646 Commits over 4,018 Days - 0.01cph!
Updated eoka & revolver wm prefabs
Added anim events to torch 'lit' vm anims
Added bone knife world model to reboot
Updated boneknife prefab - model & player anims now working
Updated torch & bone knife icon
Added placeholder sliding player anim
Skinned & re-exported burlap trosuers + LODS with additional scale bones
re-populated burlap trousers prefab (as mesh update broke it)
Updated burlap trouser scale bone positions
updated burlap trouser scale bones
fiixed issues with hazmat pants mesh + added scale bone for waist
fixed hazmat pants prefab ( which broke when updating the mesh)
tweaked mesh to remove clipping
created bow_tier1 materials
updated anims, model, prefab & anim controller for view model bow
Added player flinch anims
Added first pass bota bag player anim
Updated bow & arrow icons
added world bota bag model to reboot
Created wm bota bag prefab
updated bow world model & prefab
moved postion reset scale values on thompson wm
Updated thompson wm prefab
changed player animation holdtype layer naming
added hold & overlay shotgun layers (using rifle anims for now)
Added world models for:
wooden spear
stone spear
salvaged icepick
salvaged hammer
salvaged axe
Added initial salvaged weapon prefabs ( before they delete themselves again)
changed salvaged axe holdtype
Repositioned salvaged weapons & spears for player animation prefabs
Added blend trees to shotgun player holdtype
Added syringe world prefab
Changed waterpipe shotgun world model & updates to prefab
tweaked bow ironsight ( zooms in less & stays focused on target after firing)
Fixed wm prefabs for salvaged tools (as they'd somehow broken again)
implemented new stone hatchet & updated anims/prefabs/materials
updated stone hatchet icon
updated player bota bag drink anim
deleted old stone hatchet materials
re-rigged stone hatchet view model with updated model
updated stone hatchet vm prefab
Changed target bone for melee & tool weapons & re-positioned them (to fix weapons leaving hands)
Added alternate attacks for rock & hammer
Fixed issue with impact sounds not working on the hammer
Added anim events to rock vm
updated alt attacks for vm hammer & rock
Added alternate attack for torch & updated controller
Made all current player gestures loopable (so player can stay in this state if desired) for wave / thumbsup / point / unarmed / danger
added player gesture anims ( surrender / hurry up)
Exported new player gesture anims (shrug / victory) & set up clips