userAlex Webstercancel
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2,104 Commits over 4,414 Days - 0.02cph!

1 Year Ago
added camera animation sync component to attacks in mace animator
1 Year Ago
compass viewmodel - removed old mesh from prefab and set new root - reduced transtion blend time to fix issue with deploy not playing correctly
1 Year Ago
initial burstcloth setup
1 Year Ago
- updated compass viewmodel rig with latest mesh, set materials - viewmodel prefab updates
1 Year Ago
LR300 viewmodel deploy anim updates - Anims now match desired speed from source wiith attention to spacing - Removed curve state speed scripts on deploy anims - Updated anims to actually end in correct idle pose for better blending - transition tweaks in the animator
1 Year Ago
merge from main
1 Year Ago
fix for camera offset when deploying jungle ak viewmodel
1 Year Ago
Jungle ak - added camera animations for deploy and reload - updated animator - updates to worldmodel prefab
1 Year Ago
jungle ak - deleted old aztec folder and blockout mesh
1 Year Ago
fixed discrepancy in 1p camera position when equipping jungle ak
1 Year Ago
jungle ak viewmodel - updated shell eject position
1 Year Ago
Jungle ak - removed lods from mag drop fbx ( only renders lod0 ) - removed uneeded avatar from worldmodel fbx - set up worldmodel prefab
1 Year Ago
3p jungle ak updates - added anims and animator - set up mag drop effect - updated attachment positions
1 Year Ago
rigged 3p jungle ak, initial entity setup
1 Year Ago
jungle ak viewmodel updates
1 Year Ago
initial jungle ak viewmodel prefab and attachments setup
1 Year Ago
dlc gesture - 3p gestures anim meta updated - player animator updated - viewmodel gesture animator updated - gesture set to be unlocked by default (for testing)
1 Year Ago
bug fixes for 3p player rope climbing anims appearing stretched
1 Year Ago
renaming of files for dlc gesture
1 Year Ago
added dlc gesture preview and hooked up
1 Year Ago
ak admire update
1 Year Ago
- added camera bone to arms only rig, enabling camera animation to be played during gestures - setup camera animation on dlc gesture - edits to 1p and 3p gesture anim length
1 Year Ago
initial jungle dlc gesture unity setup, also fixed missing slot in gesture collection
1 Year Ago
viewmodel - Edited end of reload to finish in ADS idle pose (to stop it freaking out if r/click is held prior to it finishing)
1 Year Ago
remvoved dead frames from tail end of crossbow viewmodel
1 Year Ago
initial prefab setup and folders for jungle/aztec ak
1 Year Ago
swapping to using aimingHeld when changing to and from ADS
1 Year Ago
animator updates
1 Year Ago
viewmodel - ADS reloading fix
1 Year Ago
Made dryfire more responsive
1 Year Ago
viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state
1 Year Ago
fixed 3p revolver remaining open if weapon is swapped during reload
1 Year Ago
increased ironsights intro speed
1 Year Ago
viewmodel animator updates - ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded) - dryfire also goes back directly to ads state if enabled - cleaned up animator
1 Year Ago
removed old temp hatchet mesh from .entity prefab
1 Year Ago
intial setup for f1 grenade and building plan, 2h explosive anim exported added
1 Year Ago
updated override controllers
1 Year Ago
set up sound anim events for various weapons
1 Year Ago
crossbow - fixed arrows not showing in 3p anims
1 Year Ago
initial spa12 setup (with temp offset in entity) - added 3p anims inc renaming - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop) - removed weapon root from mask on w_spas12 anims
1 Year Ago
updated vertical slice loadout
1 Year Ago
updated backpack offsets for some weapons
1 Year Ago
override controller updates
1 Year Ago
Added more working weapons to v4 loadout + ammo
1 Year Ago
updated slight model offset in rock entity
1 Year Ago
anim fixes for lr300
1 Year Ago
fixes for shake from deploy to idle on ak
1 Year Ago
weapon updates
1 Year Ago
fixed issues with 3p vine swinging anims
1 Year Ago
updated rustplayer fbx with new prop positions re-exported working holdtypes after prop bone skeleton updates