34,491 Commits over 4,232 Days - 0.34cph!
    
    
    
        
        
            
            
            
                
                Mace, Longsword & Salvaged cleaver are now throwable
 
                
                
                
                
                
             
         
        
            
            
            
                
                longsword world prefab update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Semi_auto_rifle - materials and texture plus fbx 
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Roof exploit fix
Stability diminishing returns
Various building block placement quality of life improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed layer index warnings
Warmup construction parts placed directly in the map in editor (for debugging)
Dither UI protection background to avoid banding
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled lazy aim
Viewmodel responsiveness tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prefab prepare
Updated phrases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow attaching roofs to the bottom of other roofs again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Distance crossfading bugfix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added unity glcore support (now standard in osx); updated shaders and RustNative binaries
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated to standard brdf spec/refl changes in unity 5.3.1p1; touched relevant shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                adding jerry can LODs + prefab, textures and materials.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed overly bright foam; raised foam texture's default anisotropic level
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled foam underwater (camera depth based, won't match surface)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from procgen11.1
Network++
Save++
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Trainyard - fixed missing pipe collisions and deadfall
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sleeping bag exploit fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed broken speedtree normals on glcore ?_?; touched all rust/standard shaders just in case
 
                
                
                
                
                
             
         
        
            
            
            
                
                Boilerplate for auto muting/kicking chat spammers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hid some harmless warnings "Trying to add (Layout Rebuilder for)"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Error text vertex overflow (UnityUI sux)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can melee attack + build while swimming
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added OpenGLCore to Windows build settings (for asset bundles on the build server)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed rust/terrain blend shader to preserve albedo detail in all quality levels; tweaked lower levels
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing legacy water shaders, see if that works
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed speedtree facing leaf inverted lighting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for occasional floaty decor objects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't spawn grass on the cliffside topology
 
                
                
                
                
                
             
         
        
            
            
            
                
                Steamworks - new branch layout
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rain forces more fog and clouds
Rain tends to be more intense when it happens
Atmosphere fog reduces view distance more intensely
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed Xmas event from default event schedule
Reorganized event schedule (now prefab based)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't remove global entities (trees, etc) from the send queue when clearing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for roadside decor sometimes spawning too close to each other
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed rogue beep sound in the menu options
Removed in-game store (opens link to Steam Item Store)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Packed smooth/blurred slope information (steepness) into coarse Terrain_Height; tweaked/fixed ocean foam (#404)
Added single channel options to custom\blur shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bear meat cooks to bear meat (not wolf meat)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added "wake up from sleep" animation
Added animation for when the player gets up from wounded while lying on his stomache
Re-rigged the semi_auto rifle to include Tom's new model / materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                blend out of the wakeup animation as soon as the player starts to move
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bug report help not showing on new branch name
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed viewmodel scene button errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Got rid of server hierarchy group (messes up some DontDestroyOnLoad stuff)