userAlex Webstercancel
reporust_rebootcancel

1,871 Commits over 4,444 Days - 0.02cph!

12 Months Ago
renaming anims
12 Months Ago
added dryfire ads anim, anim event & updated animator
12 Months Ago
l96 - removed anim events from aimed idle to fix sound issues
12 Months Ago
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
12 Months Ago
Added xsens avatar and presets
12 Months Ago
fix for world LR300 mesh under sights issue
12 Months Ago
updated player ejectorseat sitting pose
12 Months Ago
updated ejector seat mount position and player sitting anim
12 Months Ago
- added ejectseat sit mountpose enum (attempt number 2) - added placeholder player sitting pose - updated player animator - set deployable to use pose
12 Months Ago
updated playerModel.cs with new sitting enum
12 Months Ago
reverted playermodel.cs
12 Months Ago
- added ejectseat sit mountpose enum - added placeholder player sitting pose - updated player animator - set deployable to use pose
1 Year Ago
compass viewmodel - removed ironsights script and elements from prefab
1 Year Ago
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
1 Year Ago
merge from main
1 Year Ago
M15 - fixed issues with barrel attachments not working in 1p and 3p
1 Year Ago
m15 attachment updates
1 Year Ago
merge from main
1 Year Ago
added sync component to crossbow viewmodel animator
1 Year Ago
added camera animation sync component to attacks in mace animator
1 Year Ago
compass viewmodel - removed old mesh from prefab and set new root - reduced transtion blend time to fix issue with deploy not playing correctly
1 Year Ago
initial burstcloth setup
1 Year Ago
- updated compass viewmodel rig with latest mesh, set materials - viewmodel prefab updates
1 Year Ago
LR300 viewmodel deploy anim updates - Anims now match desired speed from source wiith attention to spacing - Removed curve state speed scripts on deploy anims - Updated anims to actually end in correct idle pose for better blending - transition tweaks in the animator
1 Year Ago
merge from main
1 Year Ago
fix for camera offset when deploying jungle ak viewmodel
1 Year Ago
Jungle ak - added camera animations for deploy and reload - updated animator - updates to worldmodel prefab
1 Year Ago
jungle ak - deleted old aztec folder and blockout mesh
1 Year Ago
fixed discrepancy in 1p camera position when equipping jungle ak
1 Year Ago
jungle ak viewmodel - updated shell eject position
1 Year Ago
Jungle ak - removed lods from mag drop fbx ( only renders lod0 ) - removed uneeded avatar from worldmodel fbx - set up worldmodel prefab
1 Year Ago
3p jungle ak updates - added anims and animator - set up mag drop effect - updated attachment positions
1 Year Ago
rigged 3p jungle ak, initial entity setup
1 Year Ago
jungle ak viewmodel updates
1 Year Ago
initial jungle ak viewmodel prefab and attachments setup
1 Year Ago
dlc gesture - 3p gestures anim meta updated - player animator updated - viewmodel gesture animator updated - gesture set to be unlocked by default (for testing)
1 Year Ago
bug fixes for 3p player rope climbing anims appearing stretched
1 Year Ago
renaming of files for dlc gesture
1 Year Ago
added dlc gesture preview and hooked up
1 Year Ago
ak admire update
1 Year Ago
- added camera bone to arms only rig, enabling camera animation to be played during gestures - setup camera animation on dlc gesture - edits to 1p and 3p gesture anim length
1 Year Ago
initial jungle dlc gesture unity setup, also fixed missing slot in gesture collection
1 Year Ago
viewmodel - Edited end of reload to finish in ADS idle pose (to stop it freaking out if r/click is held prior to it finishing)
1 Year Ago
remvoved dead frames from tail end of crossbow viewmodel
1 Year Ago
initial prefab setup and folders for jungle/aztec ak
1 Year Ago
swapping to using aimingHeld when changing to and from ADS
1 Year Ago
animator updates
1 Year Ago
viewmodel - ADS reloading fix
1 Year Ago
Made dryfire more responsive
1 Year Ago
viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state