branchrust_reboot/maincancel

30,758 Commits over 3,867 Days - 0.33cph!

10 Years Ago
Added torch viewmodel anim exports (ignite / attack / combo / extinguish)
10 Years Ago
Fixed bolt action attack sound being incredibly loud
10 Years Ago
Fixed awesome server crash when dropping an item on itself
10 Years Ago
This should fix EAC kicking family borrowed accounts
10 Years Ago
Protocol++
10 Years Ago
Fixed holdtype not being networked properly Fixed stringpool error if string is null Fixed attached effects position weirdness Fixed networked effects normal being wrong Removed debug: LOADED PLAYER STATE LOL Fixed bolt rifle shoot smoke velcocity craziness
10 Years Ago
Fixed possible NRE in AI code
10 Years Ago
Added resource layer to collision_setup masks
10 Years Ago
Swap item positions by dropping on other items
10 Years Ago
Clear holdtype if sleeping
10 Years Ago
When sending effects attached to an entity, use the entity's network group
10 Years Ago
Tweaked bush spawns and billboard lighting
10 Years Ago
Extended TerrainMath by world space getters Refactored TerrainMath and TerrainMeta Optimized initial resource spawn performance
10 Years Ago
More randomization on impact effects. Larger impact plumes, for greater long distance visibility. Aurora shader changed; Now bi-colored, and slightly more dynamic. Minor TOD tweaks.
10 Years Ago
Added all layers to spawn handler placement check mask
10 Years Ago
Tweaked rock spawns
10 Years Ago
Fixed GameManager ignoring adjusted per-prefab probabilities in some overloads
10 Years Ago
Made Andre all fuzzy and it took ages.
10 Years Ago
Fixed bug in DecorPatch that caused clusters to spawn outside the patch bounds Made a few things to prefabs that were per-scene objects up until now Tried more rock spawn experiments
10 Years Ago
Removed NetworkSleep from rock prefabs (they're not entities)
10 Years Ago
LODs for boar/wolf/stag; run animation for boar
10 Years Ago
Tweaked some highpass ground textures for stronger blacks.
10 Years Ago
Dialed back bush count a little (I think I went a little overboard there)
10 Years Ago
Made rocks spawn dynamically around player (reduced loading time and memory usage, triggers some PhysX refreshes though)
10 Years Ago
Added an insane amount of rocks Added placement check layer mask to the resource spawner
10 Years Ago
Added resource layer, put all resources on that layer and added it to the wolf obstacle mask
10 Years Ago
Fixed copy & paste fail
10 Years Ago
Added TransformUtil overloads that take a LayerMask
10 Years Ago
Removed world layer from water reflection, it'll kill us with the new amount of rocks
10 Years Ago
Added input.sensitivity (mouse sensitivty) Added input.flipy (flip y axis)
10 Years Ago
protocol++
10 Years Ago
Fixed effects breaking if destroyed first entity spawned Hit effects now use material type hit Melee attacks use bullet impact effects (temporary) Fixed effects sometimes being parented to something random Pool all Physics material names on server startup
10 Years Ago
Reorganized some texture locations
10 Years Ago
Fixed impact FX orientation
10 Years Ago
Updated the menu scene a bit
10 Years Ago
Fixed Bill killing himself
10 Years Ago
Fixed NRE in UpdateNetworkGroup
10 Years Ago
Added SceneToPrefab system (see readme for details)
10 Years Ago
Moved all of the new world prefabs to the world layer
10 Years Ago
Added collider.GetMaterialAt( pos ) Stop the boar model importing its materials
10 Years Ago
Fixed particle effects possibly being recycled too soon Update entity's network group immediately if parent changed Player ragdolls are now made of flesh Added ImpactParticles dev scene (for Petur) Moved Petur's impact particles to Resources/Prefabs/fx/impacts/
10 Years Ago
Updated rock prefabs (still needs work) Added min/max rotation and offset to decor spawn system
10 Years Ago
Added SeedRandom.Value (returns 0-1)
10 Years Ago
Moved test rock group to its own folder, it'll need more advanced handling
10 Years Ago
4x bullet impact effects on 3 material types. Previews added to TestLevel.
10 Years Ago
Forest ground texture no longer gives me eye cancer.
10 Years Ago
Boar animations ( eat grass / walking )
10 Years Ago
changed all of the bear animations to "Generic" instead of "Legacy", so the new bear entity will use mecanim state machine; Added LOD versions of bear
10 Years Ago
Added prefabs for all the forests
10 Years Ago
Added rock_group_01 prefab