128,910 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Guards against NaN/Infinity vectors and added warnings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't load entities with NAN/Infinity positions, warn on it
Tweaked WorkQueue warning times
Show stats in server console
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaking console newline behaviour
 
                
                
                
                
                
             
         
        
            
            
            
                
                globalchat enabled by default
More server console tweaks/fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                UpdateSurroundingsQueue profiling
 
                
                
                
                
                
             
         
        
            
            
            
                
                WorkQueue performance tweak
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored animals sensing attack initiators.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Animals now send an eat animation trigger.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged chances from ranked.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged changes from main.
 
                
                
                
                
                
             
         
        
            
            
            
                
                firing animations for the ak47 view model;
alternate attack animation for the 3rd person pickaxe 
 
                
                
                
                
                
             
         
        
            
            
            
                
                A bunch of simple meta file changes.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Restored hunting changes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged changes from animals/ranked.
 
                
                
                
                
                
             
         
        
            
            
            
                
                added Eating animations for all of the animals.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                First pass at thompson sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                some animations for the ak47 view model;
fixed a bug w/ rifle shell casing model.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Gave many of the animal classes a more generic name.
 
                
                
                
                
                
             
         
        
            
            
            
                
                NPC now send an animation state property across the network.
 
                
                
                
                
                
             
         
        
            
            
            
                
                changed the animals to use 1 state variable, instead of separate variables for sleeping / eating / tired / etc..
 
                
                
                
                
                
             
         
        
            
            
            
                
                NPC now set animation state when making decisions.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged changes from main.
 
                
                
                
                
                
             
         
        
            
            
            
                
                NPC now briefly stop thinking and moving while they eat.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Another IsNaNOrInfinity check in AILocomotion
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setting up console window to host other developer tools
 
                
                
                
                
                
             
         
        
            
            
            
                
                Started profiling Behave.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Renamed AISpeed to NPCSpeed.
 
                
                
                
                
                
             
         
        
            
            
            
                
                TargetStimulus now tracks velocity.
 
                
                
                
                
                
             
         
        
            
            
            
                
                NPC now overshoot less often while chasing.
 
                
                
                
                
                
             
         
        
            
            
            
                
                TargetStimulus no longer tracks velocity.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.3.5 prerelease 1
Fixed nighttime progressing incredibly slowly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked day / night cycle to keep some of the aspects the recent bug caused, just in a non-buggy way
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Temporarily preventing sending network update on stability var change
 
                
                
                
                
                
             
         
        
            
            
            
                
                finished ak47 view model animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                sound fx / particle effects and prefabs for the ak47.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player prefab performance test
 
                
                
                
                
                
             
         
        
            
            
            
                
                viewmodel / worldmodel prefabs for the ak47
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stability performance vars
Workqueue insight
 
                
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.3.5 prerelease 2
Updated sky prefab
Updated AtmosphericBlend
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted the timing on the animal animations.
 
                
                
                
                
                
             
         
        
            
            
            
                
                time and physics convars for server owners
 
                
                
                
                
                
             
         
        
            
            
            
                
                Physics performance tweaks
Fixed campfires not dealing damage properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                The lighthouse is now properly bigger, with remade LODs and fixed collision.