branchrust_reboot/maincancel

39,638 Commits over 4,566 Days - 0.36cph!

29 Days Ago
Merge from swimming_dithering_fix
29 Days Ago
Merge from landmine_postfx_rrp_fix
29 Days Ago
mountable_weapon_zoo -> main
29 Days Ago
merge from settings_dropdowns_fix2
29 Days Ago
merge from duped_keys_fix
29 Days Ago
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29 Days Ago
throwable_prediction_fixes -> main
29 Days Ago
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29 Days Ago
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29 Days Ago
merge from store_mediaupddate
29 Days Ago
Merge from powerplant_fuse_pop_scaling
29 Days Ago
merge from fix_steam_init_error -> main
29 Days Ago
merged from prototype_wood_pile_spawner
29 Days Ago
merge from optimize_json_garbage -> main
29 Days Ago
Merge from heldentity_persist_anims_subsystems_fix
29 Days Ago
Moved the crate slightly away from the window in radtown to prevent players from looting it through window gap Replaced the one sided sign on the window with a two sided variant Scene2prefab
29 Days Ago
merge from automated_testing
29 Days Ago
merge from automated_testing
29 Days Ago
merge from loadout_backpack_slot_fix
29 Days Ago
Merge: from ui_store_slim_ram - Bugfix: carousel buttons no longer have garbage textures when opening an store overlay page Tests: opened an overlay page
29 Days Ago
merge from composter_sprinkler_fix
29 Days Ago
merge from machete refresh
29 Days Ago
merge from crash_uploader_error_code -> main
29 Days Ago
merge from skinnable_ladder_hatch
Rin
29 Days Ago
Move small heavy fuse box in front of a window to allow players to add up to 5 fuses without needing a green key card S2P powerplant
29 Days Ago
merge from loadouts_pos_fix
29 Days Ago
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29 Days Ago
merge from turning animations
29 Days Ago
Scene2prefab
29 Days Ago
Scene2prefab
29 Days Ago
updated lods for the sandbags to be more accurate
29 Days Ago
Merge from render_pipeline_testing
29 Days Ago
Reapplied NMS loot room after file conflicts
29 Days Ago
Merge from powerlevel_loot_rooms
29 Days Ago
Merge: from ui_store_slim_ram - Update: store assets are taken from the backend - Optim: store assets are loaded and unloaded dynamically Tests: navigated through various store pages with various debug overrides
29 Days Ago
update to barricade sandbags now use continuious lods so skins persist down the chain. Was previously using a baked version.
Rin
29 Days Ago
merge from airwolf_repairable_pad
30 Days Ago
Merge from legacy_anim_deletes_oct_2026
30 Days Ago
Merge from deep_sea_teleport_fix
30 Days Ago
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30 Days Ago
Merge from airwolf_repairable_pad 🚁
30 Days Ago
merge from steam_bundle
30 Days Ago
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30 Days Ago
merge from steam_bundle
30 Days Ago
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30 Days Ago
pool_cue_quality_fix_2 -> main
30 Days Ago
fire_arrow_3p_fix -> main
30 Days Ago
merge from improved_event_saveloading
30 Days Ago
Merge from render_pipeline_testing
30 Days Ago
merge from vending_fontsize_fix