reporust_rebootcancel

140,501 Commits over 4,383 Days - 1.34cph!

7 Years Ago
Skin bundle update
7 Years Ago
take out frontend sound precache because it's crashing and it shouldn't really be necessary with the sound template prefabs in the startup bundle
7 Years Ago
[D11] [UI] PS4 Quick Menu no longer allows game input to carry through. Game is now paused whenever a system menu is opened.
7 Years Ago
Scene
7 Years Ago
Hair part removal
7 Years Ago
[D11] Assets\Prefabs\Tools LODs
7 Years Ago
null check just incase
7 Years Ago
Part removal.
7 Years Ago
team member connection list tweak
7 Years Ago
merge from main
7 Years Ago
Bridge LOD models with vertex shader on furthest LOD mesh.
7 Years Ago
skin approval
7 Years Ago
Scene backup. Exca engine prefab conversion.
7 Years Ago
Added hdrp material alpha clipping to blendlayer and blend4way shaders
7 Years Ago
Regen litbase and foliage shaders
7 Years Ago
Updated ASE Lit template to use hdrp internal alpha cutoff properties
7 Years Ago
horse armour world models
7 Years Ago
Fixed litbase-spec inspector
7 Years Ago
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7 Years Ago
Added unread messages notification on the main menu
7 Years Ago
Fixed NRE in RustButton when no Text object
7 Years Ago
Added RustText.SetPhraseArguments( object[] )
7 Years Ago
merge from inventory_belt_gap_nodrop
7 Years Ago
Enabled alpha clipping toggle on foliage shader
7 Years Ago
merge from main
7 Years Ago
[D11] Issue 2882 fix (Scene file/scene to prefab)
7 Years Ago
merge from main
7 Years Ago
merged merge fixes
7 Years Ago
[D11] + Vertex Material change
7 Years Ago
rebuilt locker lootpanel changes, exported properly with scene2prefab this time
7 Years Ago
[D11] Industrial Structures folder
7 Years Ago
merge from main wip
7 Years Ago
[D11] Makes pool shrinker #ifdefable.
7 Years Ago
Support for underwear
7 Years Ago
Support for BoneRetarget components.
7 Years Ago
merge from main
7 Years Ago
Adjust push forces
7 Years Ago
Added hd/lit matching alpha clipping support to custom lit base shaders
7 Years Ago
Modified ASE Lit shader template to allow Alpha Clipping toggling via material Surface Options instead of shader
7 Years Ago
Added custom material inspector CustomLitShaderGUI (+ dependency exposure from hdrp)
7 Years Ago
Players can now push vehicles to right them when flipped, or just give a car a shove in neutral
7 Years Ago
Removed superfluous RefreshVisibleModels call
7 Years Ago
Finished particle accum support in lit base shaders
7 Years Ago
Added particle accum specular SF
7 Years Ago
Moved shader funcs to Rust category
7 Years Ago
Updated ASE to 1.7.1.06
7 Years Ago
Fixed dodgy floating-point precision causing vehicle sockets to not always be found successfully on the client
7 Years Ago
Can now right-click move engine modules to vehicle sockets
7 Years Ago
Don't show damage FX on destroyed modules
7 Years Ago
Add back placeholder destroyed models for the two modules that lost theirs