userAlex Webstercancel
reporust_rebootcancel

1,976 Commits over 4,263 Days - 0.02cph!

1 Year Ago
added initial battering ram anims
1 Year Ago
- added test holdtype folders (1h/2h melee, bow, lr300) - added v4 rustplayer mask - setup hatchet 3p anims (updated melee overide controller) - updated hatchet.entity (removed offsets and set to attach to r_prop) - setup 2h 3p anims (updated sword overide controller) - updated longsword.entity (removed offsets and set to attach to r_prop) - updated lr300.entity (removed offsets and set to attach to r_prop) - added v4 player update loadout
1 Year Ago
set up v4 unarmed anims in player animator
1 Year Ago
Rest of v4 unarmed anim set exports
1 Year Ago
v4 crouch anim exports
1 Year Ago
updated avatar settings on a few test anims
1 Year Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
1 Year Ago
test files
1 Year Ago
added spine 3 to humanoid mapping in rustplayeravatar
1 Year Ago
renaming of unarmed anims to match maya source and new convention
1 Year Ago
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)
1 Year Ago
Ballista - player anims for up/down - added player anims to animator, set up blendtree with up/down animing to use up param - tweaked start position of lever on ballista anims - tweaked eye position & hand ik on entity
1 Year Ago
re-exported ballista weapon anims after rig update
1 Year Ago
ballista - rigged base model export
1 Year Ago
ballista - added rigged mesh and anims
1 Year Ago
merge from main
1 Year Ago
updated exports for view and worldmodel
1 Year Ago
merge from main
1 Year Ago
catapult - spring position fix
1 Year Ago
catapult - updated reload anim with chain bug fix
1 Year Ago
Catapult - updated reload anim (moves slower as it reaches full tension)
1 Year Ago
Catapult - added reload anim
1 Year Ago
launcher reload bug fix attempt 1 + dryfire additions/improvements
1 Year Ago
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
1 Year Ago
folder renaming
1 Year Ago
fixes for ironsights not working
1 Year Ago
exported catapult anims, set up clips, renamed rigged file
1 Year Ago
prepared prefabs created ironsights in .viewmodel and set to use, also set swap arrows script to 0 & not active (to remove errors) renamed fbxs
1 Year Ago
renaming - added underscore and renamed .viewmodel as missed
1 Year Ago
- placeholder 3p anims - placeholder worldmodel - override controller - entity setup
1 Year Ago
sks and t1 smg - 3p mag dropping now working
1 Year Ago
sks viewmodel - reduce rotation sway to fix arms clipping camera
1 Year Ago
updated attachment targets, also turned viewmodel renderer back on
1 Year Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
1 Year Ago
deleted unused model prefabs
1 Year Ago
3p anim updates
1 Year Ago
- Viewmodel animation updates - Added show bullet mesh states to animator - Reduced rotation sway to fix arm clipping issues
1 Year Ago
viewmodel - ammo state/ choosing correct reload states
1 Year Ago
viewmodel renderer setup
1 Year Ago
Added worldmodel prefab and icon
1 Year Ago
player animator update plus idle pose
1 Year Ago
file naming and organising
1 Year Ago
Rock - Override controller updated to use v3 anims
1 Year Ago
re-created v3 anim folder, taking existing .meta & retaining clips, all anims now using v3 avatar
1 Year Ago
3p anims + updated worldmodel anims
1 Year Ago
viewmodel updates
1 Year Ago
HCR viewmodel anim updates
1 Year Ago
attachments wip
1 Year Ago
t1 smg viewmodel updates - ironsights tweaked - skinning updates for springs - idle pose updated - bolt position poses - anim length changes to match smg in 1p and 3p
1 Year Ago
tweaks to the viemodel reload anim based on feedback