reporust_rebootcancel

142,918 Commits over 4,413 Days - 1.35cph!

7 Years Ago
[D11] + Harbor 1 - scene to prefab with SLOD
7 Years Ago
updated vm guitar anims Added vm jerrycan guitar anims Added jerrycan vm animator, hooked up in vm prefab
7 Years Ago
[D11] + trailer_a culling fix in Harbor_1
7 Years Ago
[D11] Crossplay changes Platform specific logos next to servers/uid's and Gamertags. Player blocking and blocked players automatically muted.
7 Years Ago
[D11] +Another set of LOD tweaks, Harbour/Harbour 2 should be checked over
7 Years Ago
[D11] Wooden Cabins A to E. External Cabin Structures collapsed to single mesh with updated collisions.
7 Years Ago
remove bad trees
7 Years Ago
[d11][dtls] endian messup
7 Years Ago
phrases
7 Years Ago
[D11][DTLS] Removed memorybinstream. Superflous code.
7 Years Ago
manifest fix
7 Years Ago
[D11] + First set of LOD tweaks continued
7 Years Ago
[D11] + First set of LOD tweaks
7 Years Ago
network++
7 Years Ago
merge from instruments
7 Years Ago
[D11] Symbols for Unity supplied plugins July 2018 QFE5
7 Years Ago
Added poolable component to all static rocks, rock formations, cliffs, icebergs and ice sheets (which adds them to the world grid)
7 Years Ago
Merge from main
7 Years Ago
ProceduralObject now works with world grid
7 Years Ago
[D11][DTLS] "Fix" to DTLS disconnect. Still needs a bit more work though.
7 Years Ago
[D11] NRE fix
7 Years Ago
[D11] Rejigged Mixer levels for TRC check
7 Years Ago
[D11][UI][#3079] Fixed missing button prompt. Fixed translation broken translation key
7 Years Ago
[D11] PS4 BETA don't include trophy pack
7 Years Ago
[D11] Added late game items for QA test
7 Years Ago
[D11] Water_well_a through e SLODS, + Harbor 2 SLOD. There are some autogen issues with these that I am yet to find a fix for.
7 Years Ago
[D11] Fixed borked Chainlink Fence LODs, shouldn't look so stanky now; Also tidied up Kerb LODs in same folder
7 Years Ago
[D11] Remove client var from #if
7 Years Ago
[D11] Fix defines...maybe
7 Years Ago
[D11]Define fix
7 Years Ago
[D11][UI] Implemented autosave notification
7 Years Ago
[D11] Fixing "Assets\Content\Props\tires" and other misc LODs
7 Years Ago
Don't show marker data in Create menu
7 Years Ago
[D11] Tweaks to a few prefabs
7 Years Ago
Audio bundle fixes Don't preload content.undle
7 Years Ago
[D11] LOD bug fixes for two prefabs, Scale issues for cave_well_a and ice_lake_a
7 Years Ago
[D11] Fix generated code
7 Years Ago
Cowbell name update
7 Years Ago
Update Jerry Can Guitar name
7 Years Ago
[D11] Revert
7 Years Ago
[D11] Late game items for QA test
7 Years Ago
Second stab at moving all instrument data to scriptable objects
7 Years Ago
Remove InstrumentTool log
7 Years Ago
Xylophone IK tweak
7 Years Ago
Refactor note sound positions to store transforms on KeyController rather than per-note, just store the index on the note
7 Years Ago
Some formatting tweaks
7 Years Ago
Refresh asset database after code gen, saves alt tabbing to trigger compile
7 Years Ago
█▊▆▋▇▌▊▆ ▋▍▄▆▆ ▊▆▉▌ ▋▋▌▇▅ ▇▄▌▍ ▋▆▉▆▅▅▍ ▇▍▋▌▄▋▅▊
7 Years Ago
Merge map fix from Main -> Vehicles
7 Years Ago
Fixed off-by-one error in MapImageRenderer