branchrust_reboot/maincancel

30,774 Commits over 3,867 Days - 0.33cph!

10 Years Ago
Tweaking event schedule to make sure we don't have multiple running
10 Years Ago
Updated water to latest version Fixed water reflections being darker than intended Scaled up water plane to always reach to the far clip plane
10 Years Ago
sleeping / wakeup animations for the bear / boar / chicken
10 Years Ago
Missing files
10 Years Ago
Salvaged hammer sounds
10 Years Ago
Switched console to UnityUI Fixed block health network order weirdness Throw error if SkinnedMeshCollider has no SkinnedMeshRenderer
10 Years Ago
Locks now have deployment guides Fixed hammer highlight not drawing walls properly
10 Years Ago
Bunch of missing meta files Fixed crosshair missing sprite
10 Years Ago
Can we stop overriding parameters of cross-scene prefabs per-scene unless it's actually required? :X
10 Years Ago
Updated Unity Standard Assets (now SampleAssets) to b14
10 Years Ago
Genericizing deployment guides Fixed boner in SendEntityUpdate
10 Years Ago
Tweaked sky parameters to violate physical correctness a bit less
10 Years Ago
Don't try to run unconnected player's network queue More profiling stuff
10 Years Ago
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10 Years Ago
Made forests have way more grass Protocol++
10 Years Ago
Fixed water refracting objects that are in front of the water
10 Years Ago
Converted lock deployment method to new weapon system (can deploy using primary fire again) Fixed stringpool collision error with RPCs Protocol++
10 Years Ago
Fixed tooltip not updating when the options changed Fixed tooltip getting stuck on screen
10 Years Ago
Moved camera blur effects to a sub-camera
10 Years Ago
Fixed active belt icon being 'sticky' Updated phrases
10 Years Ago
Added server.save Calling quit on the server does a final save Fixed sleeping bag respawn sometimes not offerered when it should be Console death message show if killed by hunger etc Fixed backing out of cupboard area exploit
10 Years Ago
Fixed bullet hit effects sometimes not being where you'd think they'd be Removed/Fixed dedicated server Item.SetParent warning
10 Years Ago
Tweaked physics timings Added client.lerp var for debug Tweaked how Lerp works (now smoother) Fixed shiny textures Fixed broken/missing sand texture in TestLevel
10 Years Ago
checking in the unarmed view model prefab.
10 Years Ago
The animals now use mecanim blend tree to synchronize their playback rate to their movement speed.
10 Years Ago
10 Years Ago
Final part.
10 Years Ago
Part 2.
10 Years Ago
Testlevel fix, part 1.
10 Years Ago
Missing files.
10 Years Ago
Slight post tweaks and texture rearrangement.
10 Years Ago
Backup commit.
10 Years Ago
Not this file.
10 Years Ago
Texture backups commit.
10 Years Ago
added 1st person shoving animation/ running/ punching animations.. Can now relive my highschool experience.
10 Years Ago
Temporarily disabling MatchPlaybackSpeedToMovement because it's spitting out errors and I'm not sure it's the proper way to do it
10 Years Ago
Attempt to fix MissingMethodException in AnimalAnimation.cs (cc gooseman)
10 Years Ago
Toned down head swing/bounce effects on melee weapons
10 Years Ago
tweaked the 1st person punching animations added 1st person anims for picking up / dropping items added 1st person anims for walking / running
10 Years Ago
Missing files. Durr
10 Years Ago
Salvaged axe sounds
10 Years Ago
Rock tints for snow, sand and moss zones.
10 Years Ago
tweaked some animation speeds for the animals
10 Years Ago
Made that one sad little temp snow tree not be gigantic.
10 Years Ago
Sky & biome setting tweaks.
10 Years Ago
Fixed the entire networking system "pissing the bed" when switching weapons Fixed skinnedmesh collision detection sometimes "fucking up" Fixed CameraMan rotation being "shit"
10 Years Ago
Swizzled atlas texture channel packing to improve compression quality for normal as well as height/blend mask Updated terrain shaders to reflect the swizzling
zon
10 Years Ago
Added chickens to test level.
10 Years Ago
Added a specific shader test scene terrain material.
10 Years Ago
Renamed "occlusion" maps to "specularity"; occlusion can be embedded in specularity map now; modified atlas gen and normal gen to reflect the change