userAlex Webstercancel

2,170 Commits over 4,506 Days - 0.02cph!

57 Days Ago
merge from main
57 Days Ago
merge from main
57 Days Ago
merge from main
57 Days Ago
merge from main
58 Days Ago
merge from generic mount subsystem branch
58 Days Ago
Initial barstool setup test with sitting subsystem
59 Days Ago
merge from games room branch
2 Months Ago
keyboard prefab setup updates
2 Months Ago
merge from main
2 Months Ago
scene update
2 Months Ago
- Added overlays to scene and Overlay cycle and hide script, set up cycle button - new composition button now cycles through intial set of options
3 Months Ago
Initial keyboard prefab setup + folder organisation - all very WIP
3 Months Ago
- Updated subsystem with bespoke animator - Removed holdtype controllers - Updated entity
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
Adjusted events, set sprint to play at 1.126 to account for the additional 2 frames in the updated anim
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
deleted blockout mesh in folder
3 Months Ago
1p and 3p attachment positional updates
3 Months Ago
- renamed wordmodel - added static (linked) mesh to worldmodel prefab - removed rail from renderers (hidden) in worldmodel prefab - updated weapon rack to large pegs
3 Months Ago
More fixes to viewmodel mag & shell visibility
3 Months Ago
Viewmodel fixes - re-added shell to chamber - adjusted visibility settings of mag1 during alt reload
3 Months Ago
More work on show/hiding ammo/mags for viewmodel reloads
3 Months Ago
Intial setup for reload variants, shells visible in mag dependant on state (wip)
3 Months Ago
Set up rail to appear on all scopes
3 Months Ago
Folder cleanup - Renamed animators - Deleted old player 3p anims - Renamed static viewmodel mesh - Deleted blockout mesh
4 Months Ago
fix for 3p compound bow firing
4 Months Ago
Updates to jump W & E
4 Months Ago
Updated 3p sap anims
4 Months Ago
Removing duplicate anims from player animator - delicate process so doing in stages
4 Months Ago
Added subsytem setup for 3p industrial torch, added torch.player override controller
4 Months Ago
merge from main
4 Months Ago
updated attachment positions, added bespoke where needed
4 Months Ago
updated override controller
4 Months Ago
Updated player unarmed idle
4 Months Ago
updated 3p talking anim
4 Months Ago
cinematic animator updates
4 Months Ago
Updated cinematic controller, fixed existed talking anims and added new sets (generic and host)
4 Months Ago
updated lr300 sprint pose to anim loop
4 Months Ago
Updated sprint idle with correct prop rotation, updated clip used in lr300 entity subsystem
4 Months Ago
Set lr300 entity to use sprint pose and updated rightArm_NoRProp to use hand
4 Months Ago
Updated the subsystem layer weight on the torch
4 Months Ago
initial industrial garage door prefab updates with animated rig, anim controller added
4 Months Ago
Updated w_sks and w_paintball_gun animators with reloadMotion setup
4 Months Ago
- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override) - Ran animator override updater (updated 150 override controllers)
4 Months Ago
added 3p upperbody state anim clips