branchrust_reboot/maincancel

30,783 Commits over 3,867 Days - 0.33cph!

9 Years Ago
EAC compile fix (send help)
9 Years Ago
Windows compile fix
9 Years Ago
Standalone compile fix
9 Years Ago
Cleaned up convar structure Fixed status console command calling pool.status clientside
9 Years Ago
Replaced a bunch of horrible code with the new [CreateAssetMenu] attribute
9 Years Ago
Fixed item contents icons not always updating
9 Years Ago
Fixed more projectile firing performance problems
9 Years Ago
Tweaked large water catcher blueprint ingredients
9 Years Ago
Culling some clientside stuff out of serverside
9 Years Ago
Fixed batched mesh incorrect transform rotation on foundation.steps.stone
9 Years Ago
A couple of CLIENT ifdefs
9 Years Ago
Fixed players not being marked as developers properly
9 Years Ago
Better developer test for the console dev tools
9 Years Ago
Disable water on server
9 Years Ago
Fixed graph UI being affected by image effects
9 Years Ago
Mining quarries are much stronger Mining quarries can be repaired with hammer fuel/output storage on quarries spew contents upon destruction Mining quarry requires less metal frags to create Mining quarry no-build/noplace radius reduced to 15 units instead of 20 Mining quarry works faster chance for some areas to produce more stone
9 Years Ago
protocol++
9 Years Ago
merged mining quarry into main, gulp
9 Years Ago
Updated research table panel to sideset confusion
9 Years Ago
Damage balance Slightly reduced damages from last week Alt ammo types always better than standard in terms of damage shotgun slug does lots of damage
9 Years Ago
fixed the normal map for the portable generator (thanks Bill/Vincent)
9 Years Ago
Reduced size of water collider because those insane scales really mess with its accuracy
9 Years Ago
Water bottle - start with some water
9 Years Ago
Bundle loadtime test
9 Years Ago
More building optimizations
9 Years Ago
Adding a lod in corrugated foundation.steps.top to mach number of lods in foundation.steps
9 Years Ago
Fixed shadow bug introduced by water2 Added small opt to update border mesh only on snap motion Ocean material visibility tweak
9 Years Ago
Fixed infinite ammo
9 Years Ago
Updated shadervariants Fixed save compatibility issues
9 Years Ago
Fixed for PostOpaqueDepth when screen size is zero More water tweaks
9 Years Ago
Reduced lag in large fightfights Made arrows/spears easier to pick up Arrows/Spears no longer block bullets/arrows/spears/meleeattacks
9 Years Ago
Candlehat/Minerhat use fuel and don't break when they've run out Watercatcher icons
9 Years Ago
Item containers can restrict to single item type
9 Years Ago
Fixed PostOpaqueDepth not working in edit-mode
9 Years Ago
Fixed fps.limit being stomped
9 Years Ago
Water catcher water catching, blueprints, lootspawn Network proto++
9 Years Ago
Version 5.1.0f3
9 Years Ago
Fixed NREs in dump
9 Years Ago
sound fx and particle effects for when player is on fire
9 Years Ago
New door sounds New bandage sounds New airdrop plane sound Lots of small misc sound tweaks
9 Years Ago
Strip any scripts that are on the building skin prefab when creating the guide because it should only be visual
9 Years Ago
Watercatcher lootpanel UI tweaks Updated phrases
9 Years Ago
Inventory menu tweaks Don't set audio.speaker on enter playmode in editor (cuz 3+ seconds to reset audiosystem) Don't GC collect on enter playmode stuff in editor (cuz fuck it) Enter playmode profiling (cuz it's still slow) Fixed water not loading
9 Years Ago
Fixed that some building block conditional model renderers were disabled
9 Years Ago
Post merge tweaks
9 Years Ago
Merging water2 branch
9 Years Ago
added 3rd person animation for when the player is on fire.
9 Years Ago
pistol and all the files!
9 Years Ago
Fixed move back to catcher
9 Years Ago
entity pie menu ordered properly drinking direct from catcher