reporust_rebootcancel

129,160 Commits over 4,140 Days - 1.30cph!

4 Hours Ago
Ensure prioritising premium will cancel currently running query the same as the cache does
5 Hours Ago
Ensure 'prioritise premium' works on community servers
5 Hours Ago
Fix issues with the friends name not showing if theres only 1 on another server
5 Hours Ago
Ensure cancel button works correctly on the browser
5 Hours Ago
Force 'applyfilters' after any kind of refresh
5 Hours Ago
Invert players search
5 Hours Ago
check for 'no servers' after tying in the search bar so the icon doesnt popup all the time
5 Hours Ago
Remove testing force code
5 Hours Ago
Better map screens Seperate off new material Bunch of methods from regular in game map
6 Hours Ago
merge from main
6 Hours Ago
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Today
merge from steamcrafting_fixes
Today
merge from invis_overlay_quality_fix
Today
merge from fix_nametags_terrain_holes
Today
merge from ban_notifications_fix
Today
merge from new_menu2
Today
merge from tutorial_video_fix_3
Today
merge from scene_warmup_fixes
Today
Fix ChocolateEgg_COL and snow_pile_3x6_LOD2 not having read/write enabled
Today
Fix hexagon tiles using LOD0 mesh as their collider Mark LOD3 as read/write enabled
Today
Add some more null checks to BikeVehicleAudio
Today
Fix range_terrain_slope collider missing read/write
Today
Fix bank vault missing read/write on colliders (LOD3 meshes)
naval_update -> scientist_rhib
Today
Fix prefabs in assets/scenes/release and assets/scripts not packed for custom maps to use
main -> naval_update
Use a relatively small render texture for display Seems to work in most cases (since the video is transcoded)
Try just bundling the video and play it that way (its very small 2MB~), so should be very low impact
Today
Mark coat_hanger collision meshes as read/write
Never destroy the currently displayed texture on the loading screen Only free old textures after we have loaded new ones
Today
Prevent fall damage sfx playing when in debug.invis
Today
Cozy Beanbag Seat - Updated textures and materials, updated WIP gibs
Today
z data error
Today
merge from main
Today
properly attach egg to hands during animations
main -> new_menu2
Fix ban notifications not coming in
Today
Disabled mip map limits on cannot_see_icon to fix low resolution debug.invis icon overlay when using low graphics settings
Today
Update: shaping up SendEntityUpdates, not complete I'll need to refactor out sending logic from parallel server occlusion, and reuse some previous results, but at this point the direction is clear Tests: compiles in editor
Today
Fix tugboat, scraptranspoheli light lods -> dynamic
Today
WIP on farm barge
Today
Update protobuf deserialization of navdata
Today
add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
Today
fix clouds null ref outside play mode (introduced with demo timescale fix)
Today
Fix compile errors
Today
Fix query vis job runner not ignoring terrain holes.
Today
Chandelier raise/lower interaction priotity logic
Today
Rebase on current /main
Today
Update: slightly more landscaping Tests: none, trivial changes