userAlex Webstercancel

2,938 Commits over 4,109 Days - 0.03cph!

8 Months Ago
catapult - spring position fix
8 Months Ago
catapult - updated reload anim with chain bug fix
8 Months Ago
Catapult - updated reload anim (moves slower as it reaches full tension)
8 Months Ago
Catapult - added reload anim
8 Months Ago
launcher reload bug fix attempt 1 + dryfire additions/improvements
8 Months Ago
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
8 Months Ago
folder renaming
8 Months Ago
fixes for ironsights not working
8 Months Ago
exported catapult anims, set up clips, renamed rigged file
8 Months Ago
prepared prefabs created ironsights in .viewmodel and set to use, also set swap arrows script to 0 & not active (to remove errors) renamed fbxs
8 Months Ago
renaming - added underscore and renamed .viewmodel as missed
8 Months Ago
- placeholder 3p anims - placeholder worldmodel - override controller - entity setup
8 Months Ago
sks and t1 smg - 3p mag dropping now working
8 Months Ago
sks viewmodel - reduce rotation sway to fix arms clipping camera
8 Months Ago
updated attachment targets, also turned viewmodel renderer back on
9 Months Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
9 Months Ago
3p anim updates
9 Months Ago
deleted unused model prefabs
9 Months Ago
- Viewmodel animation updates - Added show bullet mesh states to animator - Reduced rotation sway to fix arm clipping issues
9 Months Ago
viewmodel - ammo state/ choosing correct reload states
9 Months Ago
viewmodel renderer setup
9 Months Ago
Added worldmodel prefab and icon
9 Months Ago
player animator update plus idle pose
9 Months Ago
file naming and organising
9 Months Ago
Rock - Override controller updated to use v3 anims
9 Months Ago
re-created v3 anim folder, taking existing .meta & retaining clips, all anims now using v3 avatar
9 Months Ago
3p anims + updated worldmodel anims
9 Months Ago
viewmodel updates
9 Months Ago
HCR viewmodel anim updates
9 Months Ago
attachments wip
9 Months Ago
t1 smg viewmodel updates - ironsights tweaked - skinning updates for springs - idle pose updated - bolt position poses - anim length changes to match smg in 1p and 3p
9 Months Ago
tweaks to the viemodel reload anim based on feedback
10 Months Ago
increased cull distance on frontier weapons
10 Months Ago
HCR viewmodel - re-deleted anim events to fix addtional bullets flying out during reload
10 Months Ago
HCR viewmodel bug fix - fixed ironsight being slightly too high
10 Months Ago
viewmodel - fixed remaining attachment issues
10 Months Ago
viewmodel - fixed ironsights being too low
10 Months Ago
renamed controller and anims to meet naming convention
10 Months Ago
added hammer anims to controller
10 Months Ago
added viewmodel hammer anims
10 Months Ago
viewmodel prefab - rough placement for attachments (will fininalize once viewmodel attachment override script is on same branch as asset) 3p entity - updated flashlight attachment position
10 Months Ago
HCR viewmodel - Matched fire & ADS fire anims to new repeat fire rate - Adjusted sound anim events to match new timing - Set animator to play anim at correct speed (1)
10 Months Ago
HCR viewmodel - Corrected slightly offset ironsights
10 Months Ago
HCR viewmodel - removed sway from ADS fire anim
10 Months Ago
hc revolver - fix for showing too many shells in the reload ( now hides 3p fx when in 1p)
10 Months Ago
vm hc revolver anim event update
10 Months Ago
vm hc revolver - tweak to anim event to spawn shells
10 Months Ago
vm hc revolver - added toggle gameobject settings to animator (to hide & show shells in cylinder where needed) - added anim event to spawn shells into the world at end of reload (so they land on the floor)
10 Months Ago
Added burst cloth to tassels on blunderbuss viewmodel - rig updated and also needed a fresh anim export due to hierarchy changes
10 Months Ago
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