branchrust_reboot/maincancel

34,734 Commits over 4,505 Days - 0.32cph!

59 Days Ago
Adeed sound to helmet and vest bdu set
60 Days Ago
set BDU and ballistic to modern era
60 Days Ago
Metas galore
60 Days Ago
merge from m16a2 (empty magazine reload animation)
60 Days Ago
merge from PlayerRigUpdate2
2 Months Ago
round up BDU projectile protection this time without a bunch of random shit changed
2 Months Ago
round up BDU projectile protection
2 Months Ago
Phrase update
2 Months Ago
merge from storepage_industrial
2 Months Ago
Skin bundle update
2 Months Ago
merge from industrial_dlc
2 Months Ago
merge from workshop_legacy_pose_client_fix
2 Months Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes another edge case of weirdly formatted vec3 using StringView.ToVec3 Tests: unit tests
2 Months Ago
Merge from shelves_fixes
2 Months Ago
M16 higher burst fire rate
2 Months Ago
merge from m16a2
2 Months Ago
merge from discord_plushie (fixes)
2 Months Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
2 Months Ago
Fix ballistic and BDU clothing missing from conveyor filters
2 Months Ago
merge from excavator_light_fix
2 Months Ago
Removed non HeldEntity error log from ItemModEntity::OnRemove, we have a few legit non HeldEntity using this (weapon attachments)
2 Months Ago
merge from pool_analyzer_non_caching_methods
2 Months Ago
Merge from m16a2
2 Months Ago
merged from tovector3_parse_format_fix
2 Months Ago
Merge from M16A2
2 Months Ago
merge from wiretool_cave_fix
2 Months Ago
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
2 Months Ago
Fixed torch attack animations not working on non local players
2 Months Ago
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
2 Months Ago
Fix scientists appearing on roofs
2 Months Ago
Make UI_PremiumModal partial so it doesn't break codegen.
2 Months Ago
bdu protection pass
2 Months Ago
added m16a2 icon
2 Months Ago
m16 3 round burst fire only
2 Months Ago
merge from shelves_fixes
2 Months Ago
m16 and bdu loot
2 Months Ago
merge from hackweek_map_incomplete_dl_fix
2 Months Ago
merge from nvidia_reflex_support_check_fix
2 Months Ago
merge from static_instruments_offset_fix take source on floating city prefabs
2 Months Ago
Loot spawn gen: bdu pants m16
2 Months Ago
Fixed torch using the industrial torch attack sound
2 Months Ago
fixed supply drop ballistic era
2 Months Ago
merge from wiretool_cave_fix
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Merge from ballistic_helmet_weight_fix
2 Months Ago
S2P all floating cities, fixes missing mannequin meshes
2 Months Ago
Merge from industrial_dlc
2 Months Ago
Merge from mortar_prototype (fixes mortar animations)
2 Months Ago
Fix editor only NRE when playing first person sounds
2 Months Ago
Fix