userAlex Webstercancel

1,897 Commits over 4,171 Days - 0.02cph!

9 Months Ago
merge from med ak skin branch
9 Months Ago
weapon updates - Ported over ak and sar 3p anims, exported on v4 rig - prefab setup work - holster updates - removed offsets in entities - created world weapon masks and removed root bone from meta - holdtype setup - re-parent entity to prop bone
9 Months Ago
mini crossbow viewmodel - set up idle/ads idle states in animator
10 Months Ago
blowpipe viewmodel prefab updates - set viewmodel mesh to 0.7 in the z ( to make it feel closer to camera) - set up viewmodel renderers - set to use viewmodel camera - removed crossbow mesh from prefab - removed ironsights script
10 Months Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
10 Months Ago
viewmodel camera clipping fixes - eoka left arm position posed out of shot to fix clipping, also reduced rotation sway
10 Months Ago
more viewmodel camera clipping fixes - rotation sway reduced
10 Months Ago
viewmodel camera clipping fixes - rotation sway reduced for problematic melee weapons
10 Months Ago
more weapon camera clipping fixes
10 Months Ago
weapon camera clipping fixes
11 Months Ago
t1 smg viewmodel - Fixed left arm causing camera clipping issues when wearing some hazmats
11 Months Ago
battering ram anim upodates
11 Months Ago
updated battering ram anim, new states in animator, more build up in attack anim
11 Months Ago
battering ram - model update export
11 Months Ago
battering ram - updated animator to remove additional broken anim loop
11 Months Ago
updated battering ram anims
11 Months Ago
battering ram - new broken state - animator updates - added 'broken' bool
11 Months Ago
Battering ram - Added new driving pose - Added battering ram sit mountpose enum - Added pose to player controller - Set to use new pose in seat prefab
11 Months Ago
battering ram - updated ik hand targets
11 Months Ago
battering ram anims updated
11 Months Ago
battering ram anims exported on updated rig
11 Months Ago
added initial battering ram anims
11 Months Ago
- added test holdtype folders (1h/2h melee, bow, lr300) - added v4 rustplayer mask - setup hatchet 3p anims (updated melee overide controller) - updated hatchet.entity (removed offsets and set to attach to r_prop) - setup 2h 3p anims (updated sword overide controller) - updated longsword.entity (removed offsets and set to attach to r_prop) - updated lr300.entity (removed offsets and set to attach to r_prop) - added v4 player update loadout
11 Months Ago
set up v4 unarmed anims in player animator
11 Months Ago
Rest of v4 unarmed anim set exports
11 Months Ago
v4 crouch anim exports
11 Months Ago
updated avatar settings on a few test anims
11 Months Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
11 Months Ago
test files
11 Months Ago
added spine 3 to humanoid mapping in rustplayeravatar
11 Months Ago
renaming of unarmed anims to match maya source and new convention
11 Months Ago
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)
11 Months Ago
Ballista - player anims for up/down - added player anims to animator, set up blendtree with up/down animing to use up param - tweaked start position of lever on ballista anims - tweaked eye position & hand ik on entity
11 Months Ago
re-exported ballista weapon anims after rig update
11 Months Ago
ballista - rigged base model export
11 Months Ago
ballista - added rigged mesh and anims
11 Months Ago
merge from main
11 Months Ago
updated exports for view and worldmodel
11 Months Ago
merge from main
11 Months Ago
catapult - spring position fix
11 Months Ago
catapult - updated reload anim with chain bug fix
11 Months Ago
Catapult - updated reload anim (moves slower as it reaches full tension)
11 Months Ago
Catapult - added reload anim
11 Months Ago
launcher reload bug fix attempt 1 + dryfire additions/improvements
11 Months Ago
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
11 Months Ago
folder renaming
11 Months Ago
fixes for ironsights not working
12 Months Ago
exported catapult anims, set up clips, renamed rigged file
12 Months Ago
prepared prefabs created ironsights in .viewmodel and set to use, also set swap arrows script to 0 & not active (to remove errors) renamed fbxs
12 Months Ago
renaming - added underscore and renamed .viewmodel as missed