branchrust_reboot/maincancel

34,739 Commits over 4,474 Days - 0.32cph!

2 Months Ago
Merge from 3p_spectator_improvements
2 Months Ago
fix workshop emission intensity getting/setting
2 Months Ago
Merge from workbench_upgrades
2 Months Ago
binocuar_fixes_2 -> main
2 Months Ago
server_browser_update_2 -> main
2 Months Ago
merge from horse_rpc_fix
2 Months Ago
merge from f1tools_demo_fix
2 Months Ago
reset electric furnace emissive texture and 3.1 value to original
2 Months Ago
merge from store_nre_fix2
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
Merge from terrain_renderer
Rin
2 Months Ago
merge from mortar_prototype
2 Months Ago
Removed old AiManagedAgent class, old and useless Subtracted 150385
2 Months Ago
Use object.ReferenceEquals instead of == null in RustNavMeshAgent::TryGetAgent, fixes a random nre when spawning npcs Removed serialized animation curves in BaseNpc.Stats, it was causing a mysterious native crash when spawning the zombie prefab (wtf)
2 Months Ago
Cherrypick 148619 (fix full rebuilds not working) since it never got cherrypicked to main
2 Months Ago
merge from fix_assetscene_deepsea -> main
2 Months Ago
Potential fix for zombie NRE on _agent == null in tests
2 Months Ago
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2 Months Ago
Fix zombies breaking automated tests
2 Months Ago
testlist
2 Months Ago
Cherry pick tutorial bear and unused shark fix from ai_recast_integration
2 Months Ago
Merge from workbench_upgrades (Recycle balance pass, description updates)
2 Months Ago
Updated seismic sensor levels: - Mortar Shell: 2 - Fragmentation Mortar Shell: 1 - Cannonball: 1
2 Months Ago
merge from automated_testing
2 Months Ago
server_browser_update_2 -> main
2 Months Ago
merge from mortar_prototype
2 Months Ago
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
2 Months Ago
merge mortar_prototype to main
2 Months Ago
merge from mortar_prototype
2 Months Ago
merge from automated_testing
2 Months Ago
merge from automated_testing
2 Months Ago
Set legacy shelter door and wooking workbench bbq owner id when spawning
2 Months Ago
vendingmachine_updateammocount_nre -> main
2 Months Ago
Fixed tutorial completed commands not running quietly
2 Months Ago
merge from automated_testing
2 Months Ago
Updated the EmissionToggle script to check whether the MPBs for the renderers have changed before attempting to set the emission value. This fixes an issue where renderers would have the incorrect MPB when coming back into network range
Rin
2 Months Ago
merge from save284 - Staging wipe!
2 Months Ago
merge from mortar_prototype
2 Months Ago
merge from workbench_upgrades
2 Months Ago
merge from mortar_prototype
2 Months Ago
merge from mortar_prototype
2 Months Ago
merge from automated_testing
2 Months Ago
Add pilot dlc box, electric furnace and electric furnace io entity to StorageAdaptorAllowCollisionGroup Commit RidableHorse because it wants to and when it wants to we listen
2 Months Ago
Fix compile error from non-existant namespace
2 Months Ago
merge from optimize_plant_lod_wind
2 Months Ago
Merge from workbench_upgrades
2 Months Ago
merge from automated_testing
2 Months Ago
merge from mortar_prototype
2 Months Ago
merge from playerboat_testfix
2 Months Ago
Merge: from sanitize_specatating_players - Bugfix for NRE spam when spectate mods don't correctly setup spectating Tests: none, trivial change