userAlex Webstercancel

1,842 Commits over 4,141 Days - 0.02cph!

10 Months Ago
deleted unused model prefabs
10 Months Ago
3p anim updates
10 Months Ago
- Viewmodel animation updates - Added show bullet mesh states to animator - Reduced rotation sway to fix arm clipping issues
10 Months Ago
viewmodel - ammo state/ choosing correct reload states
10 Months Ago
viewmodel renderer setup
10 Months Ago
Added worldmodel prefab and icon
11 Months Ago
player animator update plus idle pose
11 Months Ago
file naming and organising
11 Months Ago
Rock - Override controller updated to use v3 anims
11 Months Ago
re-created v3 anim folder, taking existing .meta & retaining clips, all anims now using v3 avatar
11 Months Ago
3p anims + updated worldmodel anims
11 Months Ago
viewmodel updates
11 Months Ago
HCR viewmodel anim updates
11 Months Ago
attachments wip
11 Months Ago
t1 smg viewmodel updates - ironsights tweaked - skinning updates for springs - idle pose updated - bolt position poses - anim length changes to match smg in 1p and 3p
11 Months Ago
tweaks to the viemodel reload anim based on feedback
11 Months Ago
increased cull distance on frontier weapons
11 Months Ago
HCR viewmodel - re-deleted anim events to fix addtional bullets flying out during reload
11 Months Ago
HCR viewmodel bug fix - fixed ironsight being slightly too high
11 Months Ago
viewmodel - fixed remaining attachment issues
11 Months Ago
viewmodel - fixed ironsights being too low
11 Months Ago
renamed controller and anims to meet naming convention
11 Months Ago
added hammer anims to controller
11 Months Ago
added viewmodel hammer anims
11 Months Ago
viewmodel prefab - rough placement for attachments (will fininalize once viewmodel attachment override script is on same branch as asset) 3p entity - updated flashlight attachment position
11 Months Ago
HCR viewmodel - Matched fire & ADS fire anims to new repeat fire rate - Adjusted sound anim events to match new timing - Set animator to play anim at correct speed (1)
11 Months Ago
HCR viewmodel - Corrected slightly offset ironsights
11 Months Ago
HCR viewmodel - removed sway from ADS fire anim
12 Months Ago
hc revolver - fix for showing too many shells in the reload ( now hides 3p fx when in 1p)
12 Months Ago
vm hc revolver anim event update
12 Months Ago
vm hc revolver - tweak to anim event to spawn shells
12 Months Ago
vm hc revolver - added toggle gameobject settings to animator (to hide & show shells in cylinder where needed) - added anim event to spawn shells into the world at end of reload (so they land on the floor)
12 Months Ago
Added burst cloth to tassels on blunderbuss viewmodel - rig updated and also needed a fresh anim export due to hierarchy changes
12 Months Ago
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12 Months Ago
3p entity updates, added anim event and effects
12 Months Ago
rotated dart fbx to face positive z and re-exported, added dart to .viewmodel prefab
12 Months Ago
initial viewmodel base rig file, anim clips, animator and viewmodel prefab setup
12 Months Ago
re-exported viewmodel mesh fbx to face positive z
12 Months Ago
initial 3p setup, entity updates
1 Year Ago
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
1 Year Ago
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1 Year Ago
set up anim event for 3p reload shells ejecting
1 Year Ago
viewmodel positional anim update
1 Year Ago
removed uneeded model prefabs
1 Year Ago
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1 Year Ago
removed camera offset in viewmodel anims, enabled viewmodel renderer
1 Year Ago
viewmodel updates
1 Year Ago
updated 3p anims, updated world model anims
1 Year Ago
reduced rotate amount in viewmodel
1 Year Ago
- attachments set up for viewmodel and 3p - states to hide elements of the viewmodel anims where needed - initial vm renderer script (disabled for now)