1,552 Commits over 1,735 Days - 0.04cph!
More magnet crane driving changes. Adjusted speed and much improved steering ability, based on tests in the junkyard
Some adjustments to magnet crane driving/physics behaviour/feel
Lower magnet crane COM to make sure it never spawns and falls over
More Thread -> Tread renaming
Magnet crane suspension edit. Less wobbly, more stable.
Fixed modular car lift panel not opening anymore when interacted with while there's no car on the lift
Added more HasOccupant checks (catches if carOccupant is null) to ModularCarGarage.Server
Improved magnet crane fuel calculation
Magnet crane reverse steering improvement
Reduce magnet crane collision damage taken
Gave magnet crane wheels some more travel and adjusted wheel height
Merge MagnetCraneUpdates -> Main
Merge MagnetCraneUpdates -> Main
Merge Buoyancy_fix2 -> Main
Fixed accidental BaseCombatEntity debug log commit
Merge MagnetCraneUpdates -> Main. Includes various changes to the junkyard crane.
▆▌▇▅▋ ▉▄█▊█▆▋ ▍█▉▊ ▄█▊▆▇ ▆▅ ▉▌▍▇ ▆▇ ▌█▌▍ ▅▋█▉ █▍▄ ▋▇▉▊▅▋ ▌▉█▍▇█▆ █▆▍ ▊▌▇ ▌▅ ▌▅▋▍█ ▋▋▋▄▅▊█ ▉█▄ ▋█ █▅▅▌▌█▉▄▊▉.
Set the new player reaction animation layer to 0 weight by default, and returning it to 0 after use.
Reordered player animator back to the old gesture order - fixes broken gestures from recent merge.
Updated index for LayerPlayerGesturesUpperBody and LayerGestures to the new order. Now using a constant instead of a GetLayerIndex for LayerReactions to match the existing style.
Fixed server compile - unused variable
Okay, actually one more final edit
One final bump animation edit
Fixed some modular car modules not applying passenger stab protection
Added Always Sprint to the game options. If enabled, sprint key behaviour is inverted. Player sprints by default, and holding the sprint key will return them to walk speed.
Set Craggy back to the default time of day
Disable the player bump animation on snowmobiles, not in good enough condition to release as-is
Set snowmobile driver animation speed to zero. Fixes swapseats causing wrong angles on the passenger pose. Will do a proper fix after patch.
Fixed Tomaha ski extension bug
Fixed snowmobile suspension warping
More potential dismount points for snowmobiles
LOD cull snowmobiles from further away
Fix NRE when firing a weapon while mounted to a vehicle with no rigidbody. Put null RB checks on a a few other methods as well.
Deleted a couple of folders that Plastic wouldn't let me delete for the previous commit
Set up "dry box" model as the new buoyant item drop model, replacing the recoloured generic bag
Fixed Santa permanently pitching down 20 degrees and flying perfectly straight instead of "swimming" to different angles as intended. Regression introduced in
67335.
Remove the TODO on healthFraction in BaseCombatEntity saying to rename it to healthNormalised. It's been more than six years, let's stick with healthFraction at this point.
Enable saving on all vehicle mount seats (re Rohan's mounting changes)