30,782 Commits over 3,867 Days - 0.33cph!
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Fixing server shutdown NRE
Handle CONNECTION_ATTEMPT_FAILED
Undoing footstep commits (they broke the compile)
Consolidate some footstep stuff that doesn't need to be in two separate classes
Extend footstep raycast range so footsteps trigger more reliably when running downhill
Ensure two footstep sounds won't trigger simultaneously from overlapping animation events
added new horse anims ( gallop / sleeping ); Tweaked a bunch of other anims for the horse
Fix owl & gull ambient stings
Actually remove old footstep sounds for real this time?
Fix missing ambience manager prefab in proc map
merge from main/footsteps
lose some extra velocity on ricochet
Tweaked builder to delete hashtool better
more updates to vm stone hatchet anims & controller
Making sure builder is up to date
Removed Lidgren
Removed Facepunch.dll (all inside instead)
Switched networking to use Raknet
Remnant container files - Includes new monument prefab
Sleeping bags can be destroyed
Save+Network Protocol++
Fixed missing references on the northern field tree colliders
some more horse animations (attack / flinch ); tweaked walk anims
Can build on roads/caves again
Missing meta files
Fixed NRE when redirect is empty in AIRedirect
I forgot the warehouse prefab scene =/
Made satellite dish metal grate material cutout
Updated blends on vm hatchet controller
Updated vm hatchet anims & removed left hand visible when running
Can drag server list up and down
Increased mouse wheel sensitivity on server list, console, chat
vis.attack only works if admin
cleaned up phrase generation
Added speaker options to F2 menu
Sleeping bag list can be scrolled
Added global fog image effect (now in addition to aerial perspective)
Restricted thirdperson to admins/devs
Forbid building directly on roads
Fixed metal floor missing protection properties