userAlex Webstercancel

1,871 Commits over 4,444 Days - 0.02cph!

3 Months Ago
Updated w_sks and w_paintball_gun animators with reloadMotion setup
3 Months Ago
- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override) - Ran animator override updater (updated 150 override controllers)
3 Months Ago
added 3p upperbody state anim clips
3 Months Ago
updated 3p pickup & drop anim clip lengths
3 Months Ago
Updated a variety of drop mag effects to single frame parenting & setting simulation space to world (instead of local)
3 Months Ago
Industrial torch - Added initial idle test + bespoke animator (ready for new anim set)
3 Months Ago
fixed offset issues with salvaged cleaver following model refresh merge
3 Months Ago
Added state sync to ak world rig reload anim
3 Months Ago
Updated binoculars following refresh merge
3 Months Ago
Set up sound anim events for binoculars viewmodel, added sounds for deploy
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
M39 - Deleted duplicate overrride controller - Hooked up aim firing anim correctly
3 Months Ago
deleted duplicate 3p spas anims
3 Months Ago
moved l96 holdtype to correct folder
3 Months Ago
removed uneeded anims events from some 3p anims
3 Months Ago
Updated player update animation import preset
3 Months Ago
Updated sprint anim (test)
3 Months Ago
Fix for broken Longsword, Mace and baseball bat viewmodels
3 Months Ago
Fixed casting shadow issue
3 Months Ago
merge from main
3 Months Ago
updated merge from lumberjack pickaxe fix branch
3 Months Ago
merging from lumberjack pickaxe fix branch
3 Months Ago
updated blendtree names
3 Months Ago
Added walk footstep events
3 Months Ago
Lumberjack entity pickaxe fixes - fixed z fighting issues - updated lod settings - updated holstered position to fix clipping
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from main
4 Months Ago
Updated ak variants to use custom spine and aim correctly (appears to have rollbacked at some point)
4 Months Ago
Aded headbob to waterwheel
4 Months Ago
shortened loop to fix 3p sitting for now (until full mount loop is added)
4 Months Ago
Updated Ik targets for computer station
4 Months Ago
Added 3p horseback turning anims and hooked up in player animator
4 Months Ago
merging medical syringe updates from refresh branch
4 Months Ago
Phonebooth updates - Added bespoke player pose - Adjusted phone position and line renderer postion in phonebooth prefab - Hooked up in player animator
4 Months Ago
Updated armoured hatch anims to prevent wall clipping
4 Months Ago
merge from main
4 Months Ago
fixed 3p phonebooth hand offset bug
4 Months Ago
fixed up medical syringe, updated 3p anims, added anim events
4 Months Ago
Committed 3p chair updates with sitting loop to show issue with transitioning from sitting to idle if 3p sitting is an anim and not a pose
4 Months Ago
Added swimming sound events
4 Months Ago
Added locomotion footstep sound events
4 Months Ago
Hooked up fishing anims in main player animator
4 Months Ago
Edited mount positions for various chairs
4 Months Ago
removed old premergeOct 25 anim controller
4 Months Ago
fixed toolgun offset issues
4 Months Ago
fixed bandit relaxed idle issues