userAlex Webstercancel

2,636 Commits over 3,653 Days - 0.03cph!

6 Months Ago
legacy bow - initial prefab work
6 Months Ago
vm legacy bow - base rig and anim file
6 Months Ago
merge from main
6 Months Ago
updated delays for saloon door gestures
6 Months Ago
skinning knife viewmodel - set new anim event path, set not to use viewmodel renderer script (temp)
6 Months Ago
Added effects to skinning knife effects folder
6 Months Ago
removed confusing additional skinning knife prefabs
6 Months Ago
Skinning knife - viewmodel model rotated (to play ball with burstcloth setup), rigged and skinned - worldmodel model rotated, rigged and skinned - set up have physics on tie rope, updates to all of its prefabs
6 Months Ago
reduced push gesture delay
6 Months Ago
push door gesture update
6 Months Ago
replaced kick anim in animator, added additional avatar
6 Months Ago
lr300 holdtype override updates
6 Months Ago
updates to push gesture asset and gestures animator
6 Months Ago
set reverse close anim to play at same speed (2) as standard close anim in the animator
6 Months Ago
removed delay from saloon door anims
6 Months Ago
push doors vm and 3p anim, added to v gestures and player animator
6 Months Ago
3p rifle aim pose, lr300 override updates
6 Months Ago
3p rifle stance mask updates
6 Months Ago
lr300 - weapon prefab and override controller updates
6 Months Ago
holster position updates for a few rifles
6 Months Ago
added rifle pose, set lr 300 to use in overide controller
6 Months Ago
stake - updated prefabs & positioning after model updates
6 Months Ago
added delay to bar door animation, added reverse anims, added anims to animator
6 Months Ago
stake - prefab updates
6 Months Ago
stake - viewmodel prefab renderer setup
6 Months Ago
stake - initial prefabs for viewmodel, worldmodel, entity, projectile, and item
7 Months Ago
added initial kick anim to player animator, added anim for frontier doors & animator (linked this in frontier doors prefab)
7 Months Ago
3p hmlmg hand clipping fix
7 Months Ago
viewmodel glove skinning fixes - diversuit skinning fixes - scientist suit skinning fixes - hazmat skinning fixes - boneknife base file update with correct bone positions - boneknife prefab updated - combat prefab updated
7 Months Ago
vm m249 skinning fix
7 Months Ago
hml ironsight updates
7 Months Ago
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7 Months Ago
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7 Months Ago
mining quarry - changed direction of scrolling uvs, prefab fixes
7 Months Ago
updated renderLOD settings on quarry track
8 Months Ago
fixed looping issues on W + A/D player parachuting anims
8 Months Ago
set up viewmodel prefab to use viewmodel renderer script, and set materials set up
8 Months Ago
3p launcher - updated positional offset & tweaked holstered position
8 Months Ago
further player anim skydiving updates
8 Months Ago
update to player skydiving anims
8 Months Ago
updates to player and chute anims
8 Months Ago
player anim updates, updated parachute rig (with handle fix bones) & updated anims, canopy fbx update, ik targets updated on deployed prefab
8 Months Ago
removing old anim file
8 Months Ago
player anim fixes
8 Months Ago
updates to launcher vm prefab
8 Months Ago
cleaned up launcher holdtype entity
8 Months Ago
file renaming
8 Months Ago
launcher vm prefab update
8 Months Ago
viewmodel prefab update
8 Months Ago
launcher vm - set up ironsights correctly ( still needs ui screen)