240,134 Commits over 3,837 Days - 2.61cph!

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Remade the rocks with buzzword technology. Player skin bounces photons a bit more realistically.
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Merge branch 'master' of github.com:Facepunch/arcade
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Animals now only partol 60% of the time.
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Merge branch 'master' into ovr Conflicts: Unity/Game/Assets/Materials/CabinetChassis.mat Unity/Game/Assets/Prefabs/LegacyCabinet.prefab Unity/Game/Assets/Shaders/ScreenReflect.cginc Unity/Game/Assets/Shaders/ScreenReflect.shader
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Moved pvt async pre-pass render threading code to script; trying to keep mono happy Fixed pvt not working on OSX Updated my copy scripts
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Updated custom deferred lighting to avoid embedding diffuse occlusion in reflectance Moved pvt async pre-pass render threading code to script; trying to keep mono happy Fixed pvt not working on OSX
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Removed unnecessary `#pragma` from CabinetScreen.shader
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Merge branch 'master' of github.com:Facepunch/arcade