userBill Bcancel
branchrust_reboot/maincancel

1,552 Commits over 1,735 Days - 0.04cph!

2 Years Ago
More magnet crane driving changes. Adjusted speed and much improved steering ability, based on tests in the junkyard
2 Years Ago
Some adjustments to magnet crane driving/physics behaviour/feel
2 Years Ago
Suspension edit
2 Years Ago
Lower magnet crane COM to make sure it never spawns and falls over
2 Years Ago
More Thread -> Tread renaming
2 Years Ago
Magnet crane suspension edit. Less wobbly, more stable.
2 Years Ago
Fixed modular car lift panel not opening anymore when interacted with while there's no car on the lift
2 Years Ago
Added more HasOccupant checks (catches if carOccupant is null) to ModularCarGarage.Server
2 Years Ago
Improved magnet crane fuel calculation
2 Years Ago
Magnet crane reverse steering improvement
2 Years Ago
Reduce magnet crane collision damage taken
2 Years Ago
Gave magnet crane wheels some more travel and adjusted wheel height
2 Years Ago
Merge MagnetCraneUpdates -> Main
2 Years Ago
Merge MagnetCraneUpdates -> Main
2 Years Ago
Merge Buoyancy_fix2 -> Main
2 Years Ago
Fixed accidental BaseCombatEntity debug log commit
2 Years Ago
Merge MagnetCraneUpdates -> Main. Includes various changes to the junkyard crane.
2 Years Ago
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2 Years Ago
Set the new player reaction animation layer to 0 weight by default, and returning it to 0 after use.
2 Years Ago
Reordered player animator back to the old gesture order - fixes broken gestures from recent merge.
2 Years Ago
Updated index for LayerPlayerGesturesUpperBody and LayerGestures to the new order. Now using a constant instead of a GetLayerIndex for LayerReactions to match the existing style.
2 Years Ago
Fixed server compile - unused variable
2 Years Ago
Manifest update
2 Years Ago
Okay, actually one more final edit
2 Years Ago
One final bump animation edit
2 Years Ago
Merge Snowmobile -> Main
2 Years Ago
Fixed some modular car modules not applying passenger stab protection
2 Years Ago
Added Always Sprint to the game options. If enabled, sprint key behaviour is inverted. Player sprints by default, and holding the sprint key will return them to walk speed.
2 Years Ago
Set Craggy back to the default time of day
2 Years Ago
Full manifest rebuild
2 Years Ago
Disable the player bump animation on snowmobiles, not in good enough condition to release as-is
2 Years Ago
Set snowmobile driver animation speed to zero. Fixes swapseats causing wrong angles on the passenger pose. Will do a proper fix after patch.
2 Years Ago
Fixed Tomaha ski extension bug
2 Years Ago
Fixed snowmobile suspension warping
2 Years Ago
Merge Snowmobile -> Main
2 Years Ago
Merge Snowmobile -> Main
2 Years Ago
More potential dismount points for snowmobiles
2 Years Ago
Merge Snowmobile -> Main
2 Years Ago
Merge Snowmobile -> Main
2 Years Ago
LOD cull snowmobiles from further away
2 Years Ago
Merge Snowmobile -> Main
2 Years Ago
Merge Snowmobile -> Main
2 Years Ago
Merge Snowmobile -> Main
2 Years Ago
Merge Snowmobile -> Main
2 Years Ago
Fix NRE when firing a weapon while mounted to a vehicle with no rigidbody. Put null RB checks on a a few other methods as well.
2 Years Ago
Deleted a couple of folders that Plastic wouldn't let me delete for the previous commit
2 Years Ago
Set up "dry box" model as the new buoyant item drop model, replacing the recoloured generic bag
2 Years Ago
Fixed Santa permanently pitching down 20 degrees and flying perfectly straight instead of "swimming" to different angles as intended. Regression introduced in 67335.
2 Years Ago
Remove the TODO on healthFraction in BaseCombatEntity saying to rename it to healthNormalised. It's been more than six years, let's stick with healthFraction at this point.
2 Years Ago
Enable saving on all vehicle mount seats (re Rohan's mounting changes)