branchrust_reboot/maincancel

38,651 Commits over 4,536 Days - 0.36cph!

47 Days Ago
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merge from terrain_anchor_tooling
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merge from mission_screen_flicker_fix
47 Days Ago
Merge: from fix_app_turretcontrol - No changes, just plastic history graph cleanup
47 Days Ago
Upgrade "prefab not found in any asset scenes" log to a warning
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Merge from rustnav_draw_fix
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Merge from terrain_renderer
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merge from fix_second_hotbar -> main
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merge from fix_highwall_decay_delay -> main
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merge from boat_foundation_clipping_improv
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Merge from autoturret_compile_fix
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merge from demoui2
48 Days Ago
Merge: from fix_app_turretcontrol - Bugfix for frozen turret view in Rust+ app Tests: controlled turret in Rust+ app
48 Days Ago
merge from sculptures
48 Days Ago
Merge from bag_favourite
48 Days Ago
Merge from occlusion_culling_nre_fix_2
48 Days Ago
Merge from rustplus_camera_fixes
48 Days Ago
Removed some unused anim events on the wire/hose viewmodel pointing to effects that no longer exist
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Merge from explosion_fx_script_cleanup
48 Days Ago
Merge from water_catcher_tests
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merge from admin_status_indicators
48 Days Ago
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merge from codeanalyzer_getwrapperattrib
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merge from gamemode_tag_active_fix
48 Days Ago
merge from editor_hotbar_swap -> main
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Merge from terrain_renderer
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merge from buried_item_null_checks
49 Days Ago
Merge: from codeanalyzer_getwrapperattrib - Update Rust.CodeAnalyzer for PoolAnalyzerGetWrapperAttribute support - Bugfix 4 pool leaks from above attrib Tests: compiler simulator passes
Rin
49 Days Ago
merge from CollaredShirt0
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Merge from recyclebin_storage
49 Days Ago
Merge from rustnav_draw_fix
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Merge from debug_npcanimcontroller_alloc
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Merge from rustnav_draw_fix
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Merge from vine_tree_nav_fix
49 Days Ago
merge from game_room_dlc
49 Days Ago
merge from shieldonback
50 Days Ago
Merge: from fix_unitask_taskpool - Bugfix for not-thread-safe taskpool Tests: unit tests + booted into craggy with Jobs 4
50 Days Ago
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Add clan ID to Rust+ clan announcement push notification data
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merge from game_room_dlc
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Fix rustnav spam " Trying to use new navmesh despite -useNewNavmesh not being set on server boot."
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Fix new navmesh taking long time to build (regression where it use monument high resolution navmesh on whole map, instead of using low resolution properly)
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Merge from poncho_fur_fix (used BDU_Shirt.fbx version from this branch, stomping conflicting version on main)
50 Days Ago
Merge from lootspawn_stack_fix
50 Days Ago
Merge from JulQuickfire_balane1