34,490 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Toptier door hatches wont cull (for now)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                vending machine now shows condition for item being sold
vending machine obeys preventBuilding bounds
vending machine destroys when ground is removed
max transactions/sell order amount for conditioned items limited to 1
 
                
                
                
                
                
             
         
        
            
            
            
                
                vending machine accepts up to 9999 currency stack size
fixed exploits
 
                
                
                
                
                
             
         
        
            
            
            
                
                vend machine health displays when below 95% (was 70%) CC : reddit
 
                
                
                
                
                
             
         
        
            
            
            
                
                vending machine with full inv drops currency items out the back
fixed being unable to place vending machine inside metal doorways
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed being unable to upgrade floors under vending machine when placed in doorway cc rustafied
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed server side player eyes position when duked (I think?)
 
                
                
                
                
                
             
         
        
            
            
            
                
                flame turret no longer turns on for one frame when hit with melee and out of fuel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed difficulty picking up items when near objects (RUST-1518)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled culling by default due to last minute issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed potential NRE in ArticulatedOccludee
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player culling is off by default, not saved, renamed to "culling.toggle" to wipe from config
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                LOD adjustments for Target computer 
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                LOD adjustments for Metal Fragments
 
                
                
                
                
                
             
         
        
            
            
            
                
                LOD adjustments for animal fat
 
                
                
                
                
                
             
         
        
            
            
            
                
                LOD adjustments for large generic can
 
                
                
                
                
                
             
         
        
            
            
            
                
                LOD adjustments for the washing machine
 
                
                
                
                
                
             
         
        
            
            
            
                
                LOD adjustments for broken wheel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Door hatches use batching
Door hatch movement script is client only
Door hatch movement script no longer uses InvokeRepeating
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some graphics effects not actually toggling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added back potato mode for terrain and objects; only active when shader level equals 100
Deprecated _NORMALMAP keyword; not used
Removed a few keywords in terrain related shaders
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Stone pickaxe optimisation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ceiling light prefab fixes (RUST-1523)
 
                
                
                
                
                
             
         
        
            
            
            
                
                CraggyIsland cave updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Explosives do all LOS checks before destroying any entities (RUST-1546)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▄▊ █▇▉█▅█ ▉▅█▇▉▍▆▇ ▅▍▍▅▅▇▆▄ ▍▌▄▉▆, ▇▉▊ ▄▉▆█ ▍▅▉▄ ▌▊▋▋▊▋ █▅
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                q no longer closes vending machine admin panel
added small light to vm screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▋█▆▄▋▊ █▆█▄█▊▋ ▆▅▍▋▊ ▇▌▍▉ (▉▍██▇█▆▌▍▄ ▆▋▍▊)
▇▌█▅▌▄▊ █▍▄▄▍▅ ▉▋▌▅▊ ▍▅▍▆▊▇▆ ▍▄▊▄ █▇▄ ▆█▉▍▆; ▅▍▍▍▅-▍██▇ ▇▋▄ ▅▌▊
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                properly detect player infront/behind of Vending Machine RUST-1553
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-instated wall.frame.shopfront.metal prefabs - Drawer item exchange shopfront
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                can rotate empty vending machines
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed local player not skipped in vis testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                vending machine sounds are serverside (everyone can hear)
vending machine has busy panel while vending
can only access vending machine inventory from rear
cannot lock vending machines (can't be used as safe)
protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                added automatic door closer
vending machine requires construction layer under it
phrases
protocol++
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                VM screen cycles available items (super laggy/unoptimized wip)
thrown weapons/tools jam door closer
 
                
                
                
                
                
             
         
        
            
            
            
                
                m92 worldmodel anim tweaks
m92 worldmodel shell ejection improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                new 3rd person flamethrower animations
added reload animation for flamethrower worldmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                added new 3rd person player crossbow animations
rigged up worldmodel crossbow to play reload animations