userAlex Webstercancel

2,280 Commits over 4,567 Days - 0.02cph!

36 Days Ago
removed unneeded scope attachments from entity prefab
36 Days Ago
Added sound events to viewmodel reload
36 Days Ago
set up new worldmodel prefab
36 Days Ago
fix for cinematic idle prop rotation + sprint idle arm fix
36 Days Ago
animator name change
36 Days Ago
remake model renaming
36 Days Ago
updates to 3p setup following merge from main Removed the SprintController from the entity - with the hold type gone its guard never passes, sprint pose stayed at 1 on the right arm and hid everything the anim subsystem was doing. Added an Aiming bool plus IdleAim/AttackAim on the 3p_nailgun_aim clips that were sitting unused in the FBX, one handed to match the rest of the weapon, and pointed the subsystem's AimingParameter at it.
37 Days Ago
- re-added settings for viewmodel prefab
37 Days Ago
merge from main
37 Days Ago
merge from biofuel branch with stirring idle anim update
37 Days Ago
merge from main
37 Days Ago
stirrer position fix
39 Days Ago
melee fixes from 3p_melee_animsystem_updates branch
39 Days Ago
Melee anim subsystem: stop the weapon sliding out of the hand when you run Added Player_RPropOnly.mask and a third playable in MeleeWeaponAnimationSubSystem that drives r_prop only and never fades with speed, so the arm keeps its run swing but the weapon stays welded to the hand. Switched on via PropMask on boneclub, candycane, machete, salvaged sword, combat & sunken knife,
40 Days Ago
merge from main
40 Days Ago
idle update
40 Days Ago
anim updates
40 Days Ago
- anim updates - updated left Ik position
40 Days Ago
- set deployed to one hand ik - updated generator anims - added 3p wip anim - set up generic mount subsystem on stirmount prefab
41 Days Ago
merge from main
42 Days Ago
removed inventory controller, pointed player preview to base player animation controller
42 Days Ago
anim removals
42 Days Ago
merge from machete refresh
42 Days Ago
anim updates
43 Days Ago
merge from main
43 Days Ago
merged 3p_melee_animsystem_updates
43 Days Ago
removed 9 further orphaned holdtype controllers no longer needed
43 Days Ago
merge from main
43 Days Ago
removed old unneeded holdtype controllers
44 Days Ago
added WIP viewmodel unity camera anim
44 Days Ago
- set avatar on rig file - adding wip anims - added controller with param
44 Days Ago
4 grenades set up with anim subsystems, holdtype controllers removed
44 Days Ago
mask/blend/subsystem improvements for nailgun, syringe, eoka and spraycan
46 Days Ago
- unique subsystems for water pistol and keycard - deleted holdtypes for them as not needed
47 Days Ago
- Set up subsystems for megaphone and mobile phone - Deleted their override controllers ( not needed now)
47 Days Ago
Applied Ians generic child animator sub system shelf
47 Days Ago
Added the missing bone array length guard to the skeleton gizmo so stale skeletons no longer spam the console
47 Days Ago
Set up unique subsystems for - compass - detonator - master key - deleted their respective holdtyep controllers (no longer needed)
47 Days Ago
Removed 5 override controllers no longer needeed (using an anim subsystem)
47 Days Ago
Animator window selector fix - Player Playable dropdown now resolves override controllers to the controller they sit on instead of throwing an error in game
47 Days Ago
- 3p subsystem for pipe wrench
47 Days Ago
- Set up unique 3p subsystem for hammer
47 Days Ago
Added subsystems to knives and one handed melee weapons
47 Days Ago
Set all hatchets up with subsystems for better movement in locomotion
47 Days Ago
merge from machete refresh
48 Days Ago
holster update
48 Days Ago
- Set up subsystem for machete and sword - Deleted HoldType.Machete.overrideController as no longer needed
48 Days Ago
Folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder - Sword references correct files, testing and working
48 Days Ago
Re-connected sword anim files (shared with old machete)
48 Days Ago
added viewmodel deploy events