branchrust_reboot/maincancel

38,681 Commits over 4,536 Days - 0.36cph!

49 Days Ago
Merge from rustplus_camera_fixes
49 Days Ago
Removed some unused anim events on the wire/hose viewmodel pointing to effects that no longer exist
49 Days Ago
Merge from explosion_fx_script_cleanup
49 Days Ago
Merge from water_catcher_tests
49 Days Ago
merge from admin_status_indicators
49 Days Ago
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49 Days Ago
merge from codeanalyzer_getwrapperattrib
49 Days Ago
merge from gamemode_tag_active_fix
49 Days Ago
merge from editor_hotbar_swap -> main
49 Days Ago
Merge from terrain_renderer
50 Days Ago
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50 Days Ago
merge from buried_item_null_checks
50 Days Ago
Merge: from codeanalyzer_getwrapperattrib - Update Rust.CodeAnalyzer for PoolAnalyzerGetWrapperAttribute support - Bugfix 4 pool leaks from above attrib Tests: compiler simulator passes
Rin
50 Days Ago
merge from CollaredShirt0
50 Days Ago
Merge from recyclebin_storage
50 Days Ago
Merge from rustnav_draw_fix
50 Days Ago
Merge from debug_npcanimcontroller_alloc
50 Days Ago
Merge from rustnav_draw_fix
50 Days Ago
Merge from vine_tree_nav_fix
50 Days Ago
merge from game_room_dlc
50 Days Ago
merge from shieldonback
50 Days Ago
Merge: from fix_unitask_taskpool - Bugfix for not-thread-safe taskpool Tests: unit tests + booted into craggy with Jobs 4
51 Days Ago
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51 Days Ago
Add clan ID to Rust+ clan announcement push notification data
51 Days Ago
merge from game_room_dlc
51 Days Ago
Fix rustnav spam " Trying to use new navmesh despite -useNewNavmesh not being set on server boot."
51 Days Ago
Fix new navmesh taking long time to build (regression where it use monument high resolution navmesh on whole map, instead of using low resolution properly)
51 Days Ago
Merge from poncho_fur_fix (used BDU_Shirt.fbx version from this branch, stomping conflicting version on main)
51 Days Ago
Merge from lootspawn_stack_fix
51 Days Ago
Merge from JulQuickfire_balane1
51 Days Ago
Merge from videoplayer_volume
51 Days Ago
Merge from lunar_masks_wolf_headress
51 Days Ago
merge from fix_instantiate_persistant_setactive -> main
51 Days Ago
merge from game_room_dlc
51 Days Ago
merge from grenade_drop_fix
51 Days Ago
merge from hackweek_nameplate_dist_sizes
51 Days Ago
Update Rust+ section in menu to link to the app when telling you to install it, and tell you if push notifications aren't enabled for the app yet
51 Days Ago
merge from game_room_dlc
51 Days Ago
merge from automated_testing
51 Days Ago
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52 Days Ago
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52 Days Ago
merge from BoatVendor_BPchange
52 Days Ago
merge from NestHat_T1
52 Days Ago
merge from demo_ui_2
52 Days Ago
AKs now come with 4 rifle bullets in the magazine by default again (this was removed more than 4 years ago due to a bug)
52 Days Ago
Bugfix(editor): WhatUsesThis - don't require a whitespace after m_EditorClassIdentifier - wrap the serach into a try-catch-throw block so we can quickly check if there's anything wrong with the prefab Whitespace got lost in the prefab asset, causing the tool to trip up Tests: ran it, got results
52 Days Ago
merge from demo ui 2
52 Days Ago
Fix old AIs not fleeing when player is unreachable
52 Days Ago
Fix scientists not moving or spawning in multiple locations when new navmesh is enabled, also fix old AIs moving slower
52 Days Ago
Merge from WolfHeaddress_Workbench