128,625 Commits over 4,140 Days - 1.29cph!
cargo ship scene prep & dressing backup
[D11] Removing PS4 define around TERRAIN_FAR_SPLATS
Fixed censor cube glitches around smoke grenade
Fixed small mismatch in water fogvol
can throw smoke grenades farther
smoke grenades stack to 2
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Fixed animal spawn loop when admin-spawning them via spawn console command
interiors seams polish, railings
ship deck and interior dressing
Awareness of thrown objects.
Avoidance of explosives.
Cargo ship decal progress
Improved animal reasoning in Scientists.
More animal reasoning improvements for Scientists.
Merge from prefab_pooling_3
[D11] UI events can now be sent to a parent objects if the select object has no use for it/has not implemented the event.
Added UIEvent handlers for shoulder buttons.
Implemented Editor script for D11Advanced Button
Reworked UI events for more consistent naming
Removed some holster effect prefabs with missing sound references
Fixed building conditional model prefab bundles
Fixed missing conditional model references on wooden wall
Fixed prefab pool warmup only being executed on first server connect
control room deck computers
scene update
Fixed some entities and construction conditional models pooling on the server, which is not supported
Run prefab pool warmup after loading the level scene (otherwise some warmed up prefabs will be destroyed)
Bandit Town shopkeeper room dressing
Bandit Town and swamp_c scene2prefab
[D11] Setting up text mesh pro package and files
[D11] Sever and Client defines Added
AI cleanup / generalization improvements.
Unified "GameManager Warmup" and "Asset Warmup" to avoid doing duplicate work
Resolved CLIENT/SERVER separation issues in new AI.
Fixed IndexOutOfRangeException during prefab pool warmup
Fixed initial missing audio issues from prefab pool warmup
[D11] Missed .cs files for litenetlib
[D11] [UI] [WIP] Submit for new Belt Bar graphics for Console Port.
Run prefab pool warmup after destroying map entities (otherwise warmed entities will be destroyed)
Yet another merge from main
Atmos volumes now visible from outside w/ distance-based fadein
Finished combined fog opt