userAlex Webstercancel

1,966 Commits over 4,232 Days - 0.02cph!

5 Months Ago
updated ejector seat mount position and player sitting anim
5 Months Ago
- added ejectseat sit mountpose enum (attempt number 2) - added placeholder player sitting pose - updated player animator - set deployable to use pose
5 Months Ago
updated playerModel.cs with new sitting enum
5 Months Ago
reverted playermodel.cs
5 Months Ago
- added ejectseat sit mountpose enum - added placeholder player sitting pose - updated player animator - set deployable to use pose
5 Months Ago
compass viewmodel - removed ironsights script and elements from prefab
5 Months Ago
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
5 Months Ago
merge from main
6 Months Ago
M15 - fixed issues with barrel attachments not working in 1p and 3p
6 Months Ago
m15 attachment updates
6 Months Ago
merge from main
7 Months Ago
added sync component to crossbow viewmodel animator
7 Months Ago
added camera animation sync component to attacks in mace animator
7 Months Ago
compass viewmodel - removed old mesh from prefab and set new root - reduced transtion blend time to fix issue with deploy not playing correctly
7 Months Ago
initial burstcloth setup
7 Months Ago
- updated compass viewmodel rig with latest mesh, set materials - viewmodel prefab updates
7 Months Ago
LR300 viewmodel deploy anim updates - Anims now match desired speed from source wiith attention to spacing - Removed curve state speed scripts on deploy anims - Updated anims to actually end in correct idle pose for better blending - transition tweaks in the animator
8 Months Ago
merge from main
8 Months Ago
fix for camera offset when deploying jungle ak viewmodel
8 Months Ago
Jungle ak - added camera animations for deploy and reload - updated animator - updates to worldmodel prefab
8 Months Ago
jungle ak - deleted old aztec folder and blockout mesh
8 Months Ago
fixed discrepancy in 1p camera position when equipping jungle ak
8 Months Ago
jungle ak viewmodel - updated shell eject position
8 Months Ago
Jungle ak - removed lods from mag drop fbx ( only renders lod0 ) - removed uneeded avatar from worldmodel fbx - set up worldmodel prefab
8 Months Ago
3p jungle ak updates - added anims and animator - set up mag drop effect - updated attachment positions
8 Months Ago
rigged 3p jungle ak, initial entity setup
8 Months Ago
jungle ak viewmodel updates
8 Months Ago
initial jungle ak viewmodel prefab and attachments setup
9 Months Ago
dlc gesture - 3p gestures anim meta updated - player animator updated - viewmodel gesture animator updated - gesture set to be unlocked by default (for testing)
9 Months Ago
bug fixes for 3p player rope climbing anims appearing stretched
9 Months Ago
renaming of files for dlc gesture
9 Months Ago
added dlc gesture preview and hooked up
9 Months Ago
ak admire update
9 Months Ago
- added camera bone to arms only rig, enabling camera animation to be played during gestures - setup camera animation on dlc gesture - edits to 1p and 3p gesture anim length
9 Months Ago
initial jungle dlc gesture unity setup, also fixed missing slot in gesture collection
9 Months Ago
viewmodel - Edited end of reload to finish in ADS idle pose (to stop it freaking out if r/click is held prior to it finishing)
9 Months Ago
remvoved dead frames from tail end of crossbow viewmodel
9 Months Ago
initial prefab setup and folders for jungle/aztec ak
9 Months Ago
swapping to using aimingHeld when changing to and from ADS
9 Months Ago
animator updates
9 Months Ago
viewmodel - ADS reloading fix
9 Months Ago
Made dryfire more responsive
9 Months Ago
viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state
9 Months Ago
fixed 3p revolver remaining open if weapon is swapped during reload
9 Months Ago
increased ironsights intro speed
9 Months Ago
viewmodel animator updates - ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded) - dryfire also goes back directly to ads state if enabled - cleaned up animator
9 Months Ago
removed old temp hatchet mesh from .entity prefab
9 Months Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added
10 Months Ago
updated override controllers
10 Months Ago
set up sound anim events for various weapons