248,642 Commits over 3,928 Days - 2.64cph!
Fixed fuckups from last night's commits
-made some improvements to some of the animations for the hatchet, and bolt action. Also tweaked the playback values so the weapons don't look like they're being swung by a 75 year old man with arthritis.
Cooking/Spoiling now works again
Handle stackable variable properly
Deploying from a stack now doesn't use entire stack
Burnable/Fuel, removed redundant bullshit
Fixed item containers not creating
Made context menus work again
-new flashlight animations
Updated items from newly modular item site - this breaks everything
Removed AI entity decision lerping
Fixed command line values not being set
Fixed NREs when calling HTML functions before it's ready
Cooking pot for the campfire with LODs.
added BorderlineHD, made the playerprefs scores game-specific
tweaked some of the animation speeds for some of the weapons.
AI entity-wide layer mask for faster physics queries
AI context map refactoring
AI obstacle avoidance fix
AI context map utility methods
AI movement prediction improvement