branchrust_reboot/maincancel

37,081 Commits over 4,444 Days - 0.35cph!

56 Days Ago
server_browser_improvements -> main
57 Days Ago
Forgot to include it in the usage help string -.-
57 Days Ago
Reapply 144020 (crypt building skin upgrade_radius) after stomp
57 Days Ago
Merge from ugc_screen_blur_fix
57 Days Ago
Merge from vine_descend_fix
57 Days Ago
console_quickjoin_fix -> main
57 Days Ago
unskinned_windmill -> main
57 Days Ago
merge from tincanalarm_v2
57 Days Ago
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57 Days Ago
merge from fillmounts_horse_fix
57 Days Ago
merge from wallpaper_nre_fix2
57 Days Ago
merge from adminui_health_fix
57 Days Ago
merge from Electric_Furnace_Workshop
57 Days Ago
merge from crypt_building_skin
59 Days Ago
merge from easter_fixes_2026
60 Days Ago
merge from flexvirtualscroll_nre_fix
60 Days Ago
merge from hackweek_techtree_multi_unlock
60 Days Ago
merge from world_rendermap_fix
60 Days Ago
merge from console_autocomplete_fix
60 Days Ago
merge from droppeditem_improvements
2 Months Ago
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2 Months Ago
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2 Months Ago
Merge from editor_copytexture_error_spam_fix
2 Months Ago
Add copilot-instructions.md
2 Months Ago
ignore.conf update
2 Months Ago
Merge from terrain_culling_uav_fix
2 Months Ago
merge from waterwheel_deployable
2 Months Ago
merge from atmosphere_workshop_error_fix
2 Months Ago
subtracting 147419 waterwheel headbob - Camera fuckery
2 Months Ago
merge from junkyard_greencard_fix - build
2 Months Ago
merge from wiretool_fluidtankboat_fix
2 Months Ago
merge from devtools_escape_fix
2 Months Ago
merge from adminui_copy_fix
2 Months Ago
merge from loadoutUI_refresh_fix
2 Months Ago
merge from waterwheel_deployable
2 Months Ago
merge from skinviewer_chickencostume_bc_fix
2 Months Ago
merge from sessionmodal_fixes
2 Months Ago
merge from vclouds_refl_error_fix
2 Months Ago
merge from storehero_text_fix
2 Months Ago
Revert unnecessary changes to GetCloseConnections, HasCloseConnections, and HasConnections that was causing server perf issues
2 Months Ago
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2 Months Ago
Merge from terrain_renderer
2 Months Ago
Clamp dungeon layer calculation in NetworkVisiblityGrid.PositionToLayer so there's no index out of bounds exception when entities exist at y >= 1500 If mods want to take advantage of the dungeon layers they can use the ones from 1000-1500, there's more than enough space already
2 Months Ago
Merge: from networkgrid_iterationspeed_changes - Optim: lazy allocate internals of NetworkGroup to save memory (adam.k's findings) Tests: flew around on craggy, opened deep sea and entered-left, printed entity counts of deep sea, shot scientists in the distance
2 Months Ago
merge from render_pipeline_testing (reflection fix)
2 Months Ago
merge from waterwheel_deployable
2 Months Ago
Merge from chainsaw_hotspot_gathering
2 Months Ago
Merge from terrain_renderer
2 Months Ago
Fixing ocean topology floodfill not reaching certain sections behind road crossings
2 Months Ago
Subtract 147512, 147798, 147486, 147475 (networkgrid_iterationspeed_changes)