33,655 Commits over 4,140 Days - 0.34cph!
Smashing up building blocks now gives you resources
Added List<>.PickRandom()
Moved old terrain textures to backup folder
Added color mapping to singlepass terrain and mesh blend shaders
Different building block skins based on damage taken
Missing spec on ground textures.
Ain't nobody puttin materials in ma texture folder
Adding quick sleeping anim
Added high-pass filtered versions of the 6 used splat textures
Refactored resource giving. Trees now give 1000 wood.
Quality default to the best
Asked the dead grass to kindly stop reflecting so much light.
bone knife animations done; added a better particle effect for the torch burn
sounds and textures for the new torch particle system
Build debug and release versions of dedicated server
fixed a weird bug with the bone knife animations not playing.
Can repair damaged foundations
Fixed client error when over-building a foundation
Fixed some client errors breaking controls/input
Updated items from admin site
Normalized resources
Fixed frames not costing anything
Fixed hammer building taking 1 resource item at a time (instead of 25)
Lets build the osx version with the same case as the old version, so it will launch via steam
Error fixes
Background scene now in a prefab which gets created/destroyed when needed
Error reporting reports current level name
Fixed big white dot overlay
Show cursor if console is open
Framework for death + sleeping ui
Updated branding to better suit new version number format
Disabled select/drag on UI (by default)
Fixed loading progress text wrapping
Refactored menu HTML shit
Player model now starts asleep properly
Increased protocol
Third person offsets now in a variable (for editor, prefab editing)
Sleeping screen implemented
Fixed menu not showing
Updated protocol properly
Death screen placeholder implemented
Fixed viewmodels staying after death
Added server filters html. Tweaked menu GUI structure and CSS. Added basic option screen tabs.
Undone branding stomp, select stomp
-Added guiWindow directive to handle toggling of in-game windows via keyinput
Stopped player window rendering
Fixed torch prefab Amplify Motion Object script reference
some animations for the rocket launcher.
Resists and weight bar added
Fixed protocol version not being set properly
Fixed invalid blueprints getting through, causing havok
Fixed awesome server memory leak
Started moving stuff around so it'd work after assembly reloads but we still get crash when in game
HTML menu scene didn't save
HTML UI can now steal keyboard input
Console Commands can now have no arguments
Console Commands throw warning on incompatible function bind
Added HTML UI chat, removed old chat
Console window swallows keys properly
Show cursor when console window visible
Chat history
Fixed triple headed bear in menu
Fixed belt activating when typing in chat
Fixed server browser error when listing servers with no tags
Started on crafting panel html/css. Added some placeholder icons. Added generic item directive and template.
-finished the rocket launcher animations