userAlex Webstercancel

2,928 Commits over 4,018 Days - 0.03cph!

8 Months Ago
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8 Months Ago
removed camera offset in viewmodel anims, enabled viewmodel renderer
8 Months Ago
viewmodel updates
8 Months Ago
updated 3p anims, updated world model anims
8 Months Ago
reduced rotate amount in viewmodel
8 Months Ago
- attachments set up for viewmodel and 3p - states to hide elements of the viewmodel anims where needed - initial vm renderer script (disabled for now)
8 Months Ago
Updated viewmodel rig mesh with Alfies UV update
8 Months Ago
set no exit time and reduced transition on player controller to reduce delay when going from swimming to DPV 3p anims
8 Months Ago
attachment updates, icon added, worldmodel prefab fixes
9 Months Ago
updated viewmodel anims, updated base rig with skinned cylinder
9 Months Ago
increased repeat delay
9 Months Ago
committing texture meta that plastic desires
9 Months Ago
weapon updates - set events to use revolver sounds for now - ironsight updates - anim updates - set up ADS anim versions in the viewmodel animator
9 Months Ago
viewmodel prefab material update
9 Months Ago
viewmodel burstcloth angular limit tweaks
9 Months Ago
set override controller
9 Months Ago
hc revolver updates: - rigged worldmodel - renamed worldmodels with w_ convention - Added unpacked fbx to .worldmodel and setup - Set up .entity with correct model - added 3p override controller - added rough 3p anims
9 Months Ago
grabbed latest playeranimation controller from playerRigUpdate branch
9 Months Ago
updates to player animation controller (walk e & w hooked up wrong, timing speed set back to 1)
9 Months Ago
sar set to use rifle locomotion anims
9 Months Ago
spine settings for some entities
9 Months Ago
initial prefab setup
9 Months Ago
merge from main
10 Months Ago
viewmodel update - removed previous mesh from prefab, set up initial viewmodel renderer settings, tweaks to burstcloth setup & added more constraints
10 Months Ago
merge from main
10 Months Ago
frontier hatchet updates - 3p entity set up - icon set up - worldmodel set up - projectile set up
10 Months Ago
fix for 3p shaky legs when using grenade launcher
10 Months Ago
vm blunderbuss - set rotate around muzzle value back to 1, fixed clipping issues instead via rotate amount test
10 Months Ago
swaymuzzle tweaks
10 Months Ago
3p mask updates
10 Months Ago
prefab updates
10 Months Ago
final bit of renaming
10 Months Ago
more renaming
10 Months Ago
file renaming
10 Months Ago
blunderbuss worldmodel - fixed issues with collider and outline not working
10 Months Ago
vm blunderbus - now loads correct coloured shells - turning off casting shadows on slug shell - viewmodel renderer scripts set up Also created icon & setup
10 Months Ago
3p blunderbus - setup sfx and anim events - player anim updates (removed offset) - fixed issues stopping world model from animating
10 Months Ago
blunderbus viewmodel - set up sfx and vfx events (uses db shotgun source)
10 Months Ago
w_handcuffs fix - updated static & rigged meshes with updated mesh to fix missing faces & incorrect uvs
10 Months Ago
merge from main
10 Months Ago
viewmodel handcuffs - setup viewmodel renderer script
10 Months Ago
frontier hatchet rig tweaks, initial burstcloth setup
11 Months Ago
vm frontier hatchet - added bones for beads & tassel
11 Months Ago
merge from main
11 Months Ago
merge from frontier_hatchet/furTrim branch
11 Months Ago
added 3p idle when downed with cuffs, added to captive override controller
11 Months Ago
w_handcuffs animator - updated transitions settings
11 Months Ago
updated vm surrender anim loop & transitions
11 Months Ago
updated 3p surrender anim loop & transitions
11 Months Ago
world handcuffs rig update, added scaleUp layer to animator