branchrust_reboot/maincancel

36,252 Commits over 4,383 Days - 0.34cph!

10 Years Ago
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10 Years Ago
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10 Years Ago
Added tint to water caustics
10 Years Ago
Game manager no longer sets the game object name when taking from a pool (performance) Optimized some LOD grid code (for the most part pointless, but slightly faster and better for profiling) Added additional profiling to LOD, pooling and mesh batching code
10 Years Ago
Added refresh_stability debug console command
10 Years Ago
Removed OnEnable hack from EntityFlag_Toggle (no longer slows down entity instantiates) Fixed OnSendNetworkUpdate not being called in SendNetworkUpdateImmediate Fixed OnPostNetworkUpdate not being called immediately when receiving a new entity
10 Years Ago
Prefab pool no longer hashes twice when looking up a prefab (pretty irrelevant since the key is an integer)
10 Years Ago
Eliminated needless string reallocation from GameManager.Instantiate (relevant when streaming in thousands of entities)
10 Years Ago
Updated BuildingTest.sav (now also contains building stability)
10 Years Ago
Optimized BaseEntityChild.Setup
10 Years Ago
Stone gate gibs are no longer the incorrect wood gate ones
10 Years Ago
Network++
10 Years Ago
Fixed viewport resize breaking water when reflections are enabled
10 Years Ago
made a slight tweak to the semi-auto rifle's iron sight alignment
10 Years Ago
Fixed unlit campfires hurting players after server restart
10 Years Ago
Added foliage displacement debug (via terraintexturing)
10 Years Ago
Skip adding the CL entity name prefix if the game object name already contains it
10 Years Ago
Grabbed water vis fixes
10 Years Ago
Saved redundant fetch+sampler in a few water related passes More water displacement on slighly inclined terrain
10 Years Ago
Merge from dangerous_optimizations
10 Years Ago
Fixed box collider of local player being enabled after respawn (forcing player in random directions)
10 Years Ago
Fixed potential NRE in FootstepEffects
9 Years Ago
Netgraph can only be used by admins and developers (RUST-1327)
9 Years Ago
Prefab auto-update
9 Years Ago
Fixed water vis trigger handling non player objects + potential timestamp collision
9 Years Ago
Fixed server compilation
9 Years Ago
Fixed water-related DX9 half screen darkening issues across all gpu models (RUST-1322) Fixed DX9 broken motion blur on AMD R9 (possibly others) Fixed DX9 broken water reflections on AMD R9 (possibly others)
9 Years Ago
flame turret with textures, materials, gibs, col, prefab etc
9 Years Ago
Disabled water vis trigger for update/wipe; not server ready yet
9 Years Ago
Fixed river overlap-related reflection issues (RUST-1330) Tweaked shore alpha fade water material params; touched relevant water shaders
9 Years Ago
double xp, giddy up
9 Years Ago
Merge from save135
9 Years Ago
Autoturret can now only hold 556 ammo instead of any item Erased all traces of the old garbage bone armor phrases/loot/manifest protocol++ merge into main
9 Years Ago
Added collider_capacity and renderer_capacity convars (limit the vertex count of collider and renderer batches)
9 Years Ago
Fixed players appearing with wrong name tag (RUST-1331)
9 Years Ago
Stricter flyhack detection (RUST-1320)
9 Years Ago
Merged lighthouse fixes from dungeon_art_3
9 Years Ago
Added padding to environment volumes to fix tiny gaps when placed by hand
9 Years Ago
Compile fix
9 Years Ago
Fix for RUST-1332 (1)
9 Years Ago
changes to vending machine
9 Years Ago
added gibs to the vending machine
9 Years Ago
Fixed underwater rendering
9 Years Ago
Fixed water overbrightness due to background fog
9 Years Ago
Cherry picking 16743
9 Years Ago
Guitar viewmodel worldmodel + LODS (now drops model instead of burlap sack) folder now setup in line with other items
9 Years Ago
Added more rocks around lighthouse/ network ++
9 Years Ago
Ran scene2prefab to fix missing materials
9 Years Ago
Disabled some new elements of player pooling to fix missing footsteps, weapon world model issues
9 Years Ago
Player model footsteps refresh their player reference when taken from the pool (fixes issue with pool.player_model enabled)