33,937 Commits over 4,171 Days - 0.34cph!
Made sure that wherever we raise the default sleep threshold, we don't end up lowering it if the convar is already set higher
Raised the base physics sleep threshold in Rust from 0.005 (half a centimetre per second) to 0.02 (2 centimetres per second). Can still be adjusted with physics.sleepthreshold convar.
Merge DroppedItemsOnVehicles -> Main
Merge DroppedItemsOnVehicles -> main
merge from jackhammer_repair_bench
merge from base_decor_DLC
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merge from cinematic_editor_frustum_drawing
merge from 3p_guitar_skins_fix
merge from base_decor_DLC
Fixed unintended issues from
86687 StaticSolid layer mask change. Reinstated Vehicle_Large into the mask in some situations.
Cherry picked
88688 => Fixed _ShadowMapTexture related errors in standard shader set
merge from halloween23_disable
merge from horse_loot_panel_fix_2
merge from repair_bench_apply_last_skin
merge from fix_codelock_rpc_distance
merge from spooky_speaker_io
merge form base_decor_DLC
merge from base_decor_DLC
merge from DroppedItemsOnVehicles
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merge from base_decor_DLC
merge from rockingchair_remove_prints
merge from wire_tool_reconnect
merge from cinematic_tools_changes
merge from base_decor_DLC
Hunting trophy compile fix when neither server nor client
merge from base_decor_DLC
merge from base_decor_DLC
Fix protobuf generator not having updated generated code from `threadsafe_protobuf`
Fixed "CopyTexture" error and "built-in RT type 15 not found" warning, when spawning players
Attempt at fixing contacts Graphics.CopyTexture error
merge from water-camera-fixes