33,657 Commits over 4,140 Days - 0.34cph!
-finished the rocket launcher animations
tweaked some of the animations for the bone knife and waterpipe shotgun.
Moved cginc files to their own folder so that they can be used by shaders in any subfolder
Added first draft of a custom tree billboard shader
Further updates for the crafting window.
Optimized billboard shader
Compile to experimental folder for cleanliness
Remove unused test scene
Add missing meta files
Update css map
Added crafting queue to the HUD. Tweaked window display structure.
Moved HTML localization to service
HTML Inventory now updated from game
Added inventory.old convar - defaults to true
Added HTML inventory icons
HTML UI now scales with screen height
Removed guiWindow directive (handled by engine)
Fixed HTML inventory menu showing up in game
Fixed inventory not getting updated when receiving stacked resources
Fixed player voice error on disconnect
Fixed error logger sending out of memory errors multiple times
Fixed ui starting on ingame screen
Fixed HTML rendering being laggy
Fixed quit not working
Reduced calorie healing so you're not immortal
Fixed HTML menu for real this time
EAC doesn't seem to like the 64bit windows build. Build a 32bit version for now.
Making the server less verbose
Fixed players being able to die when dead
Removed more debug output
Added server.secure convar
Fixed viewmodel animation trigger errors
Fixed player inventory errors
Ignore empty console commands
Split up client network cycle, to aid debugging
Don't allow connect multiple times
Fixed JQueryUI fucking up drag positions with page zoom enabled
Made items draggable, item slots droppable
Items are now added to array by slot number
glue.js switches the screen to ingame and opens inventory in chrome
Wearables/Beltbar hooked up to HTML ui
Build a proper release version of the dedicated server
Added belt selection keys to bindings (instead of hard coded to 1234 etc)
HTML inventory menu is functional enough to enable by default
finished the new wolf model
Menu popup animation
Refactored Menu
Moved crafting window to far left
Fixed dragged items being behind menu
Looting window works (kinda)
-tweaked the vertex weighting on the wolf; added a growl animation
Fixed server compile error
Fix being able to deploy multiple hammers etc
Stop looting if too far away
Stop looting if destroyed
Stop looting when window closed
Refactored player inventory - use enums instead of numbers
Better html zoom handling
Inventories send capacity info to html
Disable slots outside of capacity in loot menu
Moved out of game test functions to development.js
Updated CoherentUI - 1.8.3.2 -> 1.8.4.0
Added player preview to inventory menu
Stripped out old inventory menu parts
Merge from procgen (this will break all the things)
Removed unused colliders from tree prefabs
Added animal spawns to spawn handler (put prefabs in Resources/Prefabs/animals)
Adjusted terrain import settings (hopefully fixes missing textures)
Shader fallback and include path adjustments
Temporarily removed 2 terrain normal map samples from the shader
Removed some legacy clutter from the terrain shader include files
This include shouldn't have been removed (doesn't matter for surface shaders)