34,498 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Building entities have higher destruction priority than other entities during deferred destruction
 
                
                
                
                
                
             
         
        
            
            
            
                
                Building block skin pooling is also load balanced
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                can pick up sleeping bags and re place them
phrases
 
                
                
                
                
                
             
         
        
            
            
            
                
                bed pickup disabled/NRE Fixed
protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed server duplicate key exception
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked the skinning on the viewmodel arms so they look more natural when the wrist twists
tweaked the lr300 reload animations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▊▊▅▅▇█▆▍▊▊ ▍▌▍█▅, ▋▅▊▌▊ ▊▆▆▉▊▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                Entity destruction priority fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from cs
16176 damage control branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only initialize door animators if required when leaving the pool
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed onInventoryChanged event being called for every player
Replaced BasePlayer.LocalPlayer with LocalPlayer.Entity
Replaced GlobalMessages.onInventoryChanged.Call with LocalPlayer.OnInventoryChanged
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from player_pooling (disabled by default)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed onInventoryChanged event being called every time a shot is fired
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clear LOD group when clearing player mesh (should fix duplicate LOD group warning with player pooling enabled)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ItemIcon NRE fix (for real)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled entity and player pooling by default on 64bit systems
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled entity pooling on furnaces + campfires for now (VFX stuck)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Eliminated hasEntityMenu computation from ClientInit (slow)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only wooden boxes and large wooden boxes are pooled, not all entities that inherit from StorageContainer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed distorted water reflections in rivers (RUST-1248)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled pool.players by default again (more testing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                RUST-1250: Sound pooling fixes (hopefully.. can't reproduce in editor yet) 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set sound modulator value to 1 when fetching new modulators from the pool
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed player twitching into sleep anim when he jumps in / out of the water
tweaked the materials for all of the weapon addons and the m249  (they look more metallic now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                beds are actually pickupable again
 
                
                
                
                
                
             
         
        
            
            
            
                
                lr300 spawn tables
lr300 balance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Collectable pickup sunds for mushrooms, stones, and stumps
Research table sounds
More sound tweaks & polish
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                NRE - ViewmodelAttachment.OnDisable (weapon with attachments into research table) RUST-1244 fixed
lr300 iron sights made accurate
 
                
                
                
                
                
             
         
        
            
            
            
                
                RUST-1146 - Fixed invisible helicopter gibs if destroyed outside of network range
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refresh skinned mesh renderer bone cache when mesh changes (because of gender or race)
 
                
                
                
                
                
             
         
        
            
            
            
                
                player preview state anims
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                MeshReplacement and SkinSet also update the renderer root bone
 
                
                
                
                
                
             
         
        
            
            
            
                
                flashlight emission point brightness increased
flashlight dust beam brightness reduced
 
                
                
                
                
                
             
         
        
            
            
            
                
                made the LR300 sit in the players hand better in 3rd person
fixed the IK positioning of the LR300
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed armored door hatch animation sometimes playing (fuck you Mecanim)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Properly reset entity skin when it's changing back to the default skin (happens on pooled wooden boxes)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better frame rate independence for fully automatic weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Keep displayed and reported performance data separately
Update FPS counter in menus as well (only exclude menu FPS from reported stats)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed fucked up variable name in FlameThrower.cs
 
                
                
                
                
                
             
         
        
            
            
            
                
                RUST-1255 Fix attempt ladder hatch