branchrust_reboot/maincancel

31,384 Commits over 3,959 Days - 0.33cph!

11 Years Ago
Player model dev scene tweaks
11 Years Ago
Rock 11 updated
11 Years Ago
Added Y flipped versions of the rocks where it makes sense
11 Years Ago
Blunt/slash/bullet impact effects for wood/metal/concrete. Cleaned up obsolete mats. Modified the spark shader so that it pops more (HDR). Added a bad temporary grass impact effect. Cleaned up the impact clutter from TestLevel.
11 Years Ago
Removed duplicate colliders from rock prefabs Made rock prefabs use the first LOD as collision meshes (testing if this works nicely) Made DecorPatch respect prefab rotation
11 Years Ago
Made billboard min and max light influence configurable via material parameter
11 Years Ago
Missed a normal map change
11 Years Ago
Added a single LOD level for rocks 1-3, 7-12. Updated prefabs with LOD groups. Set correct phys mat on all rocks.
11 Years Ago
death animation for the boar; added a new flinch animation as well
11 Years Ago
Rocks 01 - 03 highlights map replaced with plain AO for now
11 Years Ago
Updated rocks 07 - 12 with closed meshes and rexported maps
11 Years Ago
Adjusted the spawn handler prefab to have about the same values as pre-refactoring
11 Years Ago
Even more refactoring Made SpawnHandler a lot more generic Added biome and forest getters to TerrainMeta Fixed a few minor inconsistencies in TerrainMath
11 Years Ago
Added PlayerModel scene and devtools Reorganised clothes prefabs into 5 slots Tweaked clothes/skin materials
11 Years Ago
re-exported torch view model anims
11 Years Ago
re-exported Torch viewmodel anims
11 Years Ago
More refactoring
11 Years Ago
Refactoring
11 Years Ago
Implemented alex's torch viewmodel animations
11 Years Ago
Torch world model
11 Years Ago
Should see other player's projectiles Fixed shoot effects being destroyed when changing weapons
11 Years Ago
Fixed FindBone not always working
11 Years Ago
Oversized bullethole texture fix.
11 Years Ago
Diagnosing network jumpiness
11 Years Ago
couple of attack animations for the boar; a flinch animation
11 Years Ago
added placeholder torch world model
11 Years Ago
Added torch viewmodel anim exports (ignite / attack / combo / extinguish)
11 Years Ago
Fixed bolt action attack sound being incredibly loud
11 Years Ago
Fixed awesome server crash when dropping an item on itself
11 Years Ago
This should fix EAC kicking family borrowed accounts
11 Years Ago
Protocol++
11 Years Ago
Fixed holdtype not being networked properly Fixed stringpool error if string is null Fixed attached effects position weirdness Fixed networked effects normal being wrong Removed debug: LOADED PLAYER STATE LOL Fixed bolt rifle shoot smoke velcocity craziness
11 Years Ago
Fixed possible NRE in AI code
11 Years Ago
Added resource layer to collision_setup masks
11 Years Ago
Swap item positions by dropping on other items
11 Years Ago
Clear holdtype if sleeping
11 Years Ago
When sending effects attached to an entity, use the entity's network group
11 Years Ago
Tweaked bush spawns and billboard lighting
11 Years Ago
Extended TerrainMath by world space getters Refactored TerrainMath and TerrainMeta Optimized initial resource spawn performance
11 Years Ago
More randomization on impact effects. Larger impact plumes, for greater long distance visibility. Aurora shader changed; Now bi-colored, and slightly more dynamic. Minor TOD tweaks.
11 Years Ago
Added all layers to spawn handler placement check mask
11 Years Ago
Tweaked rock spawns
11 Years Ago
Fixed GameManager ignoring adjusted per-prefab probabilities in some overloads
11 Years Ago
Made Andre all fuzzy and it took ages.
11 Years Ago
Fixed bug in DecorPatch that caused clusters to spawn outside the patch bounds Made a few things to prefabs that were per-scene objects up until now Tried more rock spawn experiments
11 Years Ago
Removed NetworkSleep from rock prefabs (they're not entities)
11 Years Ago
LODs for boar/wolf/stag; run animation for boar
11 Years Ago
Tweaked some highpass ground textures for stronger blacks.
11 Years Ago
Dialed back bush count a little (I think I went a little overboard there)
11 Years Ago
Made rocks spawn dynamically around player (reduced loading time and memory usage, triggers some PhysX refreshes though)