33,200 Commits over 4,109 Days - 0.34cph!
Fixed crafting sometimes taking more than it needed
Upgraded project to u5rc1
Tweaked some terrain atlas related texture import settings
Updated amplify color
Time of Day update to latest
placement guide materials
Fixing some meta changes to expect smoothness, height and specularity in gamma space
Updated atlas gen to fix/force import settings on generated atlas textures
Item dropping
Item actions
Fixed selected item display
Fixed pickup/drop notices
Can eat food and use medicals from belt bar (by pressing number)
Fixed a bunch of warnings
Increased topology modifier radius of rocks 7, 9, 10 and 13 to prevent roads from going through them
Increased required distance between two powerline poles
Tightened shore topology to keep lighthouses from spawning very far out in the ocean
Removed the ugly bridge placeholders (roads stop at the shore now, bridges will be added once we got some art)
Made bridges more expensive for the road planner
Added UA beta, removed GA
Collect protection properties from clothes, scaled by condition
some animations for the horse (running / idle )
Re-saving a bunch of stuff hoping to fix build error " unsupported data on target platform"
Deleting NFAA shader, to see what happens
Fixed server build not stripping client stuff
fixed some vertex weighting issues with the horse rig
Undoing AA shader removal because mainCamera is bitching
Shutting up NFAA error; made it SM 3.0 only
Fixed build postprocessing error by doing random motions in the project panel http://i.imgur.com/lz7hOlC.gif
Merge into main, less viewmodel bob and more balanced gathering/tool damage (totally changed how this works internally)
Updated Satellite dish LODs to be inside FBXs, updated prefab scene
Fix for player corpse not being harvestable
balance for animal corpse contents
fixed weird spear animations
fixed some missing references (causing invisible viewmodels)
Undoing change 5672 by paroxum, which changed the GUID in a bunch of meta files
Merging reloading into main
network protocol++
dryfire no longer interrupts attack animation last played
option for weapons not to aim while cycling (shotgun/bolt)
better timing for reloads on a few weapons
better sound for revolver
env.time will change the time on the server
Made ScenesToPrefabs check both the timestamp from editor preferences and the prefab file modify timestamp
Made SceneToPrefab prefab replacement a bit less hacky
added a 'dryfire' trigger to the firearms
added a blend to the dryfire animation so it doesn't snap noticably
tweaked teh revolver fire animation so it doesnt kick as much while aiming
fixed revolver dryfire anim
Fixed SceneToPrefab not removing itself after overriding the prefab
tone down the muzzle flashes on the ak47/thompson so it's not so blinding.
tone down the revolver attack animation;
harvesting corpses should work properly now
revolver attack shake toned down
fixed reload times on smg and ar
balanced a few melee weapon gather rates
Resizing some textures to see if that solves our compile issues
Protection properties work properly again
Fixed some warnings
Undoing earlier texture change, since the crafty fix works
Protocol++ (network + save)
Moving stuff out of resources
Made ambienceManager stuff use references instead of strings
Manually backported changesets 5737 and 5740 to main
Log exception message as warning if noise cannot connect to native backend