userAlex Webstercancel

2,253 Commits over 4,536 Days - 0.02cph!

31 Days Ago
merge from main
31 Days Ago
removed old unneeded holdtype controllers
31 Days Ago
added WIP viewmodel unity camera anim
31 Days Ago
- set avatar on rig file - adding wip anims - added controller with param
32 Days Ago
4 grenades set up with anim subsystems, holdtype controllers removed
32 Days Ago
mask/blend/subsystem improvements for nailgun, syringe, eoka and spraycan
34 Days Ago
- unique subsystems for water pistol and keycard - deleted holdtypes for them as not needed
34 Days Ago
- Set up subsystems for megaphone and mobile phone - Deleted their override controllers ( not needed now)
35 Days Ago
Applied Ians generic child animator sub system shelf
35 Days Ago
Added the missing bone array length guard to the skeleton gizmo so stale skeletons no longer spam the console
35 Days Ago
Set up unique subsystems for - compass - detonator - master key - deleted their respective holdtyep controllers (no longer needed)
35 Days Ago
Removed 5 override controllers no longer needeed (using an anim subsystem)
35 Days Ago
Animator window selector fix - Player Playable dropdown now resolves override controllers to the controller they sit on instead of throwing an error in game
35 Days Ago
- 3p subsystem for pipe wrench
35 Days Ago
- Set up unique 3p subsystem for hammer
35 Days Ago
Added subsystems to knives and one handed melee weapons
35 Days Ago
Set all hatchets up with subsystems for better movement in locomotion
35 Days Ago
merge from machete refresh
35 Days Ago
holster update
35 Days Ago
- Set up subsystem for machete and sword - Deleted HoldType.Machete.overrideController as no longer needed
36 Days Ago
Folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder - Sword references correct files, testing and working
36 Days Ago
Re-connected sword anim files (shared with old machete)
36 Days Ago
added viewmodel deploy events
36 Days Ago
Updated projectile,entity and worldmodel with updated model
36 Days Ago
- re-exported viewmodel with correct naming - removed old rig/model links in prefab - model file moves
36 Days Ago
added file
36 Days Ago
- moved files around - deleted refresh folder and duplicate files - updated viewmodel prefab
37 Days Ago
merge from main
37 Days Ago
Turn in place: chest-led rotation, 45 degree steps, head IK toggle player_model.prefab - head Gain 1.6->0.5 / Max 30->9.1, chest Onset 14->0 / Gain 1.0->2.2 / Max 20->28, TurnSpineLowerShare 0.45->0.85: the chest now carries the aim from the first degree of offset instead of the head absorbing ~19 degrees first, which is what caused the gun/aim disparity. PlayerModel.Turn.cs - turnminstepangle default 90->45: only the 90 clip was reachable so every commit swung a full 90 regardless of need, and this also drops the re-commit stability floor from 45 to 22.5. PlayerModel.Ik.cs - added pm_headik static (default on, no behaviour change) to disable the head look IK, which proved the head/gun misalignment and idle/ADS snap come from the IK rather than the animation export. DevTurnTuner.cs - on screen Head IK button plus L hotkey so that toggle is reachable in play without the console.
38 Days Ago
slider test wip
41 Days Ago
- Stripped arm mesh from 148 viewmodel files - Updated 169 viewmodel prefabs + remvoed dead mesh links
42 Days Ago
- fixed missing arms on boatplanner prefab - deleted redundant files - renamed f1 grenade and anims to match v_ convention
43 Days Ago
merge from main
43 Days Ago
Fix for playing 3p sounds x2 on weapons - applied glass ak specifc sounds to 3p weapon instead of base ak - removed reload anim events in lr300 space, added correct space deploy sounds
44 Days Ago
merging 3p arrows not hiding fix
45 Days Ago
Fix for 3p_bow not hiding the arrow mesh on the server
45 Days Ago
Updates to all weapon anim controllers to match convention
48 Days Ago
- Worldmodel set up - Added placeholder sound events to viewmodel anims
48 Days Ago
Merge from main (discarded entity rig update from main)
49 Days Ago
- Set up flamethrower canister drop effect, uses mesh renderer for realistic ground impact
49 Days Ago
Rifle Anim events Update Convert existing per-LOD Hide/Show into HideLods/ShowLods (162612), which is used on the crystal ak. Converts world model magazine/attachment visibility events from four separate Hide/Show calls (one per LOD0-3) to a single HideLods/ShowLods call on LOD0, per the new engine support in 162612. Fixed on all ak rifles, lr300 (and space skin), m16a2, m249, hmlmg, smg & thompson. 17 files updated.
55 Days Ago
Fixed mags not dropping in 3p for abyss ak, ice ak & space lr300
56 Days Ago
further mag drop updates
56 Days Ago
Set up glass mag drop (using mesh renderer instead of particle system)
56 Days Ago
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58 Days Ago
Updated 3p flashlight anims, updates to blending on 3p controller
58 Days Ago
merge from main
58 Days Ago
merged flashlight refresh
58 Days Ago
- updated turn on/off viewmodel anims - set up events for switch sounds in 1p and 3p - edited current 1p and 3p deploy sounds to fit new anims
59 Days Ago
merge from main (conflicts resolved)