branchrust_reboot/maincancel

34,993 Commits over 4,474 Days - 0.33cph!

59 Days Ago
Compile fix
59 Days Ago
merge from drawcolliders_improvements
59 Days Ago
merge from barrel_conveyor_fix
59 Days Ago
merge from workshop_emission_fix_again
59 Days Ago
merge from spraycan_reskin_refactor 🎨
59 Days Ago
main -> custom_;loadingmessages_newlines
59 Days Ago
cargo_map_marker_fix_2 -> main
59 Days Ago
merge from PlayerRigUpdate2
59 Days Ago
merge from autoturret_workshop - split off hidable cover mesh used for bows and updated entity flag toggle to hide/show the mesh instead of change material which fixes the workshop skinned auto turrets not applying material to cover mesh. Updated this in all instances of auto turret / sentry across monuments, ran scene2prefab all. Updated workshopsource auto turret model
59 Days Ago
merge from mortar_fixes
59 Days Ago
Fix spectator mode being broken for vehicles that don't override position/rotation
59 Days Ago
Merge: from jobs3_skip_preallocnetwrites - Optim: Jobs 3 - move netwrite pooling to all threads Tests: ran around craggy with Jobs 3
59 Days Ago
Merge from industrial_dlc
59 Days Ago
merge from PlayerRigUpdate2
59 Days Ago
testlist
59 Days Ago
Merge: from buildcommand_allocs - Optim: reduce alloc count from building Arg commands from 20+ to 2 on average - Update: expanded StringView API, Tests: unit tests and running a bunch of different console commands
59 Days Ago
merge rust_relay_server -> main
59 Days Ago
Merge from PlayerRigUpdate2
59 Days Ago
Merge from industrial_dlc
59 Days Ago
merge from fix_editor_reflection_probe_delay -> main
59 Days Ago
merge from optimize_generate_textures_alloc -> main
60 Days Ago
Merge from rain_grace
60 Days Ago
Merge from industrial_dlc
60 Days Ago
Merge: from pool_mt - Bugfix: implemented missing Pool.Reset and ResetMaxCounterUsage Tests: booted into craggy couple times with Skip Domain Reload active - no NYI exceptions
2 Months Ago
merge from autoturret_workshop
2 Months Ago
Merge from ai_recast_integration_post_subtract, add new navmesh, defaults to disabled
2 Months Ago
merge from PlayerRigUpdate2
2 Months Ago
merge from censorshipbreast_mountable_fix
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
Fix playables not disposed error in editor
2 Months Ago
merge from PlayerRigUpdate2
2 Months Ago
merge from storepage_industrial
2 Months Ago
merge from industrial_dlc
2 Months Ago
Didn't save :(
2 Months Ago
Invisible hose io line now use a visible material when showing directions
2 Months Ago
merge from PlayerRigUpdate2
2 Months Ago
merge from censorshipbreast_mountable_fix
2 Months Ago
Update manifest (prefabs)
2 Months Ago
Update manifest
2 Months Ago
Cherrypick CS 151910 (editor toggle button for reflection probe)
2 Months Ago
merge from consolehistory_fix
2 Months Ago
merge from censorshipbreast_mountable_fix
2 Months Ago
merge from PlayerRigUpdate2
2 Months Ago
merge from industrial_dlc (and bowless_crossbow)
2 Months Ago
Fixed BatteringRam.DamageEntities NRE
2 Months Ago
Fixed torch fire effect texture compression artifacts
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
change waterwheel electric zap sounds to be same occlusion settings as rest of waterwheel sounds
2 Months Ago
fix water wheel water loop sound class (can occlude now)
2 Months Ago
merge from workshop_emission_fix_again