2,928 Commits over 4,018 Days - 0.03cph!
deleted unrequired model prefabs
item update, worldmodel prefab fixes
w_revolver reload - removed root bone in mask
set 3p rifle anims to use new avatar mask
added ik target to revolver.entity
lr300 wm reload- removed root bone in mask, ik target curve adjustments for deploy and reload
3p lr300 - removed root bone animation data from mask to fix rotating weapon issue
updated 3p revolver override controller
player animator update - set add_breathe layer to use foot ik flag
updated rigged world bow model
w_revolver anims set to not include parent bone in anim data
w_revolver entity updates
new player mask, updated 3p revolver anim meta
3p anim organization, moving anims
legacy bow entity updates
vm legacy bow - set up viewmodel renderer
changed bow fabric mat from fade to cutout
legacy bow vm - ironsight updates, anims tweaked
vm legacy bow
- updated rig with edited model
- edited anims
- added unique animator
- edited ironsights
m4 shotgun viewmodel - set effects folder, improvements to fractional reloading
3p m4 shotgun anim updates, setup override controller
m4 shotgun viewmodel
- deploy update
- removed pump movement in reload
disabled animator on 3p entity
set up attachment positions
m4 shotgun - added admire
m4 shotgun
- Added duplicated anim files
- Adjusted anims to place ammo in main body instead of stock
- Added animator, populated with edited anims
- Set vm prefab to use new animator
m4 shotgun
- set up viewmodel, entity, item and worldmodel prefabs
- removed redundant prefabs
- fixed issues on worldmodel
lr300 override controller updates
legacy bow - initial prefab work
vm legacy bow - base rig and anim file
updated delays for saloon door gestures
skinning knife viewmodel - set new anim event path, set not to use viewmodel renderer script (temp)
Added effects to skinning knife effects folder
removed confusing additional skinning knife prefabs
Skinning knife
- viewmodel model rotated (to play ball with burstcloth setup), rigged and skinned
- worldmodel model rotated, rigged and skinned
- set up have physics on tie rope, updates to all of its prefabs