128,620 Commits over 4,140 Days - 1.29cph!
Second pass iteration on new aim system for Scientists.
Cargo ship container decals update
Rearranged graphics settings to make a bit more sense
Moved experimental, slow features (grass shadows + contact shadows) to their own section
Eliminated GC allocs from ESPCanvas
Eliminated GC allocs from LifeScale
Removed world reflection quality since only mode 0 is currently supported on Unity 2018.1 (revisit with 2018.2)
BBQ allows small box to be placed underneath
Snow jacket name fix
Added camera opaque and transparent draw sorting override; opaque defaulted to NoSorting (testing)
More tweaks to new aim system for Scientists.
Tweaked load balancing for Scientists.
Tweaked some weapon usage for Scientists.
Generated console commands.
Merged from AI improvements 2 branch.
Client/Server related compile fixes.
Cleaned up hostility at bandit town.
Scene2Prefab bandit town.
More tweaks to Scientists at MT.
subtract
28252 (bandit town fuckery)
Added graphics.opaquesort toggle
Changed opaque construction materials to render first, after terrain
Subtracted sorting changes (28244,
28257, 28258)
Experimenting with Scientists using thrown weapons.
Added convar to enable/disable Scientist use of thrown weapons.
Merged from ai improvements branch.
progress backup LODs and prefab setup crew bld
cargo ship door LODs and prefab
scene2prefab cargo ship
Fixed severe stuttering caused by ambience emitter removal
cargo ship interactive door prefab/model
doors placement
cargo ship scene2prefab
display hull and deck LODs further
Added simplified deck stairs colider
Fixed mast issues
Misc Scientist AI tweaks.
Removed editor debug vis.
Pool all loot panels, see if that works
More tweaks to Scientist AI.
Cargo ship anchor conveyor machine
Cargo ship anchor conveyor materials