branchrust_reboot/maincancel

34,819 Commits over 4,505 Days - 0.32cph!

10 Years Ago
fix for ft shutting off every 5 seconds for one frame
10 Years Ago
Fixed warnings, manifest, phrases
10 Years Ago
Disabled full stack trace (seems to be crashing the editor)
10 Years Ago
Fixed sampler2D_float
10 Years Ago
Occluder mesh fixes
10 Years Ago
Added version field to world serialization Added water map to world serialization
10 Years Ago
Torch optimisation
10 Years Ago
Subtracted hiz culling changes (needs more testing)
10 Years Ago
Fixed some skin icons Fixed poncho skins Compile fix Renamed batching.status to bat_status
10 Years Ago
10 Years Ago
Fixed Steam NRE
10 Years Ago
Another ceiling light client side physics optimization
10 Years Ago
10 Years Ago
Inventory Item tags
10 Years Ago
Deployables no longer ignore "can rotate" flag
10 Years Ago
corn/pumpkin no longer ignore melee attacks
10 Years Ago
Sound format tweaks
10 Years Ago
fixed flame turret damage going through walls sometimes fixed orders of many menu options drastically reduced cost of most signage slightly decreased size of flame turret lowered ambient flame turret volume
10 Years Ago
potential NRE fix
10 Years Ago
wall lamp menu order fix
10 Years Ago
pool leak fix (thanks bawng)
10 Years Ago
supply drop loot fix
10 Years Ago
Separate music volume sliders for in game & in menu Music format tweaks
10 Years Ago
fence flame resistance increased flame turret performance improvements flame turret exploit fixes
10 Years Ago
Merged back hiz culling
10 Years Ago
Upped physics.steps cap
10 Years Ago
Reduced player model aim speed Rpc calls use Unity assert Moved some files to dll
10 Years Ago
Testing fix for missing skin parts
10 Years Ago
Skin leak fixes
10 Years Ago
Fixed workshop broken due to tag case sensitivity
10 Years Ago
Added editor convars to pause renderer grid, collider grid and load balancer Refresh renderer grid in loading screen (client) Refresh collider grid after initializing conditional models (server)
10 Years Ago
Subtracted hiz culling for patch
10 Years Ago
reverted door/hatch blunt protection change due to unforeseen complications
10 Years Ago
Exploit fix
10 Years Ago
network++
10 Years Ago
flame turret visibility exploit fix flame turret no longer damages deployables flame turret flames actually slows movement now lantern/tunalight increased protection values ( used to be destroyed with one hit ) lantern/tuna/ceiling light health only displays when below 50%
10 Years Ago
compile fix no fall damage when falling into water
10 Years Ago
Merged in hiz culling with corpse fix
10 Years Ago
Added Damian's optimized/shared occluder meshes to foundation, floor and wall Optimized occluder mesh import settings; no normals, read-only Building block highlight only meshes in same layer (e.g. construction)
10 Years Ago
Optimized remaining building core occluders Added missing occluder models
10 Years Ago
Removed some occluders; kept basics: walls and fat foundations
10 Years Ago
moved the "reloadSounds" variable to attackEntity class, so non-projectile weapons can play 3rd person reload sounds (eg. flamethrower)
10 Years Ago
Fixed animator not initialized warning spam in editor Moved road meshes to world layer
10 Years Ago
Fixed mismatching rock detail at lower lods
9 Years Ago
Bolt rifle optimisation
9 Years Ago
Longsword optimisation
9 Years Ago
Improved quality of lowest lod terrain rendering at ~25% cost
9 Years Ago
Waterpipe shotgun optimisation
9 Years Ago
Cherry picking grass meshes
9 Years Ago
Cherry picking overgrowth material / textures