branchrust_reboot/maincancel

35,025 Commits over 4,474 Days - 0.33cph!

56 Days Ago
merge from terrain_lowering_nms_large_cave Stomp cave scene
56 Days Ago
merge from heli_crate_train_wagon_fix
56 Days Ago
merge from industrial_torch_weaponrack_setup
56 Days Ago
merge from bowless_crossbow
56 Days Ago
merge from excavator_light_fix
56 Days Ago
merge from industrial_dlc
56 Days Ago
Re-ran disable automatic lightmap baking in floating city scenes (this can be overwritten in case of any conflicts in these in the future)
57 Days Ago
merge from tmp_validatehtmltag_nre_fix
57 Days Ago
Merge from PlayerRigUpdate2 Keep source on floating city scenes
57 Days Ago
demo_breaking_fix -> main
57 Days Ago
merge from cassettepanel_nre_fix
57 Days Ago
merge from editor_rpc_kick_convar
57 Days Ago
merge from spraycan_reskin_refactor
57 Days Ago
Merge from unity_6.3.15
57 Days Ago
demo_scrubbing_optimizations -> main
60 Days Ago
Lower skinnable paths when we update them during manifest generation, otherwise they log warnings about being slow to spawn.
60 Days Ago
Disabled motion blur post process in player preview
60 Days Ago
merge from lod_baker
60 Days Ago
boomerang_model_dupe_fix -> main
2 Months Ago
merge into main
2 Months Ago
merge from oven_iscookingflag
2 Months Ago
binoculars_ultrawide_fixes -> main
2 Months Ago
merge from industrial_dlc
2 Months Ago
Fixed torch holders torch position issues
2 Months Ago
Merge from industrial_dlc
2 Months Ago
merge from autoturret_workshop
2 Months Ago
Merge from wb_comfort_range_upgrade
2 Months Ago
Strip the entity tags on autoturret_workshop so that automated tests don't try and include it via labels
2 Months Ago
TestIOPrefabs now logs a warning if an IOEntity isn't found at specified path and skips it instead of NREing and breaking test list re-generation.
2 Months Ago
merge from fix_industrial_efurnace_io_port
2 Months Ago
merge from fix_industrial_efurnace_io_port
2 Months Ago
disable_ping_estimation_again -> main
2 Months Ago
Compile fix
2 Months Ago
merge from drawcolliders_improvements
2 Months Ago
merge from barrel_conveyor_fix
2 Months Ago
merge from workshop_emission_fix_again
2 Months Ago
merge from spraycan_reskin_refactor 🎨
2 Months Ago
main -> custom_;loadingmessages_newlines
2 Months Ago
cargo_map_marker_fix_2 -> main
2 Months Ago
merge from PlayerRigUpdate2
2 Months Ago
merge from autoturret_workshop - split off hidable cover mesh used for bows and updated entity flag toggle to hide/show the mesh instead of change material which fixes the workshop skinned auto turrets not applying material to cover mesh. Updated this in all instances of auto turret / sentry across monuments, ran scene2prefab all. Updated workshopsource auto turret model
2 Months Ago
merge from mortar_fixes
2 Months Ago
Fix spectator mode being broken for vehicles that don't override position/rotation
2 Months Ago
Merge: from jobs3_skip_preallocnetwrites - Optim: Jobs 3 - move netwrite pooling to all threads Tests: ran around craggy with Jobs 3
2 Months Ago
Merge from industrial_dlc
2 Months Ago
merge from PlayerRigUpdate2
2 Months Ago
testlist
2 Months Ago
Merge: from buildcommand_allocs - Optim: reduce alloc count from building Arg commands from 20+ to 2 on average - Update: expanded StringView API, Tests: unit tests and running a bunch of different console commands
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
Merge from PlayerRigUpdate2