branchrust_reboot/maincancel

35,838 Commits over 4,352 Days - 0.34cph!

46 Days Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
46 Days Ago
maybe fix error spam in build about WaterSurfaceTex vs PostOpaqueDepth dimensions (separate from editor issue I think)
46 Days Ago
vedning_machine_vis_fix -> main
46 Days Ago
mountplayersync_ai_bypass -> main (yolo2)
46 Days Ago
merge from naval_update
46 Days Ago
Merge from naval_update
46 Days Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for NREs and errors when using -enable-new-server-occlusion-groups - Unit tests to cover parts of old logic and entirety of new logic behavior. 20 tests totaling 255 permutations. Tests: unit tests + 2p on craggy with noclip, teleportation, disconnect, killing sleepers and using OcclusionValidateGroups
47 Days Ago
fix occasional single-pixel ocean line in canyons
47 Days Ago
merge anim fix to main
47 Days Ago
add "Affect Occlusion" toggle to detail blend layer, makes blend layer interact with base layer occlusion (lerps it white with the blend weight)
47 Days Ago
junkpile_ladder_clip_fix -> main
47 Days Ago
merge from automatedtesting
47 Days Ago
ptboat_turret_safezone -> main
47 Days Ago
tryfind_matchiongdeployables_fix -> main
47 Days Ago
merge from naval_update
47 Days Ago
boatai_balance_changes -> main
47 Days Ago
travelling_vendor_vis_fix -> main
47 Days Ago
merge from sks_skinviewer
47 Days Ago
Fixed the issue with photo frames having the photo rendering on the frame
47 Days Ago
merge from vending_cluster_pool_leak_fix
47 Days Ago
merge from sks_skinviewer
47 Days Ago
Merge from UpdatedVisibleHolsteredItems_gc_fix
49 Days Ago
fixed SKS skinnable downloadable mesh filepaths
49 Days Ago
Merge from discord_sdk_1.8
49 Days Ago
Last compile fix, tm.
49 Days Ago
Another burst compile error
49 Days Ago
Fix burst compile error
49 Days Ago
merge back buoyancy_improvements. shared static buffer size changed - pulling this changeset requires an editor restart.
50 Days Ago
tanky_ai_load_fix
50 Days Ago
Added the RUST_STD_FRAGMENT_NEEDS_UV2 define to the Standard shader as it's now needed for when the blend mask is set to UV2
50 Days Ago
merge from SKS_worldlodsupdate (140946)
50 Days Ago
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51 Days Ago
Fix error from trying to stop one shot animations when the player is already gone, for e.g. when exiting network range.
51 Days Ago
merge from fix_copy_paste_duplicate_entity -> main
51 Days Ago
Attach cannon ball to hands when reloading cannons.
51 Days Ago
remove_extra_scientist_weapons -> main
51 Days Ago
boatai_balance_changes -> main
51 Days Ago
boat_ai_patrol_aggression_fix -> main
51 Days Ago
boat_ai_patrol_aggression_fix -> main
51 Days Ago
Switched server to custom build 2022.3.41x1
51 Days Ago
Merge from naval_update
51 Days Ago
merge from indirect_instancing
51 Days Ago
Merge from io_budgets
51 Days Ago
Merge from door_alloc_fix
51 Days Ago
Merge from cctv_budget
52 Days Ago
Add a null check in TriggerParent.CheckAllParenting
52 Days Ago
merge from naval_update
52 Days Ago
pushing_toast_fix -> main
52 Days Ago
cannon_clipping_fix -> main
52 Days Ago
syncvar_inheritance_fix -> main