34,492 Commits over 4,232 Days - 0.34cph!
    
    
    
        
        
            
            
            
                
                Fixed occlusion on standard lighting overrides; now handled by lighting func
Fixed rust/std shader inspector layer open/close states in multi-materials
Added fuzz layer to rust/std-hair + increased exponent range + using per-pixel normal for aniso vector calc
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added bone armor suit
disabled other bone armor types
added cactus flesh item
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Improved bone armor textures
Correct over/under for bone armor/mask
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from prerelease, hold on to your GPUs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Evac pipes in canyon now cull
MT roll up doors now cull
fixed some facility rooms in MT not culling
big numbers decals on walls and doors in MT now cull
fixed a not culling wall block and industrial prop in trainyard
bottom powerplant chimney pillars do not cull (no more floating chimneys)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added two more projectile rejection cases to combat log
Hit area in combat log is lower case
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Lighthouse monument visual update/polish
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted muzzleboost firing rate scalar to compensate for the full auto repeat delay fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed swimming being a pain in the ass in the military tunnels
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fix for RUST-984 - Roof prefabs not casting shadows from the sides
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ore spawners in the military tunnel monument
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lr300 gunshot tweaks round 2
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                adjusted the left elbow position on viewmodel for a bunch of weapons ( SMG / ak47 / flamethrower / etc... )
 
                
                
                
                
                
             
         
        
            
            
            
                
                muzzle flash smoke hidden when aiming
weapon fov's adjusted to look more natural
aiming down the sight lowers near clip plane (less viewmodel clipping)
 
                
                
                
                
                
             
         
        
            
            
            
                
                tone down the exagerated movement of viewmodel animations to make the guns look more solid. ( ak47 / smg / thompson / semi-auto rifle )
 
                
                
                
                
                
             
         
        
            
            
            
                
                candlehats and minerhats use half as much fuel
 
                
                
                
                
                
             
         
        
            
            
            
                
                replaced howizer muzzle flashes with more realistic smaller less bright versions
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                reduced diminishing xp for finding loot and gathering
 
                
                
                
                
                
             
         
        
            
            
            
                
                tracers are visible in first person again
updated to unity 5.4.1
protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                reduced horizontal recoil of semi auto rifle
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed NRE's for some projectiles
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                lowered initial distance of rifles
less HDR on first person tracer
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed the silencer on the semi-auto rifle looking like a "limp dick"
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed local tracers showing up for one frame on close objects
fixed muzzle flashes sometimes not casting real light
fixed weird glow on other peoples heads when shooting
 
                
                
                
                
                
             
         
        
            
            
            
                
                projectile optimizations (improves fps with lots of gunfire)
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked the ironsights on the bolt rifle
fixed alignment on the ak47 iron sight
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed players sometimes appearing with wrong name, gender or skin tone (RUST-981)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reset entity position lerp curve when lerping is disabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added stabilityqueue and surroundingsqueue convars (time building stability + surroundings are allowed to take)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reset lerp smoothing whenever entity lerping is snapped to the end point
Initialize lerp start position whenever entity lerping is started
 
                
                
                
                
                
             
         
        
            
            
            
                
                Retired ItemIdentity (no longer used, removes a bunch of overhead)
Fixed various issues with player model pooling (still disabled by default)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some climate blending OnGUI hack failing to compile when setting editor to server-only
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled player mesh pooling by default on 64bit systems
 
                
                
                
                
                
             
         
        
            
            
            
                
                Experiment: Alternative to BroadcastMessage.OnParentDestroying
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimized SkinnedMultiMesh LODGroup stripping