userAlex Webstercancel

2,173 Commits over 4,506 Days - 0.02cph!

59 Days Ago
Updated eye position for bar stool mounts
59 Days Ago
masterkey prefab set up WIP -viewmodel with animator -worldmodel prefab setup - placeholder icon - entity setup - item setup (using keycard) - 3p override controller - placeholder viewmodel anims
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from generic mount subsystem branch
2 Months Ago
Initial barstool setup test with sitting subsystem
2 Months Ago
merge from games room branch
2 Months Ago
keyboard prefab setup updates
2 Months Ago
merge from main
2 Months Ago
scene update
2 Months Ago
- Added overlays to scene and Overlay cycle and hide script, set up cycle button - new composition button now cycles through intial set of options
3 Months Ago
Initial keyboard prefab setup + folder organisation - all very WIP
3 Months Ago
- Updated subsystem with bespoke animator - Removed holdtype controllers - Updated entity
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
Adjusted events, set sprint to play at 1.126 to account for the additional 2 frames in the updated anim
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
deleted blockout mesh in folder
3 Months Ago
1p and 3p attachment positional updates
3 Months Ago
- renamed wordmodel - added static (linked) mesh to worldmodel prefab - removed rail from renderers (hidden) in worldmodel prefab - updated weapon rack to large pegs
3 Months Ago
More fixes to viewmodel mag & shell visibility
3 Months Ago
Viewmodel fixes - re-added shell to chamber - adjusted visibility settings of mag1 during alt reload
4 Months Ago
More work on show/hiding ammo/mags for viewmodel reloads
4 Months Ago
Intial setup for reload variants, shells visible in mag dependant on state (wip)
4 Months Ago
Set up rail to appear on all scopes
4 Months Ago
Folder cleanup - Renamed animators - Deleted old player 3p anims - Renamed static viewmodel mesh - Deleted blockout mesh
4 Months Ago
fix for 3p compound bow firing
4 Months Ago
Updates to jump W & E
4 Months Ago
Updated 3p sap anims
4 Months Ago
Removing duplicate anims from player animator - delicate process so doing in stages
4 Months Ago
Added subsytem setup for 3p industrial torch, added torch.player override controller
4 Months Ago
merge from main
4 Months Ago
updated attachment positions, added bespoke where needed
4 Months Ago
updated override controller
4 Months Ago
Updated player unarmed idle
4 Months Ago
updated 3p talking anim
4 Months Ago
cinematic animator updates
4 Months Ago
Updated cinematic controller, fixed existed talking anims and added new sets (generic and host)
4 Months Ago
updated lr300 sprint pose to anim loop
4 Months Ago
Updated sprint idle with correct prop rotation, updated clip used in lr300 entity subsystem
4 Months Ago
Set lr300 entity to use sprint pose and updated rightArm_NoRProp to use hand
4 Months Ago
Updated the subsystem layer weight on the torch
4 Months Ago
initial industrial garage door prefab updates with animated rig, anim controller added