userAlex Webstercancel

1,919 Commits over 4,202 Days - 0.02cph!

56 Days Ago
Added exit time to damaging attacks
56 Days Ago
merge from main
56 Days Ago
t1 smg world anim update, fixed animator issues
57 Days Ago
updates to various weapon entity positions
2 Months Ago
anim event updates
2 Months Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
3 Months Ago
added player update anim settings preset
3 Months Ago
mannequin updates - updated all poses to have same hip height, widened stance - tweaked spawn point to remove floating feet - renamed altPose to idlePose
3 Months Ago
m249 - updated weapon audio timings
3 Months Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
3 Months Ago
updated timing of world sks reload weapon anim
3 Months Ago
fix for double audio trigger bug
3 Months Ago
spas12 viewmodel - added ads anim
3 Months Ago
Jungle ak viewmodel - fix for ads dryfire
3 Months Ago
merge from main
3 Months Ago
set pose to loop
3 Months Ago
- added beanbag sit mountpose enum - added player sitting pose - updated player animator - set fabric and leather beanbag deployables to use pose - removed mount position offsets
3 Months Ago
Added mannequin poses, updated deployed
3 Months Ago
viewmodel medical syringe - Fixed sound being mistimed when used on wounded player
4 Months Ago
renaming anims
4 Months Ago
added dryfire ads anim, anim event & updated animator
4 Months Ago
l96 - removed anim events from aimed idle to fix sound issues
4 Months Ago
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings