branchrust_reboot/maincancel

39,755 Commits over 4,566 Days - 0.36cph!

32 Days Ago
Fixed duplicate states in floor.ladder.hatch RendererLOD components it was confusing RendererLOD.OnValidate and kept reserializing the prefab
32 Days Ago
Fixed FakePhysicsRope reserializing RidableHorse constantly, it had a [ExecuteAlways] and some changes in OnValidate
32 Days Ago
Fix corrupt scientist2 prefab
32 Days Ago
Added monument tests checking the prefabs are healthy
32 Days Ago
merge from texture_optimisations_2026/harbor_fix3
32 Days Ago
Fix benchmarks not bypassing fps.limitInBackground Fix never removing anything added to TriggerBase._allTriggerBase Fix Rust.Registry.Entity._dict leak when switching scenes (disconnecting from server etc) Add BaseEntityChild to player_collision.prefab so its transform is removed from the registry when destroyed
32 Days Ago
merge from optimize_blueprint_button -> main
32 Days Ago
merge from automated_testing
32 Days Ago
merge from render_pipeline_testing
32 Days Ago
Merge from livestock_wool_conversation_fix
32 Days Ago
merge from Livestock_animals
32 Days Ago
melee fixes from 3p_melee_animsystem_updates branch
32 Days Ago
merge from base_occlusion -> main
32 Days Ago
merge from Livestock_animals
32 Days Ago
Merge from livestock_deathfx_fix
32 Days Ago
Merge from livestock_deathfx_fix
32 Days Ago
merge from Livestock_animals
32 Days Ago
merge from powergrid_loot_fixes
32 Days Ago
Fixed GUI errors when using the test runner window causing tests to fail
32 Days Ago
Fixed test runner window loading editor prefs from different checkouts, causing test list confusion
32 Days Ago
Merge: from mt_snapshot_saving - Clean: removal of old MutexPool, hasn't been in use for 2months Tests: booted craggy, ran print_memory
32 Days Ago
Merge from Render Pipeline Testing
32 Days Ago
Compile fix
32 Days Ago
Merge: from ui_store_slim_ram - Optim to stop loading store atlases, saves up to 250MB - Bugfix for missing images in workshop tab Tests: produced a build and inspected memory snapshots. navigated to workshop tab in inventory
32 Days Ago
Merge from sandbag_barricade_sounds
32 Days Ago
Merge from render_pipeline_testing
32 Days Ago
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32 Days Ago
merge from Crossbow_Arrow_Fix
32 Days Ago
codegen
32 Days Ago
merge from countby_command
32 Days Ago
merge from automated_testing
32 Days Ago
merge from minigun_ammo_reload_fix
32 Days Ago
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32 Days Ago
Merge from rrp_ui_grabpass
32 Days Ago
biofuel_generator -> main
32 Days Ago
merge from texture_optimization_2026
32 Days Ago
Phrase update 1/2
32 Days Ago
Phrase update
32 Days Ago
merge from animal_fencing_v2
32 Days Ago
Merge: from mt_snapshot_saving - Bugfix for accessing null buffer on non-main thread Tests: booted to Craggy
33 Days Ago
Merge from rrp_explosion_overlay_fix
Rin
33 Days Ago
Added Animal Fence and Gate to T1 tech trees Aldded biofuel generator to Hardcore and Primitive
Rin
33 Days Ago
subtract 165735
33 Days Ago
biofuel_generator -> main
33 Days Ago
Fix SoundManager accumulating scheduled sounds past their start time (potentially forever, in some scenarios?)
Rin
33 Days Ago
merge from footstep_ocean_level_fix
33 Days Ago
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33 Days Ago
merge from fix_sentry_branch_upload -> main
33 Days Ago
Fixed IconRender not applying workshop skins in SERVER+CLIENT 163749 stopped the Steam server starting without a ServerMgr, so WorkshopSkin.Apply bailed silently
33 Days Ago
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