2,823 Commits over 3,897 Days - 0.03cph!
Motorcar sidecar - updated lod group settings
Motorbike
- updated ik positions on hands & legs
- tweaked mount position to avoid mesh clipping & Ik locking out issues
Updated rig so wheels rotate in the z axis
trike:
- rigged up
- added wheel/cog anim
- added animator & move param
- updated prefab to use new animator
Motorbike:
- rig updates
- 1st skin pass + lods
- Set up gauge, fuel and mph dials & anims
- Prefab updates
vm handcuffs
- added hit anim
- udpated animator
- added anim events to attacks
- organised folder
- added effects folder & effects for events
updated vm handuffs animator to work with baseMelee setup
fix for 3p captive struggle anim not working
3p cuffs - 3p anim exports, also added an overirde controller for kidnapper state
world cuffs setup - Added poses for open & closed, as well as 'locked' bool to traverse between states
3p handcuffs updates:
- rigged world model, added poses
- added worldmodel animator
- setup entity with cuffs model
- added 1st pass 3p anims
handcuffs 3p setup - added initial anims, created override controller, set entity to use
vm handcuffs - anims, added states, trigger & bools to animator,
vm handcuffs:
- added vm rig base file
- added anims and animator
- added viewmodel prefab
- set entity to use new vm prefab
- renamed models to match conventions
vm sks - added walk state & forward param to anim controller
vm sks - fix for long ironsight lerp when sprinting
vm sks movement tests
- added mask for bolt
- updated anims (landing, sprinting)
- stopped camera bone inheriting transforms
- removed camera offset in prefab
- set head bob run to 0 for improved sprinting
- added conditions in animator to return to idle faster if landing and in ironsight
vm sks anim tests, animator updated
vm sks - added test anims for sprinting/jumping/landing, added layer and params to animator
sks updates:
- 3p updates + corrected aiming
- updated anims on rigged world model
- got shell eject fx working
sks 3p - all attachments now positioned correctly
vm sks fixes - corrected camera offset & hand cllipping during deploy
vm sks - fix for firing anims snapping & slow lerps into ironsght
vm sks fixes - skinned missing bolt carrier part & mag lock
sks updates - fixed ironsights clipping camera, anim events fix
vm renderer script setup and activated
sks entity - removed sar ref & updated bounds
folder clean up ( removed unneccessary inital model prefabs )
sks holster position updates
viewmodel prefab - set shell root object on vm script
removed old mesh setup from v_sks.viewmodel prefab
viewmodel updates
- material fix on prefab
- added bullet mesh, textures & mat, added as child of mag
- attachment tweaks
viewmodel updates inc bolt states & triggers
vm anim export update + some anim events
added effects to effects folder (taken from SAR for now)
initial 3p setup, rigged worldmodel, set up override controller and entity prefab
set up vm minigun to use viewmodel renderer
set up vm paddle to use viewmodel renderer
fixed scale issue on military flamethrower.worldmodel
sks prefab setup progress