branchrust_reboot/maincancel

30,782 Commits over 3,867 Days - 0.33cph!

10 Years Ago
Made bow ironsights less ironsighty Fixed bow arrow fire speed Fixed viewmodel editor scene
10 Years Ago
Fixed building block protection properties setting inconsistently Remade BuildingTest save (because itemids changed - which broke the old one)
10 Years Ago
Tweaked how long it takes meat to burn
10 Years Ago
Fixed F2 menu graphics under audio menu
10 Years Ago
Metal warehouse checkin.
10 Years Ago
Hangar 1 scale fix and other tweaks.
10 Years Ago
Tweaked rock scale ranges
10 Years Ago
Added missing colliders to the arctic field trees
10 Years Ago
Added property to ignore a certain splat to TerrainSplatSetGenerator Updated radtown prefab splat modifiers Fixed generic monuments occasionally spawning partially inside radtowns Protocol++ (network + save)
10 Years Ago
Some more broken trees fixed.
10 Years Ago
Fixed the newly broken trees.
10 Years Ago
some more horse anims
10 Years Ago
Fixed being able to wear blueprints Fixed bow reload Fixed hurt overlay showing while spectating Fixe metabolism changes not being applied (when eating, using bandage etc) Fixed infinite human meat Added warning on creating item with <1 amount Fixed animator warnings
10 Years Ago
extra admin abilities
10 Years Ago
Adding hide/burlap models, textures, prefabs, etc.
10 Years Ago
horse animations (idle / walking)
10 Years Ago
Added noise verification of the 1D value, 1D gradient and 2D gradient overloads Made noise verification sample at random positions in the valid noise range rather than hardcoded boundaries Log more specific warning in safe mode
10 Years Ago
Fixed RockMaterial error in test level
10 Years Ago
Shader fixes for RC2
10 Years Ago
Log exception message as warning if noise cannot connect to native backend
10 Years Ago
Manually backported changesets 5737 and 5740 to main
10 Years Ago
Moving stuff out of resources Made ambienceManager stuff use references instead of strings
10 Years Ago
More content splitting
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Undoing earlier texture change, since the crafty fix works
10 Years Ago
Protection properties work properly again Fixed some warnings
10 Years Ago
Merge from procgen5
10 Years Ago
being crafty
10 Years Ago
Resizing some textures to see if that solves our compile issues
10 Years Ago
fixed reload times on smg and ar balanced a few melee weapon gather rates
10 Years Ago
harvesting corpses should work properly now revolver attack shake toned down
10 Years Ago
tone down the muzzle flashes on the ak47/thompson so it's not so blinding. tone down the revolver attack animation;
10 Years Ago
Fixed SceneToPrefab not removing itself after overriding the prefab
10 Years Ago
tweaked teh revolver fire animation so it doesnt kick as much while aiming fixed revolver dryfire anim
10 Years Ago
added a blend to the dryfire animation so it doesn't snap noticably
10 Years Ago
added a 'dryfire' trigger to the firearms
10 Years Ago
Made ScenesToPrefabs check both the timestamp from editor preferences and the prefab file modify timestamp Made SceneToPrefab prefab replacement a bit less hacky
10 Years Ago
env.time will change the time on the server
10 Years Ago
dryfire no longer interrupts attack animation last played option for weapons not to aim while cycling (shotgun/bolt) better timing for reloads on a few weapons better sound for revolver
10 Years Ago
scene 2 prefab all
10 Years Ago
Merging reloading into main network protocol++
10 Years Ago
Undoing change 5672 by paroxum, which changed the GUID in a bunch of meta files
10 Years Ago
fixed some missing references (causing invisible viewmodels)
10 Years Ago
fixed weird spear animations
10 Years Ago
Fix for player corpse not being harvestable balance for animal corpse contents
10 Years Ago
protocol++
10 Years Ago
Updated Satellite dish LODs to be inside FBXs, updated prefab scene
10 Years Ago
Merge into main, less viewmodel bob and more balanced gathering/tool damage (totally changed how this works internally)
10 Years Ago
Fixed build postprocessing error by doing random motions in the project panel http://i.imgur.com/lz7hOlC.gif
10 Years Ago
Shutting up NFAA error; made it SM 3.0 only