userBill Bcancel
branchrust_reboot/maincancel

1,542 Commits over 1,705 Days - 0.04cph!

1 Year Ago
WorkCart monitor now shows the number of connected train cars, beeps when a new one is connected, and the whole monitor display is 40% brighter.
1 Year Ago
Fixed above-ground work cart controls being yellow (now blue like the body)
1 Year Ago
Horses now get the same speed boost on rail as they do on road
1 Year Ago
Added SedanRail entity for admins. Spawnable only on rails
1 Year Ago
Added terraincollisionproxy scripts to the snowmobiles
1 Year Ago
SedanTest uses CarProtection instead of BlockMetal protection
1 Year Ago
Server compile fix
1 Year Ago
Moved woundedfreecam from editor-only to admin-only
1 Year Ago
Removed missing ref to DrawCinematic
1 Year Ago
Ported RustEditor changes from media_projects to Main
1 Year Ago
Removed the editor-only 'woundedneverends' convar and added server convar 'woundforever'. False by default. If true, crawling state never expires.
1 Year Ago
Merge MagnetCraneUpdates -> Main. Includes interpolation changes and an attempt to make yaw animation smoother.
1 Year Ago
Merge General QOL -> Main. Fixes footstep sounds always being barefoot sounds after changing to other footwear in inventory (broke in 65844).
1 Year Ago
Removed allowTransitionToOtherParentingVolume, since this isn't a release hotfix. Let's try the simplest version of the fix and we can see if everything's stable on Staging. Essentially every parent trigger is now allowTransitionToOtherParentingVolume = true.
1 Year Ago
Merge TrainParentingFixes -> Main
1 Year Ago
- Fixed cargo ship RHIB being unusable after server restart (RPC error) - Fixed cargo ship RHIB leaking fuel and storage entity after server restart
1 Year Ago
Revert 70634 (collision damage)
1 Year Ago
- Fixed train push and mass forces being doubled up on collisions, causing excessive pushing forces - Fixed static train collisions not working if the initial trigger didn't contain anything
1 Year Ago
Improved uncoupling forces
1 Year Ago
Fixed very low speed wagon collisions still doing a lot of damage
1 Year Ago
oops, remove debug
1 Year Ago
Be more lenient on coupling angle again, this was getting too strict
1 Year Ago
Increased couplingSqrDist min, changed log condition
1 Year Ago
Only show the 'Recursive loop detected' train warnings in editor.
1 Year Ago
Stricter coupling angle and distance rules
1 Year Ago
Make sure that all stats are copied across when CollateTrainTracks splits up a spline
1 Year Ago
Some dodgy splines in the train tunnels are keeping my new, correct spline tangent calculation from working there. Rather than go through all the underground splines at the late hour, this commit is a temporary solution. Use the new system on above-ground rails and the old system in the train tunnels.
1 Year Ago
Fixed trains now being able to spawn facing in reverse anymore. This was an issue with the value being exactly on a LUT point
1 Year Ago
Trigger collision layer fix
1 Year Ago
Still not right in all cases. Revert to the old tangent system until I've got everything working correctly. Broken very rare sharp curves is better than broken train tunnels.
1 Year Ago
Another tangent fix. Fixes underground rail tangent issues (trouble at spline transitions)
1 Year Ago
Rail spline rebuild (for the underground tunnels)
1 Year Ago
- Fixed coupling sometimes happening at higher speeds than it's supposed to. - Added some profiling.
1 Year Ago
Increase mass multiply from 33% to 40%
1 Year Ago
- Don't do collision damage to players immediately after uncoupling - Don't do collision damage to train cars immediately after uncoupling
1 Year Ago
Updated world colliders on wagon A and wagon D to better deal with collision from other vehicles
1 Year Ago
Revert 70581 for now. For some reason allowing vehicles to parent to train wagons removes the ability to dismount them. I suspect something re local vs world space when checking dismount points.
1 Year Ago
Added Vehicle World layer to the Work Cart and train wagon parent triggers
1 Year Ago
Early exit on collision if coupling points aren't valid
1 Year Ago
Removed GetTangent() from WorldSplineData. Let's avoid making that mistake again.
1 Year Ago
Fixed the really poor tangent results from IsForward in TrainTrackSpline due to not using the cubic hermite results. Fixes trains messing up on very tight curves.
1 Year Ago
Fixed some issues with train coupling visuals not aiming correctly
1 Year Ago
Adjusted import settings on the new link icons
1 Year Ago
New wagon uncouple icon
1 Year Ago
Extended train wagon parent trigger size to include the side platforms
1 Year Ago
Fixed train wagon ladders slowing rotating the player, at different speeds depending on the wagon's rotation
1 Year Ago
Coupling points now pivot to try and visually stay connected. To achieve this, we're now sending basic data on what we're coupled to to the client
1 Year Ago
Do heaps of damage to animals/npcs if a train hits them.
1 Year Ago
Sedan test thing
1 Year Ago
Fixed train wagon wheels not animating