userAlex Webstercancel

2,042 Commits over 4,353 Days - 0.02cph!

42 Days Ago
fixed issues with sunken and combat knives which are causing issues on the player update - combat & sunken now match each others orientation - contain no offsets in the model ( entity still does but will be zeroed on the player update) - set scale factor of combat world model to 1 (it was set to 1.5) and re-sized actual model correctly - removed transforms/rotations of models - re-connected the combat knife in it's entity - named knife correctly (w_knife instead of knife_w) - re-adjusted bounds and removed offsets on their .worldmodels
43 Days Ago
minicopter ik target updates
43 Days Ago
Hurts my heart but adding an offset to the m15 entity so it fits in the hand and can use the default pistol anim set
44 Days Ago
updated ballista ik hand positions
45 Days Ago
merge from main
45 Days Ago
merge from main
45 Days Ago
merge from main
45 Days Ago
merge from main ( kept destination viewmodel prefab conflict changes)
45 Days Ago
merge from main
45 Days Ago
merge from main
45 Days Ago
merge from main
45 Days Ago
merge from main
45 Days Ago
merge from main
49 Days Ago
prefab setup (wip) for the uzi
49 Days Ago
merge from main
50 Days Ago
reduced size of cable heads in the viewmodel
50 Days Ago
set up 3p data cable
50 Days Ago
data cable viewmodel setup, model name changes
53 Days Ago
tweaked guitar inUse position
53 Days Ago
Drums - Updated foot ik positions on drumkit - Updated override controller
56 Days Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
56 Days Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
57 Days Ago
merge from main
57 Days Ago
merge from main
57 Days Ago
merge from main
2 Months Ago
3p paintball gun anims - updated clips with correct settings, re-exported anims with correctly positioned prop bone data
2 Months Ago
updated cabbage patch dance clip length (had been exported as 1 frame)
2 Months Ago
edited boogie board anims and set up correctly
2 Months Ago
set up rubber ring anims correctly
2 Months Ago
3p poker anims
2 Months Ago
BBQ - updated rigged file with latest mesh, updated prefab
2 Months Ago
cowbell setup updates
2 Months Ago
updates to drumkit.deployed for player & stick positioning
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
main from main
2 Months Ago
Final clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
3 Months Ago
paintball 3p entity update - updated position of flashlight/lasersight attachment
3 Months Ago
Paintball gun updates - set only lasersight/flashlight as useable attachments - added viewmodel attachment override and positioned both attachments on model currectly
3 Months Ago
- Updated worldmodel (scaled up to match existing asset, removed internals from LOD3 & re-positioned to be central to the world) - Updated world rig with updated model - Updated bounds in .worldmodel & .entity - Re-cached textures in .viewmodel (material updates broke this connection)
3 Months Ago
more prefab setup
3 Months Ago
worldmodel, projectile and entity prefab set up
3 Months Ago
Initial viewmodel setup - viewmodel prefab updated - anim events added - ironsights re-positioned - rig (with hands) re-exported - anims re-exported at origin
3 Months Ago
merge from main
3 Months Ago
final folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
3 Months Ago
- tweaked holster position - tweaked lod group settings - removed uneeded worldmodel prefab
3 Months Ago
- entity setup - created correctly set up worldmodel prefab (current being used is set up to use batch rendering with meshes that exceed the limit to batch) - set .item to use new worldmdodel prefab
3 Months Ago
more prefab and setup updates, re-exported anims at origin, removed prefab offsets
3 Months Ago
initial implementaion, viewmodel prefab updates
3 Months Ago
merge from main