userAlex Webstercancel
reporust_rebootcancel

2,286 Commits over 4,567 Days - 0.02cph!

1 Year Ago
3p boat steering tests - added Steering_Boat mountpose enum - added placeholder player sitting pose - added steering anim to player animator - set steering deployable to use pose, updated mount position
1 Year Ago
updated prefab scale and added positonal offset
1 Year Ago
prefab update
1 Year Ago
prefab update
1 Year Ago
placeholder setup of viewmodel (so Pedro can see textures) -set materials to import on model
1 Year Ago
fixed animated camera issues
1 Year Ago
The big one - deleted old models, materials and viewmodel anims, moved new models and materials to main folder medical syringe with new model and anims all functional
1 Year Ago
fixed worldmodel outline not showing
1 Year Ago
medical syringe viewmodel - made functional - added anim events - updated clip data - removed camera animation (for now)
1 Year Ago
Blowpipe - added SFX anim events, set up override controller correctly
1 Year Ago
SAP - updated sfx anim event placement
1 Year Ago
Added v4 player anims to base player animator - default sitting on chair - jumping - freefall skydiving - chute open parachuting anims
1 Year Ago
set skydiving anims to loop
1 Year Ago
anim setting and mask updates for various mount animations
1 Year Ago
horseriding - updated anim settings
1 Year Ago
jackhamer - set to use custom spine & added values
1 Year Ago
planner - removed offsets in entity brought in from updates to worldmodel on main (anims still need exporting with updated model imported)
1 Year Ago
flare viewmodel - 1st pass fail anim and animator setup
1 Year Ago
Rpg7 viewmodel - Reduced ironsight curve to re-frame ADS and take up same screen space in ADS as base RPG - Includes base projectile update script with crosshair options - Set crosshair to be visible when in ADS
1 Year Ago
Krieg shotgun viewmodel updates - Camera shake now matches pump - Added camere effect to ADS fire - Only plays the ADS fire if staying in that state - Blend/transition updates in the animator
1 Year Ago
Krieg shotgun viewmodel updates - Deploy into ADS fixed - Timing of reload exit fixed - Fire anims match response time, fire rotation speed increased on cylinder
1 Year Ago
re-populated entity prefab (would not re-connect), added rotational offsets to match existing position, will most likely conflict when merging with player update entity
1 Year Ago
re-populated worldmodel prefab (would not re-connect), scale and collider updates
1 Year Ago
set viewmodel prefab to use bone based animation
1 Year Ago
set up viewmodel prefab with updated model, re-populated animator and updated anim names
1 Year Ago
m15 viewmodel fixes - updated rigged file - emissive now working - fixed skinning issues - removed shaking on ADS Idle - Ironsights now perfect
1 Year Ago
fixed issue with metal detector anims
1 Year Ago
- prefab naming now matches - removed textures folder and placed textures in materials folder as per other assets
1 Year Ago
Removed redundant rpg7 ammo model prefabs
1 Year Ago
boatbuilding platform anim updates
1 Year Ago
- Added anims and controller for boat building station - swapped out static for rigged mesh in .deployed - deleted blockout mesh
1 Year Ago
bouncing planks setup
1 Year Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
1 Year Ago
set up wire and hose entities, removed duplicate override controller
1 Year Ago
zero'd transforms in bandage entity
1 Year Ago
re-populated unarmed player update anims
1 Year Ago
skull torch setup
1 Year Ago
entity updates
1 Year Ago
entity updates
1 Year Ago
skinning knife and shovel entity updates (offsets to line up with pose)
1 Year Ago
set up ak variant entities and masks
1 Year Ago
hatchet entity updates
1 Year Ago
updated viewmodels anims, re-designed animator
1 Year Ago
updates to apple visuals and mat settings on model
1 Year Ago
Added exit time to damaging attacks
1 Year Ago
merge from main
1 Year Ago
t1 smg world anim update, fixed animator issues
1 Year Ago
updates to various weapon entity positions
1 Year Ago
anim event updates
1 Year Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked