userAlex Webstercancel

2,758 Commits over 3,836 Days - 0.03cph!

9 Months Ago
vm anim & animator updates
9 Months Ago
updated anims, skinning & anim controller
9 Months Ago
anim updates, transitions, animation controller setup
9 Months Ago
removed exit time when going into scan
9 Months Ago
added scan close clip, set up blendtree in animator to go between scan far and scan close, hooked up to use scanBlend param
9 Months Ago
Metal detector - prefab updates - vm setup -vm placeholder anims - updated models and materials - animator - 3p placeholder anims - override controller - worldmodel prefab setup
10 Months Ago
w_bow - set up avatar mask to cull root bone, updated .entity to remove offsets, re-exported 3p anims with updated player rig
10 Months Ago
w_waterbucket - fixed scaling issues on model & connecting prefabs (so 3p anims can be created with logical scaling/positioning)
10 Months Ago
Added placeholder shovel vm & prefab folder structure
10 Months Ago
updated player prefab & skeleton asset to use new rust player avatar
10 Months Ago
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10 Months Ago
ak47 - locomotion anims with reduced spine movement, applied to override controller
10 Months Ago
merge from main
10 Months Ago
vm_boneknife & stake throw release fix
10 Months Ago
updated ak entity, selected bone masks for w_ak anims
10 Months Ago
added new masks & test animator (with individual layers & masks for each upper body part)
10 Months Ago
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10 Months Ago
3p smg - eject shell fx - added firing anim & added to animator
10 Months Ago
m4 3p - updated anims to reduce stock clipping into the body
10 Months Ago
m4 fixes - set vm anims to use spas12 avatar, updated dryfire anim, setup dryfire sounds
10 Months Ago
m4 3p - updated chamber anim to be more visible
10 Months Ago
m4 - fixed lootspawn asset naming mismatch
10 Months Ago
spas12 and mp4 3p - set up eject shell anims, setup unique weapon anims to fix offset chamber when playing anims
10 Months Ago
m4 viewmodel - added effects for shell eject
10 Months Ago
merge from main
10 Months Ago
vm legacy bow - fix for missing sounds (hopefully)
10 Months Ago
Legacy bow - updated anims and ironsights so it fires like the regular hunting bow
10 Months Ago
hatchet entity - removed offsets, set to use prop bone instead of hand
10 Months Ago
melee holdtype - set new player mask
10 Months Ago
added new player loadout
10 Months Ago
legacy bow no sound fix
10 Months Ago
deleted unrequired model prefabs
10 Months Ago
item update, worldmodel prefab fixes
10 Months Ago
w_revolver reload - removed root bone in mask
10 Months Ago
set 3p rifle anims to use new avatar mask
10 Months Ago
added ik target to revolver.entity
10 Months Ago
lr300 wm reload- removed root bone in mask, ik target curve adjustments for deploy and reload
10 Months Ago
3p lr300 - removed root bone animation data from mask to fix rotating weapon issue
10 Months Ago
updated 3p revolver override controller
10 Months Ago
player animator update - set add_breathe layer to use foot ik flag
10 Months Ago
updated world bow anims
10 Months Ago
updated rigged world bow model
10 Months Ago
added bow icon
10 Months Ago
w_revolver anims set to not include parent bone in anim data
10 Months Ago
w_revolver entity updates
10 Months Ago
new player mask, updated 3p revolver anim meta
10 Months Ago
3p anim organization, moving anims
11 Months Ago
legacy bow entity updates
11 Months Ago
3p bow prefab setup
11 Months Ago
viewmodel anim updates