branchrust_reboot/maincancel

31,406 Commits over 3,959 Days - 0.33cph!

11 Years Ago
Made water always render before any other transparent objects since sorting doesn't work with it
11 Years Ago
Changed how SpawnFilter deals with carved terrain
11 Years Ago
Made all scripts that want to access TOD_Sky use TOD_Sky.Instance
11 Years Ago
Time of Day update to 2.1.1 prerelease 5
11 Years Ago
Removed debug output
11 Years Ago
Updated :CoherentLabs from 1.8.4 to 2.3.0
11 Years Ago
Test level scene update
11 Years Ago
Extended WaterColorUpdate to set the reflection clear color to the current fog color
11 Years Ago
jog / sprint animations for the player holding pickaxe; deploy/holster/attack animations done as well; tweaked the sprint animations
11 Years Ago
Updated all scripts to Unity 5
11 Years Ago
Print position when deleting entity because of invalid position
11 Years Ago
Can now build walls on walls
11 Years Ago
Blueprints can be non-craftable Blueprints can define an item amount to create
11 Years Ago
Clothing slots enforced properly (can't wear two jackets etc) Non clothing items can't be put in clothing slots
11 Years Ago
Fixed unity5 compatibility issues in amplify color and motion
11 Years Ago
Adding culling/LODing to floor/foundation/wall
11 Years Ago
Animal collision perf fix
11 Years Ago
Show server name in branding
11 Years Ago
Scene updates
11 Years Ago
Updated water to Unity 5
11 Years Ago
These files shouldn't have ever been committed
11 Years Ago
Fixed players not animating in @unity3d 4.5.3 http://goo.gl/Zjbybw
11 Years Ago
Tweaked UpdateCollisionBounds for performance
11 Years Ago
Changed blends on player controller anims
11 Years Ago
Added anim events to flinch anims
11 Years Ago
Updated image effects to Unity 5
11 Years Ago
Fixed level spawning UID's getting re-used (causing things to spawn as trees and shit)
11 Years Ago
Added rigidbody to player collision (fixes huge amounts of lag clientside)
11 Years Ago
crouchwalk/jogging animations for the player holding a pickaxe
11 Years Ago
added flinching to the player mecanim; fixed the empty space between the player leg and burlap shoes/ tweaked the attack animations for some weapons.
11 Years Ago
added flinching to the player animation system
11 Years Ago
Updated some scene files to make sure the latest prefab changes were applied correctly
11 Years Ago
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11 Years Ago
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11 Years Ago
Time of Day update to 2.1.1 prerelease 4
11 Years Ago
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11 Years Ago
PVT on server fix proper
11 Years Ago
Don't initialize PVT on dedicated server (!)
11 Years Ago
Disabling dynamic batching (fixes floating trees)
11 Years Ago
Added ammo_pistol, pistol_revolver
11 Years Ago
updated player revolver anims
11 Years Ago
Restricted what can be built ontop of a frame Fixed being able to walk up stairs frame
11 Years Ago
Protocol++
11 Years Ago
Added lean, ironsights, lower to eoka/waterpipe