646 Commits over 4,018 Days - 0.01cph!
    
    
    
        
            
            
            
                
                Added new player gestures to mechanim, created parameters
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added viewmodel bob to pickaxe prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed issue with medical syringe leaving hand during player anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Exported new player gesture anims ( 'you chicken? ' &  'I'm freezing here") & set up clips
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added gesture anims to mechanim, created cold & chicken parameters
 
                
                
                
                
                
             
         
        
            
            
            
                
                improved view model hammer anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added 1st pass player 'pickpocket' anim & set up clips
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set up pickpocket mechanim states & added 'loot' parameter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added player looting anim & set up clips
 
                
                
                
                
                
             
         
        
            
            
            
                
                changed clips for player gesture anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-added player gestures to mechanim & deleted unrequired params
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed mechanim flinch transitions
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-added drink to mechanim gestures layer
 
                
                
                
                
                
             
         
        
            
            
            
                
                improved rock player idle
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated player weapon idles ( rock / pickaxe / bow / rifle / pistol / spear )
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                tweaked bolt rifle vm deploy anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked bone knife vm anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added vm bob to bone knife prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed position issues with 3rd person weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed issues with torch controller ( was selecting wrong anims & length of blends were causing issues between states)
Updated Torch vm anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed new issue of not being able to hit objects with torch when lit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed torch animator so both lit & unlit states work on one layer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated torch vm anims, changes to anim controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated anim events for vm rock attacks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated salvage axe attack2 hit anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added simplified salvage axe idle, updated blends on controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed issues with torch 3rd person anims/effects not working properly (player controller)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added lit torch deploy animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed torch issues (being in unlit position when lit)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added skinned male variant head with LODS
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added 1st pass player wounded animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated player wounded anim & .meta
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revised to previous Salvaged axe vm Idle as it has been overwritten
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed holdtypes to better match salvaged axe / icepick weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated player wounded fbx
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-created blend tree for 3rd person torch locomotion as it had been overwritten on the controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated holdtype for wm salvaged icepick
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated vm hatchet anims & removed left hand visible when running
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated blends on vm hatchet controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                more updates to vm stone hatchet anims & controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added rigged & roughly skinned head2 variant  (no blends or lods)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved bow aiming (arrow now points to center of screen)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updates to vm bow anims & controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skinned & rigged new head2 variant ready for testing  (no lods or blends)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added head 2 textures & created 1st pass player2 skin material
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added head2 prefab (in case it's needed)