branchrust_reboot/maincancel

34,614 Commits over 4,444 Days - 0.32cph!

2 Months Ago
merge from automated_testing
2 Months Ago
merge from automated_testing
2 Months Ago
Merge from elevator_fixes_apr_26
2 Months Ago
Cherry pick 147457 (asset scene build optimizations)
2 Months Ago
Don't set process affinity in editor if running batch mode
2 Months Ago
fixed normals on flame turret guidemesh
2 Months Ago
Remove using as well
2 Months Ago
Unity Editor compile fix
2 Months Ago
vendingmachine_ui_refresh -> main
2 Months Ago
vendingmachine_ui_refresh -> main
2 Months Ago
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
2 Months Ago
merge from playerboat_droppeditem_parent_fix
2 Months Ago
merge from deepsea_navmesh_optims
2 Months Ago
merge from dragbyangle_rebalance
2 Months Ago
merge from deepsea_loot_balance
2 Months Ago
merge from playerboat_player_transfer_fix
2 Months Ago
merge from playerboat_player_transfer_fix
2 Months Ago
merge from spraycan_barrels_support
2 Months Ago
Merge from terrain_renderer
2 Months Ago
Merge from terrain_renderer
2 Months Ago
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
2 Months Ago
merge from tincanalarm_v2
2 Months Ago
merge from spraycan_barrels_support
2 Months Ago
merge from socialmenu_optims
2 Months Ago
merge from weapon_refresh_binoculars
2 Months Ago
merge from DefWorkbenchupgrade_desc
2 Months Ago
merge from ziggurat_materials_fix
2 Months Ago
merge from roadsign_spawner_fix
2 Months Ago
merge from bag_corpse_health_fix
2 Months Ago
merge from deepsea_harvest_fix
2 Months Ago
Added missing Model component to salvaged axe entity, fixes skins not loading in 3P
2 Months Ago
Merge from quarry_material_fix
2 Months Ago
Merge from ducked_splash_fix
2 Months Ago
Merge from chainsaw_exhaust_vfx_fix
2 Months Ago
Fix for broken Longsword, Mace and baseball bat viewmodels
2 Months Ago
Merge: from fix_boat_no_sail - Bugfix for boats and vehicles getting stuck in open areas, effects not playing, building appearing slow Tests: unit and perf tests, built and sailed a boat on craggy
2 Months Ago
merge achievement fixes to main
2 Months Ago
Merge from workbench_upgrades
2 Months Ago
Prisoner hood ragdoll fix
2 Months Ago
Merge from workbench_upgrades
2 Months Ago
compile fix - missing debug ifdef around test fixture
2 Months Ago
merge from automated_testing_ocean
2 Months Ago
Merge: from stableobjectcache_taa_nulls - Update: Replaced StableObjectCache with StableObjectArray, updated TriggerParent, Projectiel batching and server player processing to use it - Bugfix: fix for "Adding null to TransformAccessArray" warning Tests: unit tests, 2p session on Craggy with jumping on boat, shooting, conencting-disconnecting
2 Months Ago
merge from analytics_memory_alloc_optims
2 Months Ago
merge from automated_testing
2 Months Ago
merge from rfreceiver_freqchange_fix
2 Months Ago
merge from fix_manifest_errors
2 Months Ago
merge from console_autocompletescroll_fix
2 Months Ago
merge from console_uparrow_fix
2 Months Ago
merge from storeoverride_loading_fix