128,620 Commits over 4,140 Days - 1.29cph!
MT test spawns for new AI.
Merged from AI improvement branch.
[D11] Get Some stats linked up, still more to do
[D11] Update to Unity 2018.2.3f1, only to be used with our local version with custom fixes until they are fixed properly. C# debugging on PS4 and Xbox One possible with this build.
Removed ancient unused broken gib prefab
[D11] Slightly better unique Id
Skip LOD OnEnable / OnDisable while prewarming prefab pool
Refactored prefab pool prewarming
Increased prefab pool prewarm count (test)
A bit more robust AI sensation data being sent out when explosives explode.
can no longer use smoke grenades under water
Removed rigidbody from lanterns in bandit town
Scene2prefab
Validate position checks in new AI.
terrain blend maps for swamps and bandit town
fixed water surface size/shape in them
New AI use radio comm voices.
New AI goes dormant properly now.
Cargo ship hull models and prefabs
nre fix
smoke effect no longer gone forever outside network range
Fixed smoke grenade ordering issue with some glass windows
Shipping container decals
Reduced prefab pool prewarm count again (for now)
[D11] Updated unity version number to 2018.2.3
[D11] Disabled time of day from updating - to prevent joining server when pitch black - warning printed to alert user that this is enabled
NPC heading can't be zero.
NPCs won't kill family members.
[D11] [UI] - Added SDF fonts for TMP + material variations for dropshadow and outline
NPC cleanup pass.
NPC movement now ticked via repeated invoke, not load balanced tick.
NPC load balancing improvements.
[D11] Fixed editor crash when selecting to build Win64 Debug Server from the menu, and added console client compatibility. Additional file-type support added to the asset stripping test.
Some more NPC cleanup.
Idle voices should now work properly.
NPCs stick better to the ground (and floats just above it).
Initial bar bones prefab, controller, folders, rig and anims
NPC improved firearm usage when standing up from being ducked behind partial cover.
[D11] [UI] Progress on fixing small graphical errors on Belt bar in new Console port HUD. Work-in-progress. - [D11] [UI] Progress on fixing small graphical errors on Belt bar in new Console port HUD. Work-in-progress.
[D11] [UI] Started on updating the notification banners on the bottom right HUD. Work in progress.
[D11] [UI] Reverted a change to bootstrap in order to preview changes
First pass iteration on new aim code for Scientists.