userAlex Webstercancel

2,928 Commits over 4,018 Days - 0.03cph!

6 Months Ago
renaming - added underscore and renamed .viewmodel as missed
6 Months Ago
- placeholder 3p anims - placeholder worldmodel - override controller - entity setup
6 Months Ago
sks and t1 smg - 3p mag dropping now working
6 Months Ago
sks viewmodel - reduce rotation sway to fix arms clipping camera
6 Months Ago
updated attachment targets, also turned viewmodel renderer back on
6 Months Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
6 Months Ago
3p anim updates
6 Months Ago
deleted unused model prefabs
7 Months Ago
- Viewmodel animation updates - Added show bullet mesh states to animator - Reduced rotation sway to fix arm clipping issues
7 Months Ago
viewmodel - ammo state/ choosing correct reload states
7 Months Ago
viewmodel renderer setup
7 Months Ago
Added worldmodel prefab and icon
7 Months Ago
player animator update plus idle pose
7 Months Ago
file naming and organising
7 Months Ago
Rock - Override controller updated to use v3 anims
7 Months Ago
re-created v3 anim folder, taking existing .meta & retaining clips, all anims now using v3 avatar
7 Months Ago
3p anims + updated worldmodel anims
7 Months Ago
viewmodel updates
7 Months Ago
HCR viewmodel anim updates
7 Months Ago
attachments wip
7 Months Ago
t1 smg viewmodel updates - ironsights tweaked - skinning updates for springs - idle pose updated - bolt position poses - anim length changes to match smg in 1p and 3p
7 Months Ago
tweaks to the viemodel reload anim based on feedback
7 Months Ago
increased cull distance on frontier weapons
7 Months Ago
HCR viewmodel - re-deleted anim events to fix addtional bullets flying out during reload
7 Months Ago
HCR viewmodel bug fix - fixed ironsight being slightly too high
8 Months Ago
viewmodel - fixed remaining attachment issues
8 Months Ago
viewmodel - fixed ironsights being too low
8 Months Ago
renamed controller and anims to meet naming convention
8 Months Ago
added hammer anims to controller
8 Months Ago
added viewmodel hammer anims
8 Months Ago
viewmodel prefab - rough placement for attachments (will fininalize once viewmodel attachment override script is on same branch as asset) 3p entity - updated flashlight attachment position
8 Months Ago
HCR viewmodel - Matched fire & ADS fire anims to new repeat fire rate - Adjusted sound anim events to match new timing - Set animator to play anim at correct speed (1)
8 Months Ago
HCR viewmodel - Corrected slightly offset ironsights
8 Months Ago
HCR viewmodel - removed sway from ADS fire anim
8 Months Ago
hc revolver - fix for showing too many shells in the reload ( now hides 3p fx when in 1p)
8 Months Ago
vm hc revolver anim event update
8 Months Ago
vm hc revolver - tweak to anim event to spawn shells
8 Months Ago
vm hc revolver - added toggle gameobject settings to animator (to hide & show shells in cylinder where needed) - added anim event to spawn shells into the world at end of reload (so they land on the floor)
8 Months Ago
Added burst cloth to tassels on blunderbuss viewmodel - rig updated and also needed a fresh anim export due to hierarchy changes
8 Months Ago
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8 Months Ago
3p entity updates, added anim event and effects
8 Months Ago
rotated dart fbx to face positive z and re-exported, added dart to .viewmodel prefab
8 Months Ago
initial viewmodel base rig file, anim clips, animator and viewmodel prefab setup
8 Months Ago
re-exported viewmodel mesh fbx to face positive z
8 Months Ago
initial 3p setup, entity updates
8 Months Ago
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
8 Months Ago
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8 Months Ago
set up anim event for 3p reload shells ejecting
8 Months Ago
viewmodel positional anim update
8 Months Ago
removed uneeded model prefabs