128,627 Commits over 4,140 Days - 1.29cph!
Fixed door sound effect errors on static maps
vm jackhammer placeholder anims
vm animator and prefab setup
Dredge texture/UV update / Added railings and hanging tires
merge from paddle_holdtype
Mitigated water z-fighting on terrain near coplanar to water level
Reduced temporal AO-related flickering
New world serialization format
Removed bridge topology, added swamp topology
Added Rust.World and Rust.FileSystem asmdefs (used in world SDK)
Moved checksum class to Facepunch.System
Updated LZ4 (second attempt)
compass button added (default c)
menu options for compass off/on/toggle/hold
BBQ exploit fix
Small refinery can no longer be fully submerge underwater
fix for weird box behavior on rhib
compass no longer displays over inventory
Finished water refactor for the most part, w/ all new features now working
Ocean, and other water bodies are now a separate game objects from Water system
Water reflection probe now created at runtime
Fixed probex in edit mode
Fixed deferred decals adding cmdbuf multiple times
Nuked deprecated script
Added convar to enable/disable foot ik for NPCs.
Improved offset in navigation agent, a cheap way of making NPCs hover less above the ground.
Junkpile Scientists are again hostile to those that get too close.
Improved range accuracy when collecting sensory data.
Bandit town / updated dredge structure
Added generic sitting 360 pose (hands not gripping chair) and added to player animator
Renamed Water component to WaterSystem
Renamed Water prefab to Water System
Updated neutral_dungeon_lighting prefab to include Water System
More seamless edit-mode for some components running on camera
Fixed potential NRE in tod sky probex code
Updated neutral_dungeon_lighting to latest main camera and sky dome
Added Water_Body to Prefab in bandit_town scene; swamp now working with updated system
Removed SwampWater prefab; no longer needed
Added hapis old rock cave prefab for modders working to restore old procgen maps
Improved scene camera handling on edit-mode camera scripts; multi scene-views now supported
Fixed scene camera frame delay on post opaque component causing artifacts on water
Enabled ocean radial mesh again, now showing in all views, edit and play modes
Fixed ocean atmospheric scattering in all modes
Updated ocean prefab
Nuked placeholder water materials; no longer necessary
Fixed empty height slope map causing problems when terrain doesn't exist yet