30,750 Commits over 3,867 Days - 0.33cph!
some animations for the rocket launcher.
Fixed torch prefab Amplify Motion Object script reference
Stopped player window rendering
-Added guiWindow directive to handle toggling of in-game windows via keyinput
Undone branding stomp, select stomp
Added server filters html. Tweaked menu GUI structure and CSS. Added basic option screen tabs.
Death screen placeholder implemented
Fixed viewmodels staying after death
Fixed menu not showing
Updated protocol properly
Refactored menu HTML shit
Player model now starts asleep properly
Increased protocol
Third person offsets now in a variable (for editor, prefab editing)
Sleeping screen implemented
Framework for death + sleeping ui
Updated branding to better suit new version number format
Disabled select/drag on UI (by default)
Fixed loading progress text wrapping
Show cursor if console is open
Error fixes
Background scene now in a prefab which gets created/destroyed when needed
Error reporting reports current level name
Fixed big white dot overlay
Lets build the osx version with the same case as the old version, so it will launch via steam
Fixed frames not costing anything
Fixed hammer building taking 1 resource item at a time (instead of 25)
Updated items from admin site
Normalized resources
Can repair damaged foundations
Fixed client error when over-building a foundation
Fixed some client errors breaking controls/input
fixed a weird bug with the bone knife animations not playing.
Build debug and release versions of dedicated server
sounds and textures for the new torch particle system
bone knife animations done; added a better particle effect for the torch burn
Asked the dead grass to kindly stop reflecting so much light.
Refactored resource giving. Trees now give 1000 wood.
Quality default to the best
Added high-pass filtered versions of the 6 used splat textures
Adding quick sleeping anim
Ain't nobody puttin materials in ma texture folder
Missing spec on ground textures.
Different building block skins based on damage taken
Added color mapping to singlepass terrain and mesh blend shaders
Moved old terrain textures to backup folder
Added List<>.PickRandom()
Smashing up building blocks now gives you resources
Building Blocks destroyable
Building Blocks get smashed to bits when destroyed
Cut the bit submerged in terrain off when gibbing
BuildingBlocks have different models based on build fraction
Don't send block health to client
Give 100 wood on spawn (for debug)
Tweaked menu background
Fixed menu background shorts being allwhite
Made building block skins modular + incredible
Added health variables to building blocks
Added item contents to building blocks
Updated network protocol id
Turned off material import on some models
Ignore desktop.ini files
Fixed trees being fucked (reverted to last sane state
Fixed player eyes being offset
Fixed being stuck in the air (HTML camera was marked as main)
-- Merged from art test branch
- Third person camera offset
- New menu scene
pdb meta file errored and deleted itself