userAlex Webstercancel
reporust_rebootcancel

1,516 Commits over 3,623 Days - 0.02cph!

1 Year Ago
.entity positional updates
1 Year Ago
reverted selected holdtype override controllers to current versions on main, re-added current player animator & renamed experimental controller
1 Year Ago
update to slide back anim mask settings
1 Year Ago
Attack heli - Added blur blade bones, meshes and materials - Added turbofan bone - Updated blades to use correct material in prefab
1 Year Ago
Fix for dryfire sound looping on p17 & SAP
1 Year Ago
fix for floating bullet issue while in ADS
1 Year Ago
ice throne - player anim update
1 Year Ago
vm wrench pipe fixes
1 Year Ago
pipe wrench vm tweaks, renderer fixes, setup 3p holdtype
1 Year Ago
pipe wrench viewmodel - base file, anims, controller, updated vm prefab to use new files
1 Year Ago
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1 Year Ago
SAP - mask edits to fire anims, updated base file with bullet now skinned, updated slide pose with bullet hidden
1 Year Ago
updated m92 slide pose, updates to controller
1 Year Ago
slide state changes for p17, SAP, and m92 (wip)
1 Year Ago
vm python - hammer is now in forward position by default
1 Year Ago
dog animator updates
1 Year Ago
vm m92 - fix for vertical sway in ADS
1 Year Ago
dog idles and panting anim
1 Year Ago
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1 Year Ago
added attack anims
1 Year Ago
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1 Year Ago
added protect anim & clips
1 Year Ago
Split up horse idle into separate anims (to reduce repetitiveness), added more variants & updated animator
1 Year Ago
added effects folders for lumberjack tools, pointed anim events scripts on vm prefabs to new paths
1 Year Ago
controller updates
1 Year Ago
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