branchrust_reboot/maincancel

30,749 Commits over 3,867 Days - 0.33cph!

10 Years Ago
CSS changes updated
10 Years Ago
Switched from table to bootstrap grid server listing
10 Years Ago
Non functional disconnect button
10 Years Ago
Not used
10 Years Ago
Re-implemented translations again
10 Years Ago
Removed old phrase files
10 Years Ago
Added loading screen
10 Years Ago
Added classes for buttons and server table row.
10 Years Ago
CSS updates for buttons, tables and some other global tweaks
10 Years Ago
Fixed cursor not hiding (again) Added simulate buttons to debug Added connection status feedback (todo) Show loading screen when connected, instead of when starting to connect
10 Years Ago
Don't refresh servers until we open the page
10 Years Ago
Steam Sharp - handle steam not being open without crashing
10 Years Ago
Updated steam native dlls
10 Years Ago
redid the treadwater animations so they look more natural.
10 Years Ago
Made decor system use GameManager.CreatePrefab rather than GameObject.Instantiate
10 Years Ago
Added overloads of GameManager.CreatePrefab that take a GameObject as prefab
10 Years Ago
Removed manual garbage collection pass from grass system Let's see if we can get along without calling it manually at all
10 Years Ago
Nicer menu toggling
10 Years Ago
Fixed a bad merge
10 Years Ago
Modal tweaks
10 Years Ago
Fixed menu screen not closing when in game Removed now apparently unused menu.html
10 Years Ago
removed hardcoded development class
10 Years Ago
Server listing updates
10 Years Ago
new Error Loggin URL
10 Years Ago
Cursor managment from HTML (cursor will show if any element with .needcursor is visible) Fixed glue.on not getting arguments renamed glue.call to glue.trigger (to avoid confusion) added $rootscope.global object - which is set by the game on startup server queries use server_protocol from game game now hides menu element where appropriate Joining server is now working
10 Years Ago
Made grass and decor gizmo color configurable via inspector
10 Years Ago
Added language picker Added selected server popup Removed global gutter padding (this should be done on a screen by screen) Server join button
10 Years Ago
Localization Querying Lan/Friends/History
10 Years Ago
Fixed ` input and console position
10 Years Ago
Merging CSS updates and console fixes
10 Years Ago
Language strings
10 Years Ago
Added new grass and decor system to experimental (this will probably break everything)
10 Years Ago
Server populate fix
10 Years Ago
Better error logging. I'm going to stop fucking around with this now.
10 Years Ago
Create textures from Color32 instead of Color struct
10 Years Ago
Made decor alignment to normal optional
10 Years Ago
Updated translations
10 Years Ago
No need to store static decor objects in a list
10 Years Ago
Removed testing variable (use BODY.development instead) Placeholder background when not in game
10 Years Ago
Re-implemented localization
10 Years Ago
Deleted my old UI folder
10 Years Ago
Re-organised UI app structure, added templates for in-game GUI
10 Years Ago
Updated console system to address Andre's OCD with global
10 Years Ago
No error logging/reporting in editor Pass last exception to sentry Moved OutputHandler to Facepunch.Output
10 Years Ago
Localization framework
10 Years Ago
Updated EAC server dll
10 Years Ago
Added threading to the grass system It now assembles the vertex, triangle and UV lists fully asynchronously
10 Years Ago
Reverted the decor spawn position shift workaround I had to introduce by solving it a little more neatly
10 Years Ago
adjusted the movement animations so their loop cycles start on the proper frame (with the right foot planted); adjusted the blend tree for the player animation controller so there's not as much hitching when the player is jogging left / right
10 Years Ago
Added Parallel.Coroutine