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142,745 Commits over 4,413 Days - 1.35cph!

7 Years Ago
check root bone is valid correctly transfer bounds
7 Years Ago
[D11[ Compound SLOD scene fix and SLOD for Satellite
7 Years Ago
NRE fix for cowbell & tuba viewmodels
7 Years Ago
[D11] Undo accidental prefab pools in PC editor
7 Years Ago
[D11] Undo accidental prefab pools in PC editor
7 Years Ago
[D11] Merge with main
7 Years Ago
[D11] [UI] More localisation fixes.
7 Years Ago
Updated asset fiddler to ignore editor and package folders
7 Years Ago
merge from main
7 Years Ago
Build timing Ensure incremental il2cpp is enabled
7 Years Ago
Bumped immediate network visibility distance to 128m (from 64m) to give more notice for SAM sites
7 Years Ago
Added SLOD for compound
7 Years Ago
More guitar deploy changes
7 Years Ago
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7 Years Ago
Lowered view yaw clamp on piano and xylophone and nudged the eye pos back slightly
7 Years Ago
Remove some unused placeholder guitar sfx
7 Years Ago
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7 Years Ago
Delete unused scripts
7 Years Ago
Testing a guitar deploy fix
7 Years Ago
Remove old note sequences logic Disable autoplay on cowbell and tambourine
7 Years Ago
Merge from the latest vehicles work
7 Years Ago
Merge from Vehicles, André's previous code review point.
7 Years Ago
piano sound polish pan flute sound polish
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
Improvements to collision damage code. No more jumping on your vehicle and hulk smashing it.
7 Years Ago
reverted heldEntity holster offset delay
7 Years Ago
fixed batteries losing charge on pickup fixed switch having invisible lights when off fixed switch showing power when no power was received
7 Years Ago
Final cargoship style 1. Rad barrel material fix.
7 Years Ago
DS Fix
7 Years Ago
recycler typo ( needs phrases )
7 Years Ago
restored pickup prevention for containerIOEntities that have an inventory
7 Years Ago
Backup
7 Years Ago
fixed spas12 weird worldmodel
7 Years Ago
fixed pink crossbow arrow during demos fixed weapons not showing fire animations in third person / non local clients fixed arrow pullback being invisible to non local clients
7 Years Ago
Added skinnable loading safeguards
7 Years Ago
Foliage spawner progress
7 Years Ago
Latest terrain generation, added post processing to grass and forest splats
7 Years Ago
[D11][UI][#3009] Fixed issue with giving stackable items to a full container. Fixed sfx playing on startup
7 Years Ago
[D11] Particle system optimisations
7 Years Ago
[D11] + content\props - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc (Not finished)
7 Years Ago
Merge from /main/comp
7 Years Ago
[D11] Updates server cache sync error message
7 Years Ago
[D11] Updates server cache sync error message
7 Years Ago
[D11] + prefabs\plants - LOD Checked, LOD's Converted, LOD's adjusted, prefabs adjusted etc
7 Years Ago
[D11][#3025] Fixed issue with take all ignoring empty belt space.[#3049] fixed issue with skiping audio trigger for selected item description
7 Years Ago
vm pan flute
7 Years Ago
Added a unflattening test.
7 Years Ago
Item dropped/pickup notices with long item names now uses the same truncated appearance as the crafting notifications.
7 Years Ago
[D11] + prefabs\misc - LOD Checked, LOD's Converted, LOD's adjusted, prefabs adjusted etc
7 Years Ago
Change footstep check from swimming to head under water, to maintain surface sound effects