33,203 Commits over 4,109 Days - 0.34cph!
Fixed server compile error
Fixed chat not hiding when switched off in F2 menu
Tweaked how rich text is sanitised from chat
Decoupled camera angles from viewmodel angles
Removed terrainPaint from testlevel terrain; added temporary script to bind necessary shader properties instead (both edit & runtime)
Cleaned up legacy terrain shader from terrainPaint specific stuff; keeping important changes on the legacy-terrain branch for now
Minor patch to TerrainSplatMap so it doesn't blow up with zero splats
Gibs for the tier1 wall block
Forgot terrainBindShaderProps execute in edit mode
Cleaning/Refectoring
Network protocol++
added missing recoil to shotguns (whoops)
properly implemented projectile drag coefficent
Simplified player belt code
Aded fail safe to viewmodel holstering
Adding all the textures for the corrugated building skin
fixed some errors on the bandage animations.
Looting a corpse will now show the dead player's name
Made EntityRef more Realm friendly
Stripped out all the Realm bullshit (and there was a lot of it)
merge into main :
minor rebalance of condition
melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore
melee tools now gather resources faster if it's the 'right type' p.s. may have broken game & suck at plastic
Fixed array index error in AmbienceManager
Fixed terrain texture flicker/artifacts on legacy terrain shader
Fixed bug in normal atlas gen
Made the weapon code more linear
network protocol++
Can repair building blocks with hammer (costs resources)
Fixed UI voice icon getting stuck on screen
Updated player wounded fbx
Added Gibbing (tier0 wall only right now)
Fixed bug with how condition is saved/loaded, leading to wrong condition displayed on client
Fixed gathered resource being awarded to the weapon instead of the player
Split albedo+smoothness and normal+height into their components; only at Nature/Terrain/Textures for now
Nuked normal+height and normal+height_generated textures and TerrainNormalMap processor tool
Modified atlas generator to support the extra textures; still backwards compatible
Fixed menu scene and related legacy4 (deprecated) shader to look half decent
Fixed computer exploding when dragging stuff into a loot panel
Fixed TestLevel splats getting cleared when running the scene
Fixed selected item info not updating
Fixed missing collider on blue longsleeve tshirt
Fixed c4 collision layer
[editor] Disable collisions between server and client versions of the entity
Don't show condition on blueprints
pickaxes work better against stone structures
axes work better against wood structures
animal fat icon updated
Eating a tin can gives you an empty can
smelting an empty can gives you metal fragments
stone spear uses wooden spear as a base
Small fix for projectile weapons not doing proper damage
Strip comment components out of release builds
Fixed shotgun viewmodel casting shadows
Fixed viewmodel becoming disembodied
Added a bunch of asserts and warnings
Network protocol++
Fixed projectile firing exceptions
player corpses now show their clothing
alternate skin for the horse