30,783 Commits over 3,867 Days - 0.33cph!
added effects.footsteps
added effects.ambience
Cleaned up gamesignal bullshit
Animal attack noises
Fixed melee swing animations (properly)
Fixed loaded items not cooking/smelting after a load
network protocol++
Metabolism changes now networked immediately
Fixed melee attack swings not playing
Reduced torch brightness
Warn when a packet can't be sent (debugging)
Fixed packets sometimes being dropped (dissapearing wall glitch)
Performance recording stuff
server.ip should work again
Metabolism rate hotfix (servers need to restart)
fixed minor bug with the spear idle animation
Generated lootspawn recepies
Connection tweak
Hammer non automatic, reduced delay
Reduced ore cook times
Increased shotgun damage
redid eoka animations so it works like the legacy eoka
added new sounds and special fx for eoka
eoka sounds like some japanese food.
Removed smoothness workaround from water shader (no longer required)
Removed directional light from reflection probe bake
Hydration drops half the rate of calories (probably backwards but we don't have any drinks)
Fixed block.halfheight metal health
Fixed door metal health
Fixed not being able to connect to server after a failed join attempt
Fixed bow breaking when no ammo
Lessened the effects of hunger/thirst - to avoid shock on it being enabled
Updated water to latest version
Server: Create a net_env if none exists (after loading a save)
Added hide boots/pants/poncho/vest
Resized some oversized textures
Fixed EAC error when disconnecting before auth
Fixed radiation overlay
Re-enabled metabolism
Fixed admins not really being set as admins
Added rigged & roughly skinned head2 variant (no blends or lods)
Fixed NRE in FindClosestBone
Changed how positions are networked
Fixed NRE in PositionLerp
Updated native dlls
Fixed missing components on camera (bad merge?)
Allow developers to go third person too
report protocol++
Floor decal fix, making them darker in unity is a quick fix for now.
fixed the animal animations so they don't flicker as much when moving at certain speeds
tweaked animal animations so the foot placement matches better with movement speed.
fixed animalskin script to work with multi materials
Increased arrow speed, made it shitter against buildings (!)
Fixed metal halfheight block being 4 meters offset
Location based damage is back
Bone hit detection is more accurate
Disabled NPC metabolism (because something wasn't working there)
Added bone names to localization
Changing D3D9 fullscreen mode to "exclusive mode" by request
Fixed NRE in OnProjectileAttack
Fixed empty string network write NRE
Fixed NRE in Deployer
Fixed "dropped through" server errors
Shooting metal blocks now makes sparks
Shooting stone blocks now make correct stone block being shot effects
Fix compile error and reapply footstep updates
foundation, floor, roof, walls, stairs - metal tier
Enabled reflection probes on the 3 fastest quality settings (fixes black water)
Try Catch around UnityAnalytics calls - because they're throwing errors for some people
wooden door key can be burnt in fire/furnace
Fixed protection properties not expanding when new damage types added
Beefed up block vs melee protections