branchrust_reboot/maincancel

34,899 Commits over 4,474 Days - 0.33cph!

56 Days Ago
Fixed BatteringRam.DamageEntities NRE
56 Days Ago
Fixed torch fire effect texture compression artifacts
56 Days Ago
merge rust_relay_server -> main
56 Days Ago
change waterwheel electric zap sounds to be same occlusion settings as rest of waterwheel sounds
56 Days Ago
fix water wheel water loop sound class (can occlude now)
56 Days Ago
merge from workshop_emission_fix_again
56 Days Ago
fix BBQ workshop prefab being closed when publishing
56 Days Ago
merge rust_relay_server -> main
56 Days Ago
Add `weather.savetofile` command for saving out quick cfgs with the current time of day/weather/sun rotation, etc.
56 Days Ago
merge rust_relay_server -> main (NRE Hotfix)
56 Days Ago
Merge from PlayerRigUpdate2
56 Days Ago
merge from devtools_scaling_fixes
56 Days Ago
merge rust_relay_server -> main
56 Days Ago
merge from iolines_shader_fix
56 Days Ago
merge from barrel_conveyor_fix
56 Days Ago
merge from optimize_deep_sea_texture -> main
56 Days Ago
merge from iolines_shader_fix
56 Days Ago
merge from wallpaper_defaultskin_fix
56 Days Ago
merge from optimize_generate_textures_alloc -> main
57 Days Ago
merge from server_browser_description_loading_fix
57 Days Ago
merge from fix_steam_nickname_team_cache -> main
57 Days Ago
merge from fix_prevent_building_monument_scale -> main
57 Days Ago
merge from version_log_server
57 Days Ago
merge from traintunlightfixes
57 Days Ago
merge from cargoshipfixes
57 Days Ago
merge from terrain_lowering_nms_large_cave
57 Days Ago
merge from mismatched_serialized_analyzer
57 Days Ago
Merge: from serverocclusion_unittests_fixes - Bugfix: NetworkVisibilityGrid.IsVisibleFrom didn't return consistent to GetVisibleFrom results - Bugfix(tests): fix invalid setup of server occlusion visibility in select tests Tests: ran unit tests
57 Days Ago
Removed a flaky raiding test Removed entity id from TestScenario_FireRocketAtBase_CheckDamage error message, not needed and break the slack alert caching Test list
57 Days Ago
Merge: from pool_mt - Optim: Pool is now cheaper to use in multithreaded context. Can revert to old pool with pool.usemutexpool 1 (default 0) Tests: unit tests and played on Craggy in editor
57 Days Ago
Network++
57 Days Ago
Reapplying wiretool_reconnect_fix
57 Days Ago
Subtracting wiretool_reconnect_fix (don't want to network++ yet)
2 Months Ago
Merge from missionobjective_findentities_optim
2 Months Ago
Merge from missionobjective_findentities_optim
2 Months Ago
merge from reset_groups_command
2 Months Ago
merge from mortar_prototype
2 Months Ago
merge from automated_testing
2 Months Ago
merge from automated_testing
2 Months Ago
merge from interaction_toast_banned_fix
2 Months Ago
merge from automated_testing
2 Months Ago
merge from automated_testing
2 Months Ago
merge from automated_testing
2 Months Ago
merge from automated_testing
2 Months Ago
merge from mortar_prototype
2 Months Ago
Merge from unity_6.3.15
2 Months Ago
merge from wiretool_reconnect_fix
2 Months Ago
testlist
2 Months Ago
Merge from codegen_refresh_fix
2 Months Ago
merge from iolines_shader_fix