userAlex Webstercancel

1,936 Commits over 4,202 Days - 0.02cph!

9 Months Ago
removed copied model from world model prefab
9 Months Ago
set up viewmodel renderer - all working now but set to off until final model delivery
9 Months Ago
rotated mesh in entity
9 Months Ago
initial entity,worldmodel and deployed prefab setup with correct worldmodel jar scaled up to 1.3, open hands layer set to 1
9 Months Ago
set all anims to none in Holdtype.None controller
9 Months Ago
viewmodel prefab updates
9 Months Ago
slight shift in torch trans y entity position
9 Months Ago
- updated upperBodyAimMask (removed eyes/eyelids/jaw/eyetransform) - updated mask meta on anims
9 Months Ago
updated rust player mask (removed eyes/eyelids/jaw/eyetransform)
9 Months Ago
bee grenade viewmodel - setup final model from Alfie - repostioned for best view - added additive grip pose and fingers mask to remove clipping
9 Months Ago
bee grenade viewmodel - anim updates - improved transition in animator - tweaked model position in viewmodel prefab
9 Months Ago
bee grenade vm - added new admire - tweaked throw aim anim - new animator - set viewmodel prefab to use new animator
9 Months Ago
reverting flashbang anim controller change
9 Months Ago
- added asset folders - added viewmodel blockout to viewmodel prefab
9 Months Ago
updates to snackhub viewmodel prefab, animation and animator updates
10 Months Ago
torch - initial 3p anims and prefab updates
10 Months Ago
3p rock anims and set up
10 Months Ago
updated 3p ak deploy to remove jitter
10 Months Ago
base rig fbx, placeholder anims, animator, prefabs
10 Months Ago
removed walks (doubled up jogs) in player animator for more responsive movement
10 Months Ago
updated ak entity hold info offset
10 Months Ago
updated ak47 entity hold info offset
10 Months Ago
anim export update
10 Months Ago
3p sar anim updates (top spine control set to 50 in rot Y)
10 Months Ago
ak47 entity spine offset added
10 Months Ago
updated 3p ak47 anims
10 Months Ago
set inventory anim controller to temporarily use base idle
10 Months Ago
sar entity update - positioned inner bolt as it was appearing offset - unpacked model in prefab
10 Months Ago
med ak viewmodel - removed old ak mesh from prefab - updated attachment positions, adding bepoke where needed - updated deploy anim to fix bolt snapping issue (also improved finger pose to remove hand intersection)
10 Months Ago
Med ak - set dropped mag effect to use base ak mag model (for now to fix an error) - updated viewmodel mesh, rigged and set up in game, re-linked materials - world model prefab setup
10 Months Ago
med ak mag drop model meta update
10 Months Ago
med ak entity - setting up anim events & effects for mag drop - now uses own animator & anims (to call bespoke mag drop anim event) - name changes to match existing model conventions - removed unnecessary prefabs
10 Months Ago
med ak - rigged worlmodel, brought mag into file - initial 3p entity setup
10 Months Ago
sar 3p straight ahead (zero spine rotation) anims
10 Months Ago
rustplayer avatar update (added spine 4 as upper chest)
10 Months Ago
ballista weapon anim updates, added ballista mount anims
10 Months Ago
viewmodel mini crossbow - reduced dryfire repeat rate - cleanup, removed uneeded model prefab, renaming
10 Months Ago
med ak skin WIP - model skinned & exported - initial prefabs setup
10 Months Ago
added new player loadout
10 Months Ago
merge from med ak skin branch
10 Months Ago
weapon updates - Ported over ak and sar 3p anims, exported on v4 rig - prefab setup work - holster updates - removed offsets in entities - created world weapon masks and removed root bone from meta - holdtype setup - re-parent entity to prop bone
10 Months Ago
mini crossbow viewmodel - set up idle/ads idle states in animator
11 Months Ago
blowpipe viewmodel prefab updates - set viewmodel mesh to 0.7 in the z ( to make it feel closer to camera) - set up viewmodel renderers - set to use viewmodel camera - removed crossbow mesh from prefab - removed ironsights script
11 Months Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
11 Months Ago
viewmodel camera clipping fixes - eoka left arm position posed out of shot to fix clipping, also reduced rotation sway
11 Months Ago
more viewmodel camera clipping fixes - rotation sway reduced
11 Months Ago
viewmodel camera clipping fixes - rotation sway reduced for problematic melee weapons
11 Months Ago
more weapon camera clipping fixes
11 Months Ago
weapon camera clipping fixes
11 Months Ago
t1 smg viewmodel - Fixed left arm causing camera clipping issues when wearing some hazmats