userAlex Webstercancel

2,823 Commits over 3,897 Days - 0.03cph!

1 Year Ago
updated player gliding anims and hooked up in player animator
1 Year Ago
added launcher .item, prefab updates
1 Year Ago
file name updates
1 Year Ago
prefab updates
1 Year Ago
launcher prefab updates, added .viewmodel prefab (WIP)
1 Year Ago
launcher file/folder setup and edits, base vm rig files & .entity holdtype
1 Year Ago
parachute anim update
1 Year Ago
rigged parachute, deploy anim, animator setup, added to backpack deployed prefab
1 Year Ago
updated skydiving player anims
1 Year Ago
added fall to skydive anim and new state in animator, updated skydive idle loop
1 Year Ago
added valve anim clips, set up valve to turn on/off during pumpjack loop
1 Year Ago
removed transition from animator, updated render lods and collision mesh connections, hid old pumpjack ladder in prefab
1 Year Ago
updated prefab to include new rigged mesh, added colliders, old mesh hidden
1 Year Ago
vm diver ak - skinning updates tweaked cloth settings ( also reduced x rotation on chains 01 & 02 further down the chains to give more weight) burst cloth enabled
1 Year Ago
vm diver ak - rig updates, skinning updates, burst cloth and setup updates (still disabled)
1 Year Ago
updated rig for diver ak, set up burst cloth (still disabled)
1 Year Ago
vm diver torch - updated mask and optimisation settings
1 Year Ago
disabled burst cloth on vm diver ak
1 Year Ago
prepared all diver ak prefabs
1 Year Ago
initial vm diver ak seaweed physics setup (disabled for now)
1 Year Ago
hooked up climb idle in player controller
1 Year Ago
Added new climbRope state to player controller, with blendtree setup and onRopeLadder param
1 Year Ago
3p diver torch - created holdtype override for diver torch, so both standard flame torch & diver torch can play independent on/off anims updated entity to use new override.
1 Year Ago
3p torch, melee override updates
1 Year Ago
updated torch entity
1 Year Ago
3p torch updates
1 Year Ago
3p torch updates, override updates
1 Year Ago
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1 Year Ago
diver ak - initial viewmodel renderer material setup, moved drip fx to ak folder
1 Year Ago
diver hatchet - item update, sounds set up & screen fx
1 Year Ago
diver ak - renamed files and prefabs - organised files to be all in one folder - item name updated - worldmodel prefab setup - got sounds working
1 Year Ago
diver ak - separated mag in world model and lods (for mag drop during reloads) - vm prefab update to use main camera for now - entity update - diver ak mag drop effect setup - reload anim and events - weapon animator controller
1 Year Ago
diver ak setup
1 Year Ago
initial vm diver ak setup
1 Year Ago
hatchet viewmodel prefab updates
1 Year Ago
override controller anim selection updates
1 Year Ago
updated melee moving /running upper body anims
1 Year Ago
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1 Year Ago
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1 Year Ago
added bear turning additives, animator updates
1 Year Ago
bear controrller - added turn layer added turn pose test, attack with translation
1 Year Ago
bear controller updates
1 Year Ago
updated bear controller, removed sfx from idle 1
1 Year Ago
folder updates, anim exports, animator updates
1 Year Ago
missing footstep anim events added
1 Year Ago
removed footstep sfx from horse breathe
1 Year Ago
merge from main
1 Year Ago
some weapon override controller updates
1 Year Ago
player animator relax stance (upper body) and threshold updates
1 Year Ago
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