2,758 Commits over 3,836 Days - 0.03cph!
spine settings for some entities
viewmodel update - removed previous mesh from prefab, set up initial viewmodel renderer settings, tweaks to burstcloth setup & added more constraints
frontier hatchet updates
- 3p entity set up
- icon set up
- worldmodel set up
- projectile set up
fix for 3p shaky legs when using grenade launcher
vm blunderbuss - set rotate around muzzle value back to 1, fixed clipping issues instead via rotate amount test
blunderbuss worldmodel - fixed issues with collider and outline not working
vm blunderbus
- now loads correct coloured shells
- turning off casting shadows on slug shell
- viewmodel renderer scripts set up
Also created icon & setup
3p blunderbus
- setup sfx and anim events
- player anim updates (removed offset)
- fixed issues stopping world model from animating
blunderbus viewmodel - set up sfx and vfx events (uses db shotgun source)
w_handcuffs fix - updated static & rigged meshes with updated mesh to fix missing faces & incorrect uvs
viewmodel handcuffs - setup viewmodel renderer script
frontier hatchet rig tweaks, initial burstcloth setup
vm frontier hatchet - added bones for beads & tassel
merge from frontier_hatchet/furTrim branch
added 3p idle when downed with cuffs, added to captive override controller
w_handcuffs animator - updated transitions settings
updated vm surrender anim loop & transitions
updated 3p surrender anim loop & transitions
world handcuffs rig update, added scaleUp layer to animator
re-connected camera bone in prefab, set additive arms in aniamtor to 0 by defualt
vm handcuffs - blendshape setup for scaling up cuffs when wearing gloves
handcuffs worldmodel
- added static mesh version
- added worldmodel prefab
- added icon
- all hooked up
Added cuffs specific wounded anim, hooked up in override controller
Motorcar sidecar - updated lod group settings
Motorbike
- updated ik positions on hands & legs
- tweaked mount position to avoid mesh clipping & Ik locking out issues
Updated rig so wheels rotate in the z axis
trike:
- rigged up
- added wheel/cog anim
- added animator & move param
- updated prefab to use new animator
Motorbike:
- rig updates
- 1st skin pass + lods
- Set up gauge, fuel and mph dials & anims
- Prefab updates
vm handcuffs
- added hit anim
- udpated animator
- added anim events to attacks
- organised folder
- added effects folder & effects for events
updated vm handuffs animator to work with baseMelee setup
fix for 3p captive struggle anim not working
3p cuffs - 3p anim exports, also added an overirde controller for kidnapper state
world cuffs setup - Added poses for open & closed, as well as 'locked' bool to traverse between states
3p handcuffs updates:
- rigged world model, added poses
- added worldmodel animator
- setup entity with cuffs model
- added 1st pass 3p anims
handcuffs 3p setup - added initial anims, created override controller, set entity to use
vm handcuffs - anims, added states, trigger & bools to animator,
vm handcuffs:
- added vm rig base file
- added anims and animator
- added viewmodel prefab
- set entity to use new vm prefab
- renamed models to match conventions