128,713 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Mesh replacement fix (hopefully)
                
                
                
                
             
         
        
            
            
            
                
                Fixed viewmodel shadow shader errors on legacy opengl
                
                
                
                
             
         
        
            
            
            
                
                Fixed chromeheads caused by low shader lod
                
                
                
                
             
         
        
        
            
            
            
                
                fixed metal facemask bug causing it to protect way too much
rebalanced metal facemask so you take 40 damage from an ak headshot ( instead of 3-6, whoops! )
syringe heals 15 instantly and heals 20 over time ( slight buff )
brought bucket helmet, coffee can, and riot helmet protections down to match up
                
                
                
                
             
         
        
            
            
            
                
                Imporved conform of LOD3 head shape. Removed any variations in collision meshes.
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed warnings
Added -nowarn:0618 to gmcs.rsp
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for disappearing holosight (#671)
                
                
                
                
             
         
        
            
            
            
                
                ceiling light placement bug fixes
manifest
                
                
                
                
             
         
        
            
            
            
                
                Reduced holosight texture to 128x128
                
                
                
                
             
         
        
            
            
            
                
                Kick idle players after 30 minutes
                
                
                
                
             
         
        
            
            
            
                
                item attachments are refunded when weapon is used for crafting (eg. sentry)
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing skinned collider of some clothes
                
                
                
                
             
         
        
            
            
            
                
                Cleaning out old player model/skin assets
                
                
                
                
             
         
        
            
            
            
                
                fixed shelves being able to be placed inside one another
fix for freelook while ADS
                
                
                
                
             
         
        
            
            
            
                
                arrow heads fbx with textures, materials and prefabs
                
                
                
                
             
         
        
            
            
            
                
                resized ao for arrow heads
                
                
                
                
             
         
        
            
            
            
                
                grenade throws more reliable
throwing grenades is much quicker (less delays between actions)
beancan grenades are more reliable ( less dud chance )
                
                
                
                
             
         
        
            
            
            
                
                Improved asian skin tones
                
                
                
                
             
         
        
            
            
            
                
                beancan deploy duration fix
bandages and syringes stackable to 3 and 2 respectively 
                
                
                
                
             
         
        
            
            
            
                
                Various splat mapping improvements
                
                
                
                
             
         
        
            
            
            
                
                River source prefab adds decor topology
                
                
                
                
             
         
        
            
            
            
                
                Forest rock clutter and bushes
                
                
                
                
             
         
        
            
            
            
                
                Rougher grass, less lawny
                
                
                
                
             
         
        
            
            
            
                
                Subtracting 
13980 (temp powerline fix)
                
                
                
                
             
         
        
            
            
            
                
                Switched back to post-based SSAO
                
                
                
                
             
         
        
            
            
            
                
                Don't idle kick admins/developers
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                changed the f1 grenade / beancan so you can throw them as soon as you press fire (without waiting for the entire deploy anim to finish)
                
                
                
                
             
         
        
        
            
            
            
                
                some more grenade throw tweaks
                
                
                
                
             
         
        
            
            
            
                
                Removed some terrain adjustments from underwater rocks
                
                
                
                
             
         
        
        
            
            
            
                
                grenade deploy delay tweaks
                
                
                
                
             
         
        
        
            
            
            
                
                Only idle kick if the server is full
                
                
                
                
             
         
        
            
            
            
                
                Custom map clutter topology (auto-baked for now)
                
                
                
                
             
         
        
            
            
            
                
                Added "Apply Vertex Alpha" toggle to Rust/Standard; option to multiply vertex alpha into pixel alpha
                
                
                
                
             
         
        
            
            
            
                
                Brought back env refl occlusion and horizon fade (deferred mode) in rust/standard shader set; touched relevant shaders
                
                
                
                
             
         
        
            
            
            
                
                Reduces seams in player model lods
                
                
                
                
             
         
        
        
            
            
            
                
                Custom maps keep hand-painted cliff topology, add auto-baked to it
                
                
                
                
             
         
        
            
            
            
                
                Additional rock spawns for forests
                
                
                
                
             
         
        
        
            
            
            
                
                Terrain normal map for shading calculations excludes rocks (fixes dark lighting artifacts)
                
                
                
                
             
         
        
            
            
            
                
                Merge from save116 (new procedural generation, custom map updates, dungeon improvements)