userAlex Webstercancel
reporust_rebootcancel

2,252 Commits over 4,536 Days - 0.02cph!

9 Months Ago
more prefab setup
9 Months Ago
worldmodel, projectile and entity prefab set up
9 Months Ago
Initial viewmodel setup - viewmodel prefab updated - anim events added - ironsights re-positioned - rig (with hands) re-exported - anims re-exported at origin
10 Months Ago
merge from main
10 Months Ago
final folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
10 Months Ago
- tweaked holster position - tweaked lod group settings - removed uneeded worldmodel prefab
10 Months Ago
- entity setup - created correctly set up worldmodel prefab (current being used is set up to use batch rendering with meshes that exceed the limit to batch) - set .item to use new worldmdodel prefab
10 Months Ago
more prefab and setup updates, re-exported anims at origin, removed prefab offsets
10 Months Ago
initial implementaion, viewmodel prefab updates
10 Months Ago
merge from main
10 Months Ago
deleted unity viewmmodel camera anims (no longer needed)
10 Months Ago
meta deleted
10 Months Ago
merge from main
10 Months Ago
updated clip meta for 3p sitting in boat anims
10 Months Ago
updated rowboat Ik target
10 Months Ago
updated feet and hand ik tragets on snowmobiles
10 Months Ago
updated ik hand targets on battering ram
10 Months Ago
merge from main
10 Months Ago
updated idle speed of blendtree
10 Months Ago
fixed viewmodel prefab issues
10 Months Ago
paintball gun viewmodel - updated item name & description so it can be found - animator update
10 Months Ago
painball viewmodel - removed 'extra tape' mesh from prefab & deleted file from folder
11 Months Ago
- Added pose anim clips for paintball levels - Added layer and blendtree for balls to animator - Added ammo count param & tied this to the poses
11 Months Ago
naming updates
11 Months Ago
animator naming update
11 Months Ago
paintball file naming and cleanup
11 Months Ago
paintball viewmodel prefab fixes, re-exported anims
11 Months Ago
- removed offset transforms in prefab (in preparation for new anims to be exported at the origin) - re-introduced 0.7 scaling (not able to set to 1 due to issues with scope attachments)
11 Months Ago
merge from main
11 Months Ago
fixed clipping issues on planner viewmodel
11 Months Ago
- added space lr specific effects folder - added 3p mag drop (using bespoke space LR model)
11 Months Ago
fixed 3p mag drop not working
11 Months Ago
fixed mag not hiding/showing during 3p reload
11 Months Ago
fixed all the snapping between fire anims due to no matching poses (masked by long blend times), this was also apparant on the base LR300 which is also now fixed
11 Months Ago
- reset scale to 0.7 (caused issues at 1 when scopes were applied unfortunately) - re-positioned ironsights due to scale reversion - sped up deploy to match lr300 deploy timing (fixes weird lerps when going straight into ADS)
11 Months Ago
ironsight target tweak
11 Months Ago
fixed skinning issues
11 Months Ago
space lr300 fixes - viewmodel rig file updated with mesh update (sep sights) - ironsights re-positioned - sights now hidden in viewmodel when scopes applied
11 Months Ago
merge from spacegun_sightfix ( porting meshes with seperated sight meshes)
11 Months Ago
attachment updates
11 Months Ago
showing visible bullet in mag when reloading wip
11 Months Ago
merge from Cannon_Animation
11 Months Ago
boat steering anim update
11 Months Ago
boat steering anim update
11 Months Ago
Fixed couple of issues with viewmodel renderer on boat/building planner viewmodel
11 Months Ago
merge from blueprint_viewmodel
11 Months Ago
merge from blueprint_viewmodel
11 Months Ago
3p update
11 Months Ago
- set boat/building planner to use viewmodel renderer
11 Months Ago
mat/texture/folder organisation