reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

8 Years Ago
undid previous fix
8 Years Ago
merge from main
8 Years Ago
Fixed NRE in worldModelOutline
8 Years Ago
placement/throw fix
8 Years Ago
▄▍▄▄▌▉▇▄▍▇ ▇▌▆▋▊
8 Years Ago
Changed culling.world to unsaved for now
8 Years Ago
Fixed project settings define symbols
8 Years Ago
Removed unused component references from main camera
8 Years Ago
▊▍▍█▍▊ █▉▌▌ ▉▆▄█
8 Years Ago
Defaulted culling.world to false; needs more fixing and testing
8 Years Ago
skin approval fixed camera warning
8 Years Ago
Mining quarry is uncraftable and no longer drops as loot (static quarries only)
8 Years Ago
added hair dye assets to skin assets. tweaked material values to balance. hair cap base colour needs to be made unique to each material per hair dye asset.
8 Years Ago
Warehouse no longer has a quarry Added road piece to warehouse
8 Years Ago
more fixes for worldmodels
8 Years Ago
fixed a bunch of worldmodels not having outlines outlines enabled by default
8 Years Ago
Mining quarry monument is tier 2 Added road connection node to mining quarry monument
8 Years Ago
Updated foundations.
8 Years Ago
Reapplied launch site road / power nodes
8 Years Ago
Merge from dungeon_art_8
8 Years Ago
Work in progress toward better and more predictable animal behaviour.
8 Years Ago
Merged mining_quarry_a placeholder
8 Years Ago
Merge from main
8 Years Ago
tc is storage container
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Mining quarry backup
8 Years Ago
slightly stricter dropbox placement
8 Years Ago
Fixed possible race condition when building splits / merges were deferred
8 Years Ago
Fixed building merge not sending out network updates for building blocks that changed their IDs
8 Years Ago
Advanced Lootbox, LODS, model, textures and material
8 Years Ago
Building privilege extends out for 10 meters around a building
8 Years Ago
Changed hair set collection layout to allow one dye collection per hair entry
8 Years Ago
rebaked vertex lighting on hairstyles after shader reflection changes. tweaked textures to allow for dyeing. created hair dye materials for head, facial and body hair. creating dyesets.
8 Years Ago
Fixed hair dye mat props affecting other mats (e.g. skin)
8 Years Ago
Quarry backup
8 Years Ago
Ensure hair dye is picked consistently across different hair types
8 Years Ago
Waits at least one frame after reg before vis test Removed serialization tags from occlude dependency structs
8 Years Ago
Network++
8 Years Ago
Hapis progress
8 Years Ago
Lots of sound tweaks and polish Campfire/furnace ignite & extinguish sounds Ceiling light on/off sounds
8 Years Ago
minor debugcam fix
8 Years Ago
chairtest false
8 Years Ago
bonefollower fixes
8 Years Ago
overlay improvements
8 Years Ago
Fixed culling-related flicker sometimes when spawning a new object Fixed flicker when toggling culling.world (proper)
8 Years Ago
Added depth tolerance to outline draw shader (glow over grass)
8 Years Ago
Fixed outline when using temporal AA Fixed outline issues affecting other effects Fixed outlined object showing over viewmodel
8 Years Ago
potential satchel fix