userAlex Webstercancel
reporust_rebootcancel

2,170 Commits over 4,506 Days - 0.02cph!

11 Months Ago
planner - removed offsets in entity brought in from updates to worldmodel on main (anims still need exporting with updated model imported)
11 Months Ago
flare viewmodel - 1st pass fail anim and animator setup
11 Months Ago
Rpg7 viewmodel - Reduced ironsight curve to re-frame ADS and take up same screen space in ADS as base RPG - Includes base projectile update script with crosshair options - Set crosshair to be visible when in ADS
11 Months Ago
Krieg shotgun viewmodel updates - Camera shake now matches pump - Added camere effect to ADS fire - Only plays the ADS fire if staying in that state - Blend/transition updates in the animator
11 Months Ago
Krieg shotgun viewmodel updates - Deploy into ADS fixed - Timing of reload exit fixed - Fire anims match response time, fire rotation speed increased on cylinder
11 Months Ago
re-populated entity prefab (would not re-connect), added rotational offsets to match existing position, will most likely conflict when merging with player update entity
11 Months Ago
re-populated worldmodel prefab (would not re-connect), scale and collider updates
11 Months Ago
set viewmodel prefab to use bone based animation
11 Months Ago
set up viewmodel prefab with updated model, re-populated animator and updated anim names
11 Months Ago
m15 viewmodel fixes - updated rigged file - emissive now working - fixed skinning issues - removed shaking on ADS Idle - Ironsights now perfect
11 Months Ago
fixed issue with metal detector anims
11 Months Ago
- prefab naming now matches - removed textures folder and placed textures in materials folder as per other assets
11 Months Ago
Removed redundant rpg7 ammo model prefabs
11 Months Ago
boatbuilding platform anim updates
11 Months Ago
- Added anims and controller for boat building station - swapped out static for rigged mesh in .deployed - deleted blockout mesh
11 Months Ago
bouncing planks setup
11 Months Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
11 Months Ago
set up wire and hose entities, removed duplicate override controller
11 Months Ago
zero'd transforms in bandage entity
11 Months Ago
re-populated unarmed player update anims
11 Months Ago
skull torch setup
11 Months Ago
entity updates
11 Months Ago
entity updates
11 Months Ago
skinning knife and shovel entity updates (offsets to line up with pose)
11 Months Ago
set up ak variant entities and masks
11 Months Ago
hatchet entity updates
12 Months Ago
updated viewmodels anims, re-designed animator
12 Months Ago
updates to apple visuals and mat settings on model
12 Months Ago
Added exit time to damaging attacks
12 Months Ago
merge from main
12 Months Ago
t1 smg world anim update, fixed animator issues
12 Months Ago
updates to various weapon entity positions
12 Months Ago
anim event updates
12 Months Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
1 Year Ago
added player update anim settings preset
1 Year Ago
mannequin updates - updated all poses to have same hip height, widened stance - tweaked spawn point to remove floating feet - renamed altPose to idlePose
1 Year Ago
m249 - updated weapon audio timings
1 Year Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
1 Year Ago
updated timing of world sks reload weapon anim
1 Year Ago
fix for double audio trigger bug
1 Year Ago
spas12 viewmodel - added ads anim
1 Year Ago
Jungle ak viewmodel - fix for ads dryfire
1 Year Ago
merge from main
1 Year Ago
set pose to loop
1 Year Ago
- added beanbag sit mountpose enum - added player sitting pose - updated player animator - set fabric and leather beanbag deployables to use pose - removed mount position offsets
1 Year Ago
Added mannequin poses, updated deployed
1 Year Ago
viewmodel medical syringe - Fixed sound being mistimed when used on wounded player
1 Year Ago
renaming anims
1 Year Ago
added dryfire ads anim, anim event & updated animator
1 Year Ago
l96 - removed anim events from aimed idle to fix sound issues