34,502 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Fixed foliage transparency with temporal anti-aliasing
 
                
                
                
                
                
             
         
        
            
            
            
                
                crossbow world model uv fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Air duct import settings fix
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Reducing mesh compression on all weapon world models set to high
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better coroutine profiling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stripping unused / commented out scripts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ServerMgr indentation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked connect coroutine handling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged decor_deployables branch to main
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Reverted UI.Options.Keybind.prefab submission
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Replaced all StartCoroutine(string) calls with StartCoroutine(IEnumerator) calls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added profiler samples to workshop skin loading
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed memory leak when workshop skin texture file cannot be found
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed revolver showing muzzlebrake all the time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added "itemskins" convar to toggle workshop item skins
 
                
                
                
                
                
             
         
        
            
            
            
                
                More profiler workshop skin profiler samples
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rust.Workshop plugin has profiler enabled in debug build
 
                
                
                
                
                
             
         
        
            
            
            
                
                balance/functionality of Locker
Fish provides animal fat
shopfront no longer blocks wall placement on triangle foundations
protocol++
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Entity creation is grouped by entity name in profiler
Removed some needlessly deep nested profiler samples
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled MaterialColorLerp (memory, performance)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added TimeWarning.BeginSample / EndSample (for coroutine profiling inside plugins)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket launcher world model uv fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced stuttering and GC from workshop skin loading (this needs rethinking)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Experiment: More granular network cells (64 meters per cell instead of 126.5)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from vertex_count_simplification
 
                
                
                
                
                
             
         
        
            
            
            
                
                Plant skin instantiates are load balanced
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged demo recording into main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Rebuilt plugins just in case
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Presumably fixed workshop skin load issue on Windows
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed plant skins not recycling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Client side plant entities pool
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed a bug with the muzzleflash being offset improperly 
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                fixed sounds playing out of synch on the sawn-off shotgun viewmodel reload
 
                
                
                
                
                
             
         
        
            
            
            
                
                lowered cost of flame turret
fixed lock position on locker
 
                
                
                
                
                
             
         
        
            
            
            
                
                out of stock vending machines show up as red on the map
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Rugs, Chairs, Tables can only be picked up with TC access + hammer equipped
chair cost reduced
table cost reduced