userAlex Webstercancel

1,997 Commits over 4,294 Days - 0.02cph!

10 Months Ago
Jungle ak - added camera animations for deploy and reload - updated animator - updates to worldmodel prefab
10 Months Ago
jungle ak - deleted old aztec folder and blockout mesh
10 Months Ago
fixed discrepancy in 1p camera position when equipping jungle ak
10 Months Ago
jungle ak viewmodel - updated shell eject position
10 Months Ago
Jungle ak - removed lods from mag drop fbx ( only renders lod0 ) - removed uneeded avatar from worldmodel fbx - set up worldmodel prefab
10 Months Ago
3p jungle ak updates - added anims and animator - set up mag drop effect - updated attachment positions
10 Months Ago
rigged 3p jungle ak, initial entity setup
10 Months Ago
jungle ak viewmodel updates
10 Months Ago
initial jungle ak viewmodel prefab and attachments setup
10 Months Ago
dlc gesture - 3p gestures anim meta updated - player animator updated - viewmodel gesture animator updated - gesture set to be unlocked by default (for testing)
10 Months Ago
bug fixes for 3p player rope climbing anims appearing stretched
10 Months Ago
renaming of files for dlc gesture
10 Months Ago
added dlc gesture preview and hooked up
10 Months Ago
ak admire update
10 Months Ago
- added camera bone to arms only rig, enabling camera animation to be played during gestures - setup camera animation on dlc gesture - edits to 1p and 3p gesture anim length
10 Months Ago
initial jungle dlc gesture unity setup, also fixed missing slot in gesture collection
10 Months Ago
viewmodel - Edited end of reload to finish in ADS idle pose (to stop it freaking out if r/click is held prior to it finishing)
10 Months Ago
remvoved dead frames from tail end of crossbow viewmodel
10 Months Ago
initial prefab setup and folders for jungle/aztec ak
10 Months Ago
swapping to using aimingHeld when changing to and from ADS
10 Months Ago
animator updates
10 Months Ago
viewmodel - ADS reloading fix
10 Months Ago
Made dryfire more responsive
10 Months Ago
viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state
11 Months Ago
fixed 3p revolver remaining open if weapon is swapped during reload
11 Months Ago
increased ironsights intro speed
11 Months Ago
viewmodel animator updates - ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded) - dryfire also goes back directly to ads state if enabled - cleaned up animator
11 Months Ago
removed old temp hatchet mesh from .entity prefab
11 Months Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added
11 Months Ago
updated override controllers
11 Months Ago
set up sound anim events for various weapons
11 Months Ago
crossbow - fixed arrows not showing in 3p anims
11 Months Ago
initial spa12 setup (with temp offset in entity) - added 3p anims inc renaming - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop) - removed weapon root from mask on w_spas12 anims
11 Months Ago
updated vertical slice loadout
11 Months Ago
updated backpack offsets for some weapons
11 Months Ago
override controller updates
11 Months Ago
Added more working weapons to v4 loadout + ammo
11 Months Ago
updated slight model offset in rock entity
11 Months Ago
anim fixes for lr300
11 Months Ago
fixes for shake from deploy to idle on ak
11 Months Ago
weapon updates
11 Months Ago
fixed issues with 3p vine swinging anims
11 Months Ago
updated rustplayer fbx with new prop positions re-exported working holdtypes after prop bone skeleton updates
11 Months Ago
Bow setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_bow anims - tweaked 3p anims so fingers place correctly on string at rest and when aiming
11 Months Ago
Rpg setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_launcher anims
11 Months Ago
revolver setup
11 Months Ago
Entity updates
11 Months Ago
viewmodel - edited ironsight intro curve & speed (for testing purposes)
11 Months Ago
viewmodel - set up idle states as blendtrees for ADS support
11 Months Ago
removed duplicated crossbow files from blowpipe folder