userAlex Webstercancel

2,758 Commits over 3,836 Days - 0.03cph!

2 Months Ago
spine settings for some entities
2 Months Ago
initial prefab setup
2 Months Ago
merge from main
3 Months Ago
viewmodel update - removed previous mesh from prefab, set up initial viewmodel renderer settings, tweaks to burstcloth setup & added more constraints
3 Months Ago
merge from main
3 Months Ago
frontier hatchet updates - 3p entity set up - icon set up - worldmodel set up - projectile set up
3 Months Ago
fix for 3p shaky legs when using grenade launcher
3 Months Ago
vm blunderbuss - set rotate around muzzle value back to 1, fixed clipping issues instead via rotate amount test
3 Months Ago
swaymuzzle tweaks
3 Months Ago
3p mask updates
3 Months Ago
prefab updates
3 Months Ago
final bit of renaming
3 Months Ago
more renaming
3 Months Ago
file renaming
3 Months Ago
blunderbuss worldmodel - fixed issues with collider and outline not working
3 Months Ago
vm blunderbus - now loads correct coloured shells - turning off casting shadows on slug shell - viewmodel renderer scripts set up Also created icon & setup
3 Months Ago
3p blunderbus - setup sfx and anim events - player anim updates (removed offset) - fixed issues stopping world model from animating
3 Months Ago
blunderbus viewmodel - set up sfx and vfx events (uses db shotgun source)
3 Months Ago
w_handcuffs fix - updated static & rigged meshes with updated mesh to fix missing faces & incorrect uvs
3 Months Ago
merge from main
3 Months Ago
viewmodel handcuffs - setup viewmodel renderer script
3 Months Ago
frontier hatchet rig tweaks, initial burstcloth setup
3 Months Ago
vm frontier hatchet - added bones for beads & tassel
3 Months Ago
merge from main
3 Months Ago
merge from frontier_hatchet/furTrim branch
3 Months Ago
added 3p idle when downed with cuffs, added to captive override controller
3 Months Ago
w_handcuffs animator - updated transitions settings
3 Months Ago
updated vm surrender anim loop & transitions
3 Months Ago
updated 3p surrender anim loop & transitions
3 Months Ago
world handcuffs rig update, added scaleUp layer to animator
3 Months Ago
re-connected camera bone in prefab, set additive arms in aniamtor to 0 by defualt
3 Months Ago
updated export
3 Months Ago
vm handcuffs - blendshape setup for scaling up cuffs when wearing gloves
4 Months Ago
handcuffs worldmodel - added static mesh version - added worldmodel prefab - added icon - all hooked up
4 Months Ago
Added cuffs specific wounded anim, hooked up in override controller
4 Months Ago
Motorcar sidecar - updated lod group settings
4 Months Ago
Motorbike - updated ik positions on hands & legs - tweaked mount position to avoid mesh clipping & Ik locking out issues
4 Months Ago
Updated rig so wheels rotate in the z axis
4 Months Ago
trike: - rigged up - added wheel/cog anim - added animator & move param - updated prefab to use new animator
4 Months Ago
Motorbike: - rig updates - 1st skin pass + lods - Set up gauge, fuel and mph dials & anims - Prefab updates
4 Months Ago
vm handcuffs - added hit anim - udpated animator - added anim events to attacks - organised folder - added effects folder & effects for events
4 Months Ago
updated vm handuffs animator to work with baseMelee setup
4 Months Ago
fix for 3p captive struggle anim not working
5 Months Ago
naming updates
5 Months Ago
3p cuffs - 3p anim exports, also added an overirde controller for kidnapper state
5 Months Ago
world cuffs setup - Added poses for open & closed, as well as 'locked' bool to traverse between states
5 Months Ago
3p handcuffs updates: - rigged world model, added poses - added worldmodel animator - setup entity with cuffs model - added 1st pass 3p anims
5 Months Ago
handcuffs 3p setup - added initial anims, created override controller, set entity to use
5 Months Ago
vm handcuffs - anims, added states, trigger & bools to animator,
5 Months Ago
vm handcuffs: - added vm rig base file - added anims and animator - added viewmodel prefab - set entity to use new vm prefab - renamed models to match conventions