240,133 Commits over 3,837 Days - 2.61cph!

10 Years Ago
Windows Build 161
10 Years Ago
Some cleanup.
10 Years Ago
VPK Build 127
10 Years Ago
Merge branch 'master' into ovr Conflicts: GameAPI.Unity/ScreenReflector.cs Unity/Game/Assets/Scripts/ClickToPlayTest.cs Unity/Game/Assets/Scripts/Entities/Player/PlayerController.cs Unity/Game/Assets/Shaders/ScreenReflect.cginc
10 Years Ago
roof shingles textures, temporarilly assigned to slanted block for preview
10 Years Ago
Screen reflections are now anti-aliased.
10 Years Ago
Slight tweak to cabinet normal map.
10 Years Ago
Increased ore/stone count
10 Years Ago
Locks now deployable again (quick fix)
10 Years Ago
Fixed melee attacks sometimes striking twice Fixed shot arrows spawning at 0,0,0 instead of where they landed
10 Years Ago
Removed some files that shouldn't have been added to source control.
10 Years Ago
Ported Vector3DTest to C#.
10 Years Ago
added new work-in-progress net to wild west level. Added final textured cacti. Added grass shader to court that works dynamically with dirt_map
zon
10 Years Ago
Fixed AISense not detecting obstacles.
10 Years Ago
Wait a sec.. looks like we need it after all
10 Years Ago
Fixed warning in terrain normal processor Removed .dylib from RustNative OSX bundle (my bad)
10 Years Ago
Debug info for hurt
10 Years Ago
Cleaned GameTrace Fixed bullets/melee attacks sometimes not hitting when they should Removed PlayerCollision (unused) Removed hitbox, hitsphere (unused)
10 Years Ago
Post-build deployment, GUID: 8a033c89-8504-4a88-aa03-60b83cbf3020
10 Years Ago
CRT display / reflections now use the correct aspect ratios for each game.
10 Years Ago
Fern fix.
10 Years Ago
Screen reflectors now update continuously.
10 Years Ago
Fern LOD fixes.
10 Years Ago
Re-implemented screen reflections.
10 Years Ago
Fixed field tree LODs.
10 Years Ago
fixed shotguns bouncing everyones view
10 Years Ago
more work on log set
10 Years Ago
Reverted the last waves_near change
10 Years Ago
Added `Depth` and `Curvature` options to the CRT renderer.
10 Years Ago
Re-implemented smoothing.
10 Years Ago
Merge branch 'master' into crttest
10 Years Ago
Basic implementation of raytraced CRT screen curve.
10 Years Ago
Tweaked rocks to behave a bit better with lod bias 1 instead of 2.
10 Years Ago
Tweaked DDraw/ConsoleSystem
10 Years Ago
Moved a water slider without Andre noticing.
10 Years Ago
Quickfixed superspec on a bunch of clothing.
10 Years Ago
Sand rock fixes.
10 Years Ago
Pipe_A PBR tweaks
10 Years Ago
Fixed a regression that tree prototypes wouldn't get set up the second time you join a server
10 Years Ago
Removed some cancer from the menu scene.
10 Years Ago
Activated deferred shader override to support specular occlusion Modified all Standard terrain shaders to new lighting model StandardRust Added occlusion to terrain shader from composite normal map; used for ambient and light specular term Settled on specular color instead of specularity Improved ultra low quality level-of-detail for non-pvt path; now closer to textured version Legacy parallax view vector on all terrain shaders; only affects pvt and legacy
10 Years Ago
Updated NormalMapProcessor to include occlusion; updated normal+height_generated to match placeholder occlusions
10 Years Ago
Updated atlas generator to include occlusion; generated new atlas texture
10 Years Ago
Added shader includes for StandardRust lighting model to add support for specular occlusion Added deferred shader override with specular occlusion modifications (not active yet)
10 Years Ago
Added placeholder occlusion maps
10 Years Ago
Rock biome tint fix.
10 Years Ago
first person hand2hand combat animations
10 Years Ago
[block_party] added graphics for a sad block
10 Years Ago
Hatchet sounds
10 Years Ago
[block_party] spikey block adds spikes to arena walls in 2nd phase