646 Commits over 4,018 Days - 0.01cph!
Added new player gestures to mechanim, created parameters
Added viewmodel bob to pickaxe prefab
Fixed issue with medical syringe leaving hand during player anims
Exported new player gesture anims ( 'you chicken? ' & 'I'm freezing here") & set up clips
Added gesture anims to mechanim, created cold & chicken parameters
improved view model hammer anims
Added 1st pass player 'pickpocket' anim & set up clips
Set up pickpocket mechanim states & added 'loot' parameter
Added player looting anim & set up clips
changed clips for player gesture anims
re-added player gestures to mechanim & deleted unrequired params
removed mechanim flinch transitions
re-added drink to mechanim gestures layer
improved rock player idle
updated player weapon idles ( rock / pickaxe / bow / rifle / pistol / spear )
tweaked bolt rifle vm deploy anim
tweaked bone knife vm anims
Added vm bob to bone knife prefab
Fixed position issues with 3rd person weapons
fixed issues with torch controller ( was selecting wrong anims & length of blends were causing issues between states)
Updated Torch vm anims
Fixed new issue of not being able to hit objects with torch when lit
Changed torch animator so both lit & unlit states work on one layer
Updated torch vm anims, changes to anim controller
Updated anim events for vm rock attacks
Updated salvage axe attack2 hit anim
Added simplified salvage axe idle, updated blends on controller
Fixed issues with torch 3rd person anims/effects not working properly (player controller)
Added lit torch deploy animation
Fixed torch issues (being in unlit position when lit)
Added skinned male variant head with LODS
Added 1st pass player wounded animation
Updated player wounded anim & .meta
Revised to previous Salvaged axe vm Idle as it has been overwritten
Changed holdtypes to better match salvaged axe / icepick weapons
Updated player wounded fbx
Re-created blend tree for 3rd person torch locomotion as it had been overwritten on the controller
Updated holdtype for wm salvaged icepick
Updated vm hatchet anims & removed left hand visible when running
Updated blends on vm hatchet controller
more updates to vm stone hatchet anims & controller
Added rigged & roughly skinned head2 variant (no blends or lods)
Improved bow aiming (arrow now points to center of screen)
Updates to vm bow anims & controller
Skinned & rigged new head2 variant ready for testing (no lods or blends)
Added head 2 textures & created 1st pass player2 skin material
Added head2 prefab (in case it's needed)