branchrust_reboot/maincancel

33,239 Commits over 4,109 Days - 0.34cph!

11 Years Ago
you now start with recipies for boneknife, spear, and stone hatchet + balance changes
zon
11 Years Ago
Cherry picked animation changes from animal branch.
11 Years Ago
Added missing collision to some prefabs in radtown fixed barrels being too large
11 Years Ago
Codemaid-ed and unix-ed atlas code Added toggle to legacy terrain in order to flip base normal, vertically
11 Years Ago
Making sure prev added flip normal affects only the terrain material
11 Years Ago
Doing legacy terrain texture binds on every update
11 Years Ago
Terrain debug files
11 Years Ago
Fixed error console spam in main menu
11 Years Ago
Only use native noise backend if editor, client and server
11 Years Ago
Disable EAC when running server in the editor
11 Years Ago
Fixed input weirdness when opening a menu (using an entity twice etc) Fixed it so you can stay ducked when a menu is opened
11 Years Ago
Client - also output warning on map checksum join error
11 Years Ago
Updated RustNative Updated prefab scenes Switched TerrainNoise to double precision (using native backend by default again) Protocol++ (network + save)
11 Years Ago
Fixed splats not updating in legacy terrain
11 Years Ago
wooden spear no longer takes cloth to craft
11 Years Ago
bandage and low grade fuel are default again
11 Years Ago
Building block guide now uses the right skin Fixed building block placement being akward, broken
11 Years Ago
halved radiation damage rock has wider attack cone
11 Years Ago
Fixed cargo plane not networking its position
11 Years Ago
Fixed some blueprint weirdness
11 Years Ago
Made procedural generation modular so that each part can be used standalone Forced GameManager prefab lists to be sorted by name for cross-compile consistency
11 Years Ago
Always log checksum if in-editor
11 Years Ago
RustBuilder - log exitcode with log file extract
11 Years Ago
protocol++ (sorry guys)
11 Years Ago
Disabled world checksum kick, logging instead
11 Years Ago
fixed player not moving his feet when taking really quick short steps.
11 Years Ago
First pass at ak74u sounds
11 Years Ago
Fixed errors in PlayerModel scene
11 Years Ago
Modified melee ranges to be shorter (and spear to be slightly longer) Increased melee cone for spears again, decreased melee cone for rocks fixed key lock status not showing key lock is default blueprint
11 Years Ago
Adjust waterpipe shotgun attack volume
11 Years Ago
Missing changes from ak74u first pass
11 Years Ago
Switched noise generation to managed backend (debugging)
11 Years Ago
Change torch attack sound when lit
11 Years Ago
Updated to Unity5b20
11 Years Ago
New island map stuff.
11 Years Ago
Applied adjustments to the spawn handler object in the procedural map scene to the spawn handler prefab
11 Years Ago
Converted TerrainTreeBatch to the new fast getter and setter in b20 Made clientside tree placeholders move when their owner entity is moved (fixes trees at origin, invisible trees)
11 Years Ago
Forced alphabetical order when spawning decor types Protocol++ (network + save)
11 Years Ago
Updated ProjectVersion
11 Years Ago
Fixed terrain atlas set not saving slots Fixed terrain atlas generator not forcing read/write texture import settings Updated ProfileProceduralMap
11 Years Ago
+ProfileProceduralMap
11 Years Ago
Made noise library use native implementation if possible, otherwise use managed fallback
11 Years Ago
More detailed checksum mismatch logging
11 Years Ago
lootspawn changes
11 Years Ago
Re-enabled threading in-editor
11 Years Ago
Fixed new issue of not being able to hit objects with torch when lit
11 Years Ago
Mixing terrain splat normals with base terrain normals for more pronounced and detailed hill lighting
11 Years Ago
Changed torch animator so both lit & unlit states work on one layer
11 Years Ago
Updated torch vm anims, changes to anim controller
11 Years Ago
Fix lit torch attack not playing strike effect