userAlex Webstercancel

2,823 Commits over 3,897 Days - 0.03cph!

6 Months Ago
Motorcar sidecar - updated lod group settings
6 Months Ago
Motorbike - updated ik positions on hands & legs - tweaked mount position to avoid mesh clipping & Ik locking out issues
6 Months Ago
Updated rig so wheels rotate in the z axis
6 Months Ago
trike: - rigged up - added wheel/cog anim - added animator & move param - updated prefab to use new animator
6 Months Ago
Motorbike: - rig updates - 1st skin pass + lods - Set up gauge, fuel and mph dials & anims - Prefab updates
6 Months Ago
vm handcuffs - added hit anim - udpated animator - added anim events to attacks - organised folder - added effects folder & effects for events
6 Months Ago
updated vm handuffs animator to work with baseMelee setup
6 Months Ago
fix for 3p captive struggle anim not working
7 Months Ago
naming updates
7 Months Ago
3p cuffs - 3p anim exports, also added an overirde controller for kidnapper state
7 Months Ago
world cuffs setup - Added poses for open & closed, as well as 'locked' bool to traverse between states
7 Months Ago
3p handcuffs updates: - rigged world model, added poses - added worldmodel animator - setup entity with cuffs model - added 1st pass 3p anims
7 Months Ago
handcuffs 3p setup - added initial anims, created override controller, set entity to use
7 Months Ago
vm handcuffs - anims, added states, trigger & bools to animator,
7 Months Ago
vm handcuffs: - added vm rig base file - added anims and animator - added viewmodel prefab - set entity to use new vm prefab - renamed models to match conventions
8 Months Ago
vm sks - added walk state & forward param to anim controller
8 Months Ago
vm sks - fix for long ironsight lerp when sprinting
8 Months Ago
vm sks movement tests - added mask for bolt - updated anims (landing, sprinting) - stopped camera bone inheriting transforms - removed camera offset in prefab - set head bob run to 0 for improved sprinting - added conditions in animator to return to idle faster if landing and in ironsight
8 Months Ago
vm sks anim tests, animator updated
8 Months Ago
vm sks - added test anims for sprinting/jumping/landing, added layer and params to animator
8 Months Ago
sks updates: - 3p updates + corrected aiming - updated anims on rigged world model - got shell eject fx working
8 Months Ago
sks 3p - all attachments now positioned correctly
8 Months Ago
vm sks fixes - corrected camera offset & hand cllipping during deploy
8 Months Ago
vm sks - fix for firing anims snapping & slow lerps into ironsght
8 Months Ago
vm sks fixes - skinned missing bolt carrier part & mag lock
8 Months Ago
sks updates - fixed ironsights clipping camera, anim events fix
8 Months Ago
vm sks updates
8 Months Ago
vm sks updates
8 Months Ago
vm renderer script setup and activated
8 Months Ago
sks icon
8 Months Ago
sks entity - removed sar ref & updated bounds
8 Months Ago
folder clean up ( removed unneccessary inital model prefabs )
8 Months Ago
merge from main
8 Months Ago
3p sks updates
8 Months Ago
sks holster position updates
8 Months Ago
3p sks updates
8 Months Ago
viewmodel prefab - set shell root object on vm script
8 Months Ago
removed old mesh setup from v_sks.viewmodel prefab
8 Months Ago
viewmodel updates - material fix on prefab - added bullet mesh, textures & mat, added as child of mag - attachment tweaks
8 Months Ago
viewmodel updates inc bolt states & triggers
8 Months Ago
viewmodel updates
8 Months Ago
vm anim export update + some anim events
8 Months Ago
viewmodel prefab updates
8 Months Ago
added effects to effects folder (taken from SAR for now)
8 Months Ago
initial 3p setup, rigged worldmodel, set up override controller and entity prefab
8 Months Ago
set up vm minigun to use viewmodel renderer
8 Months Ago
set up vm paddle to use viewmodel renderer
8 Months Ago
fixed scale issue on military flamethrower.worldmodel
8 Months Ago
sks prefab setup progress
9 Months Ago
merge from main