30,783 Commits over 3,867 Days - 0.33cph!
Patched water script
Added lake shader and material; screen-space is for ocean only but keywords are global
updating revolver textures and material
Optimizations and quality improvements for parallax occlusion mapping
Reduced aniso level for base terrain pyramid maps
Prettied up rocket spawning (no longer a clipping mesh in your face)
rockets should be able to hit people now
fixed tracer material regression
prettied up rocket smoke trail
smg + prefabs + textures + materials. smg is split up into seperate meshes for helky welky
Merging perf stuff from map branch
Tweaking quality settings - beutiful is default, fantastic has 4 cascades + higher shadow distance
Made stuff static in HapisIsland
Slimming Wood and Toptier building skins
Renamed Petur's map to something less misleading (HapisIsland)
Fixed fogging in HapisIsland
Fixed rock/radtown draw distance in HapisIsland
Updated content maps
Fixed 2048 leaf textures
Fixed SpeedTree updater to use the new shader
Ran Speedtree updater
Quick first pass at horse footsteps
Fixed cloud billboards getting culled (wrong layer)
Rivers and roads made visible.
fixed the rocket launcher ironsighting so it points to the center of the screen
modified sign health and protection so they can't be used as damage shields - they're always worse than wood blocks
reduced explosive protection from signs
Merge from terrain-improvements
Updated the digits on keypad
Slimmed the stone skin walls and foundations
Loading music obeys music volume convar
Editor loadout chooser persistance
signs no longer take bullet or explosive damage
some more work on keypad albedo
new keypad lock and textures / lods / mats
comments so I dont forget
Reduced rocket aimcone (more accurate now)
Fixed sign texture sometimes dissapearing
Added userinfo (like in source engine)
god is now a clientside userinfo var
Added userinfo skincol, skintex, skinmesh - for admins to change their skin (when making movies/screemshots etc)
Actually checking in the delete for that folder because I'm a dummy.
Fixed some burlap headwrap clipping issues. Updated a bunch of textures to use consistent (smaller!) sizes. Deleted an unnecessary folder.
rigged up the beancan grenade view model
created deploy / idle animations for the bencan view model
Editor loadouts rust/wiki/Editor-Loadouts
bandages are once again a default blueprint WOW NICE
rocketlauncher starts with 0 ammo