userAlex Webstercancel
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2,257 Commits over 4,536 Days - 0.02cph!

1 Year Ago
boatbuilding platform anim updates
1 Year Ago
- Added anims and controller for boat building station - swapped out static for rigged mesh in .deployed - deleted blockout mesh
1 Year Ago
bouncing planks setup
1 Year Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
1 Year Ago
set up wire and hose entities, removed duplicate override controller
1 Year Ago
zero'd transforms in bandage entity
1 Year Ago
re-populated unarmed player update anims
1 Year Ago
skull torch setup
1 Year Ago
entity updates
1 Year Ago
entity updates
1 Year Ago
skinning knife and shovel entity updates (offsets to line up with pose)
1 Year Ago
set up ak variant entities and masks
1 Year Ago
hatchet entity updates
1 Year Ago
updated viewmodels anims, re-designed animator
1 Year Ago
updates to apple visuals and mat settings on model
1 Year Ago
Added exit time to damaging attacks
1 Year Ago
merge from main
1 Year Ago
t1 smg world anim update, fixed animator issues
1 Year Ago
updates to various weapon entity positions
1 Year Ago
anim event updates
1 Year Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
1 Year Ago
added player update anim settings preset
1 Year Ago
mannequin updates - updated all poses to have same hip height, widened stance - tweaked spawn point to remove floating feet - renamed altPose to idlePose
1 Year Ago
m249 - updated weapon audio timings
1 Year Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
1 Year Ago
updated timing of world sks reload weapon anim
1 Year Ago
fix for double audio trigger bug
1 Year Ago
spas12 viewmodel - added ads anim
1 Year Ago
Jungle ak viewmodel - fix for ads dryfire
1 Year Ago
merge from main
1 Year Ago
set pose to loop
1 Year Ago
- added beanbag sit mountpose enum - added player sitting pose - updated player animator - set fabric and leather beanbag deployables to use pose - removed mount position offsets
1 Year Ago
Added mannequin poses, updated deployed
1 Year Ago
viewmodel medical syringe - Fixed sound being mistimed when used on wounded player
1 Year Ago
renaming anims
1 Year Ago
added dryfire ads anim, anim event & updated animator
1 Year Ago
l96 - removed anim events from aimed idle to fix sound issues
1 Year Ago
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
1 Year Ago
Added xsens avatar and presets
1 Year Ago
fix for world LR300 mesh under sights issue
1 Year Ago
updated player ejectorseat sitting pose
1 Year Ago
updated ejector seat mount position and player sitting anim
1 Year Ago
- added ejectseat sit mountpose enum (attempt number 2) - added placeholder player sitting pose - updated player animator - set deployable to use pose
1 Year Ago
updated playerModel.cs with new sitting enum
1 Year Ago
reverted playermodel.cs
1 Year Ago
- added ejectseat sit mountpose enum - added placeholder player sitting pose - updated player animator - set deployable to use pose
1 Year Ago
compass viewmodel - removed ironsights script and elements from prefab
1 Year Ago
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
1 Year Ago
merge from main
1 Year Ago
M15 - fixed issues with barrel attachments not working in 1p and 3p