30,782 Commits over 3,867 Days - 0.33cph!
Made bow ironsights less ironsighty
Fixed bow arrow fire speed
Fixed viewmodel editor scene
Fixed building block protection properties setting inconsistently
Remade BuildingTest save (because itemids changed - which broke the old one)
Tweaked how long it takes meat to burn
Fixed F2 menu graphics under audio menu
Hangar 1 scale fix and other tweaks.
Tweaked rock scale ranges
Added missing colliders to the arctic field trees
Added property to ignore a certain splat to TerrainSplatSetGenerator
Updated radtown prefab splat modifiers
Fixed generic monuments occasionally spawning partially inside radtowns
Protocol++ (network + save)
Some more broken trees fixed.
Fixed the newly broken trees.
Fixed being able to wear blueprints
Fixed bow reload
Fixed hurt overlay showing while spectating
Fixe metabolism changes not being applied (when eating, using bandage etc)
Fixed infinite human meat
Added warning on creating item with <1 amount
Fixed animator warnings
Adding hide/burlap models, textures, prefabs, etc.
horse animations (idle / walking)
Added noise verification of the 1D value, 1D gradient and 2D gradient overloads
Made noise verification sample at random positions in the valid noise range rather than hardcoded boundaries
Log more specific warning in safe mode
Fixed RockMaterial error in test level
Log exception message as warning if noise cannot connect to native backend
Manually backported changesets 5737 and 5740 to main
Moving stuff out of resources
Made ambienceManager stuff use references instead of strings
Protocol++ (network + save)
Undoing earlier texture change, since the crafty fix works
Protection properties work properly again
Fixed some warnings
Resizing some textures to see if that solves our compile issues
fixed reload times on smg and ar
balanced a few melee weapon gather rates
harvesting corpses should work properly now
revolver attack shake toned down
tone down the muzzle flashes on the ak47/thompson so it's not so blinding.
tone down the revolver attack animation;
Fixed SceneToPrefab not removing itself after overriding the prefab
tweaked teh revolver fire animation so it doesnt kick as much while aiming
fixed revolver dryfire anim
added a blend to the dryfire animation so it doesn't snap noticably
added a 'dryfire' trigger to the firearms
Made ScenesToPrefabs check both the timestamp from editor preferences and the prefab file modify timestamp
Made SceneToPrefab prefab replacement a bit less hacky
env.time will change the time on the server
dryfire no longer interrupts attack animation last played
option for weapons not to aim while cycling (shotgun/bolt)
better timing for reloads on a few weapons
better sound for revolver
Merging reloading into main
network protocol++
Undoing change 5672 by paroxum, which changed the GUID in a bunch of meta files
fixed some missing references (causing invisible viewmodels)
fixed weird spear animations
Fix for player corpse not being harvestable
balance for animal corpse contents
Updated Satellite dish LODs to be inside FBXs, updated prefab scene
Merge into main, less viewmodel bob and more balanced gathering/tool damage (totally changed how this works internally)
Fixed build postprocessing error by doing random motions in the project panel http://i.imgur.com/lz7hOlC.gif
Shutting up NFAA error; made it SM 3.0 only