branchrust_reboot/maincancel

34,736 Commits over 4,505 Days - 0.32cph!

60 Days Ago
merge from june_hotfix1
2 Months Ago
CLAUDE.md (redirects to .github/copilot-instructions.md)
2 Months Ago
Adeed sound to helmet and vest bdu set
2 Months Ago
set BDU and ballistic to modern era
2 Months Ago
Metas galore
2 Months Ago
merge from m16a2 (empty magazine reload animation)
2 Months Ago
merge from PlayerRigUpdate2
2 Months Ago
round up BDU projectile protection this time without a bunch of random shit changed
2 Months Ago
round up BDU projectile protection
2 Months Ago
Phrase update
2 Months Ago
merge from storepage_industrial
2 Months Ago
Skin bundle update
2 Months Ago
merge from industrial_dlc
2 Months Ago
merge from workshop_legacy_pose_client_fix
2 Months Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes another edge case of weirdly formatted vec3 using StringView.ToVec3 Tests: unit tests
2 Months Ago
Merge from shelves_fixes
2 Months Ago
M16 higher burst fire rate
2 Months Ago
merge from m16a2
2 Months Ago
merge from discord_plushie (fixes)
2 Months Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
2 Months Ago
Fix ballistic and BDU clothing missing from conveyor filters
2 Months Ago
merge from excavator_light_fix
2 Months Ago
Removed non HeldEntity error log from ItemModEntity::OnRemove, we have a few legit non HeldEntity using this (weapon attachments)
2 Months Ago
merge from pool_analyzer_non_caching_methods
2 Months Ago
Merge from m16a2
2 Months Ago
merged from tovector3_parse_format_fix
2 Months Ago
Merge from M16A2
2 Months Ago
merge from wiretool_cave_fix
2 Months Ago
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
2 Months Ago
Fixed torch attack animations not working on non local players
2 Months Ago
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
2 Months Ago
Fix scientists appearing on roofs
2 Months Ago
Make UI_PremiumModal partial so it doesn't break codegen.
2 Months Ago
bdu protection pass
2 Months Ago
added m16a2 icon
2 Months Ago
m16 3 round burst fire only
2 Months Ago
merge from shelves_fixes
2 Months Ago
m16 and bdu loot
2 Months Ago
merge from hackweek_map_incomplete_dl_fix
2 Months Ago
merge from nvidia_reflex_support_check_fix
2 Months Ago
merge from static_instruments_offset_fix take source on floating city prefabs
2 Months Ago
Loot spawn gen: bdu pants m16
2 Months Ago
Fixed torch using the industrial torch attack sound
2 Months Ago
fixed supply drop ballistic era
2 Months Ago
merge from wiretool_cave_fix
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Merge from ballistic_helmet_weight_fix
2 Months Ago
S2P all floating cities, fixes missing mannequin meshes
2 Months Ago
Merge from industrial_dlc
2 Months Ago
Merge from mortar_prototype (fixes mortar animations)