126,271 Commits over 4,171 Days - 1.26cph!

9 Years Ago
Wolf sound polish pass No more coroutines in the sound system Python revolver sounds Mix tweaks
9 Years Ago
Merge from main
9 Years Ago
Eoka pistol optimisation
9 Years Ago
RecalculateBounds takes SkinnedMeshRenderer into account
9 Years Ago
Mp5 optimisation
9 Years Ago
Updated entity bounds on a bunch of weapons
9 Years Ago
damage balance for python limit clones per cutting to 5 phrases
9 Years Ago
Subtracting 18437 (cc alexrehberg)
9 Years Ago
Moved all script assets out of the "Content" folder (presumably irrelevant)
9 Years Ago
Removed PDF from "Content" folder (don't think this is used)
9 Years Ago
Fixed missing scripts in neutral_dungeon_lighting prefab
9 Years Ago
Added Tools/Find/Missing Scripts
9 Years Ago
Fix NRE in 18437 and reapply
9 Years Ago
python slightly more accurate python slightly less aim sway python slightly higher firerate
9 Years Ago
Replaced Facepunch.Tick (appears to be fucked)
9 Years Ago
vegetation models WIP roads and railroad overgrowth dressing
9 Years Ago
concrete slabs and sewers overgrowth dressing
9 Years Ago
Scene for prefabs management
9 Years Ago
Added Window/Tools/Replace Objects With Prefab Fixed missing sphere tank barrels (cc garry I think you have to reimport Content/Props/water_drums/water_drum_a.prefab) Fixed broken objects / references on HapisIsland (hopefully takes care of our build issues)
9 Years Ago
Network++
9 Years Ago
fixed holosight reddot alignment
9 Years Ago
Possible skin fix
9 Years Ago
Steam Skin server debug
9 Years Ago
Steam Skin server debug
9 Years Ago
9 Years Ago
9 Years Ago
9 Years Ago
some more prep work (overgrowth dressing scene)
9 Years Ago
Overgrowth dressing scene prep over - Roads, train tracks, sewer drainwalls and concrete slabs now generated through Scene2Prefab
9 Years Ago
LODs and vertex color painting for vegetation, R and G channels are used for detail bending Prefabs created for all models Overgrowth dressing scene update
9 Years Ago
Unity 5.4.2f2 (downgrade)
9 Years Ago
Temporary skin fix
9 Years Ago
SkinnedMeshCollider, BaseCollision are IClientComponent
9 Years Ago
Fixed PieOption NRE on server build
9 Years Ago
Fixed ConvarComponent spam on server build
9 Years Ago
Set compile symbols before building asset bundles / preparing prefabs
9 Years Ago
9 Years Ago
Cleanup
9 Years Ago
revolver optimisation
9 Years Ago
All plugins copy pdb if found in output folder
9 Years Ago
9 Years Ago
Revolver additional world mesh changes
9 Years Ago
Pump shotgun optimisation
9 Years Ago
Fixed Item.Ownership memory pooling being fucked up Fixed ClientReady.ClientInfo leaking objects into the memory pool (only once per server join?)
9 Years Ago
Fixed collider list in TerrainCollision.GetIgnore sometimes being thrown to garbage collector instead of being pooled
9 Years Ago
Fixed rare lock entity NRE when thrown items are stuck in them while removing them (RUST-1521)
9 Years Ago
Recalculated entity bounds on all collectables
9 Years Ago
Fixed server held entity leak when dropped item is out of world bounds
9 Years Ago
Fix for the fix (18512)
9 Years Ago
Fixed DroppedItem.OnParentRemoved position calculations so dropped items appear at the correct position when their parent is removed