30,750 Commits over 3,867 Days - 0.33cph!
Added player preview to inventory menu
Stripped out old inventory menu parts
Updated CoherentUI - 1.8.3.2 -> 1.8.4.0
Better html zoom handling
Inventories send capacity info to html
Disable slots outside of capacity in loot menu
Moved out of game test functions to development.js
Stop looting if too far away
Stop looting if destroyed
Stop looting when window closed
Refactored player inventory - use enums instead of numbers
Fix being able to deploy multiple hammers etc
Fixed server compile error
-tweaked the vertex weighting on the wolf; added a growl animation
Looting window works (kinda)
Menu popup animation
Refactored Menu
Moved crafting window to far left
Fixed dragged items being behind menu
finished the new wolf model
Added belt selection keys to bindings (instead of hard coded to 1234 etc)
HTML inventory menu is functional enough to enable by default
Build a proper release version of the dedicated server
Wearables/Beltbar hooked up to HTML ui
Made items draggable, item slots droppable
Items are now added to array by slot number
glue.js switches the screen to ingame and opens inventory in chrome
Fixed JQueryUI fucking up drag positions with page zoom enabled
Fixed viewmodel animation trigger errors
Fixed player inventory errors
Ignore empty console commands
Split up client network cycle, to aid debugging
Don't allow connect multiple times
Added server.secure convar
Fixed players being able to die when dead
Removed more debug output
Making the server less verbose
EAC doesn't seem to like the 64bit windows build. Build a 32bit version for now.
Fixed HTML menu for real this time
Reduced calorie healing so you're not immortal
Fixed HTML rendering being laggy
Fixed quit not working
Fixed ui starting on ingame screen
Moved HTML localization to service
HTML Inventory now updated from game
Added inventory.old convar - defaults to true
Added HTML inventory icons
HTML UI now scales with screen height
Removed guiWindow directive (handled by engine)
Fixed HTML inventory menu showing up in game
Fixed inventory not getting updated when receiving stacked resources
Fixed player voice error on disconnect
Fixed error logger sending out of memory errors multiple times
Added crafting queue to the HUD. Tweaked window display structure.
Compile to experimental folder for cleanliness
Remove unused test scene
Add missing meta files
Update css map
Optimized billboard shader
Further updates for the crafting window.
Added first draft of a custom tree billboard shader
Moved cginc files to their own folder so that they can be used by shaders in any subfolder
tweaked some of the animations for the bone knife and waterpipe shotgun.
-finished the rocket launcher animations
Started on crafting panel html/css. Added some placeholder icons. Added generic item directive and template.
HTML UI can now steal keyboard input
Console Commands can now have no arguments
Console Commands throw warning on incompatible function bind
Added HTML UI chat, removed old chat
Console window swallows keys properly
Show cursor when console window visible
Chat history
Fixed triple headed bear in menu
Fixed belt activating when typing in chat
Fixed server browser error when listing servers with no tags
HTML menu scene didn't save
Started moving stuff around so it'd work after assembly reloads but we still get crash when in game
Fixed awesome server memory leak
Fixed invalid blueprints getting through, causing havok
Fixed protocol version not being set properly
Resists and weight bar added