34,568 Commits over 4,232 Days - 0.34cph!
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Shrink the wounded/sleeping collider a little more
Only refresh the player's collider size every 250ms (performance, no serious need to do it more often)
Collider size is now refreshed on bots as well as real players
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Fixed dodgy collider in doorway between recycler and main building at airfield
Fixed Secretlabs chair gib errors
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subtracting
54455 - multiple issues, merge to experimental once fixed
Merge from SecretLabChair
Prevent "Look rotation viewing vector is zero" complaints from hot air balloon, minicopter, scrap transport helicopter
Fixed invisible barrier across airfield rear door
Merge from PlayerColliderMod -> Main
Merge DestroyableRoadsigns -> Main
Merge MoreGeneralBugFixes -> Main
Fixed loot barrel gibs not using the correct material
Merge OilRigBoats -> Main
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Adjust recycler rounding so there is no benefit to recycling some stackable items individually
merge from chat_message_fix
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Fix kayaks not decaying at the intended rate
merge from crafting_placeholder_fix
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Put gib override inspector behind a foldout (tied to an EditorPref so it can be toggled off/on project wide and the setting is remembered)
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Make StorageContainer.HasSlot override exist in client builds - fixes deploy guides not appearing for storage monitors
Update icon rendering to handle translucent bits better
Rerender the reinforced glass window icon
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Fix passthrough not showing for windmills, solar panels, and fuel generators
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merge from AudioSettingsFix
Fixed getting stuck in large fishing village building via roof
Tweaked storage monitor IO ports again due to difficulty accessing input in certain placements