2,646 Commits over 3,653 Days - 0.03cph!
3p metal detector - fix for handle becoming detached when crouching and scanning
shovel - made to spin when thrown, fixed collider so lands better in the world
vm metal detector - updated viewmodel base rig file with new model changes
shovel - fix for disappearing on landing when thrown
CNY launcher
- added effects folder and effects (was working in editor but would not have worked on the server with current setup)
- added mesh info on world model prefab to get outline working
resized spear in entity to match others, altered holster position to reduce hair clipping into the body
removed spear model from craggy
moved CNY spear to weapons folder
added cny specific throw aim anim
burst cloth updates for entity, projectile & world model, added projectile specific clothMat
cny spear - added icon, fixed model outline issues with worldmodel, updated worldmodel skinning
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fixed animation culling issue
metal detector viewmodel prefab ( viewmodel renderer) update
updated model for CNY launcher, prefab updates, set up animator with new admire
viewmodel shovel - set up viewmodel renderer script, also removed old shovel mesh
vm metal detector model & prefab update (extra lights), also removed sep bulb mesh from prefab, activated viewmodel render script
re-sized & renamed shovel worldmodel, prefab updates
Removed offset from world model, world prefab updates, cleaned up entity prefab, added sound folder
fixed holster offset issue
3p anim and override controller updates
setup for viewmodel script (off by default for now as test sphere's for visual feedback don't work with it)
viewmodel prefab updates, skinned wires & updated base model, added admire anim
stopped vm casting shadows
added 3p anims & updated override controller
speargun entity offset fix
3p anim and override controller updates
viewmodel prefab cleanup (and naming)
vm anim & animator updates
updated anims, skinning & anim controller
anim updates, transitions, animation controller setup
removed exit time when going into scan
added scan close clip, set up blendtree in animator to go between scan far and scan close, hooked up to use scanBlend param
Metal detector
- prefab updates
- vm setup
-vm placeholder anims
- updated models and materials
- animator
- 3p placeholder anims
- override controller
- worldmodel prefab setup
w_bow - set up avatar mask to cull root bone, updated .entity to remove offsets, re-exported 3p anims with updated player rig
w_waterbucket - fixed scaling issues on model & connecting prefabs (so 3p anims can be created with logical scaling/positioning)
Added placeholder shovel vm & prefab folder structure
updated player prefab & skeleton asset to use new rust player avatar
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ak47 - locomotion anims with reduced spine movement, applied to override controller