108,621 Commits over 3,867 Days - 1.17cph!
Added memory usage / gc counter to perf 1 / 2
reloading counts as a weapon cycle
Trainyard level, first rough pass, with scene to prefab
Some collision updates
Making ironsight definition less stupid
Prewarm experiment: load all prefabs and effects
Asset prewarming is disabled by default on 32bit
Added bow specific lazy aim, reduced deadzone
Fixed issue with vm bow fire anim snapping when going back to idle
updated crossbow vm anims, changes to controller
Building prewarm experiment
Disabled small furnace smoke because it wasn't abiding by the laws of physics and looked weird
Added profiler samples to VariableReference
Reduced VitalNote.Update dynamic memory allocations
Added profiler samples to Sound.Update
Removed all dynamic memory allocations from Sound.Update
Anti-bush topo around campfires.
Savas splats and topo. Hut entrance ramps don't hinder movement.
Savas: New loot tables from scratch, with unique crate textures. Food town is now Bullet Farm. Furnace and campfire outposts added. Airdrop frequency adjusted.
lodded lantern particles.
removed some of the warning messages on the viewmodels.
Fixed missing stone pickaxe effects
Fixed rock effects folder having the wrong name
Lodded campfire particles.
Fixed stone hatchet "missing effect" warnings
Toned down stone hatchet screen shake (in line with metal hatchet)
Fixed quarry particle effect performance issues and added particle LODs
breath doesn't show up in the pitch black now.
fixed some issues with the player's eyes facing wrong direction during some animations
Furnace performance optimization. Added flicker to the furnace light.
Added particle LOD's to small furnace
Editted Large furnace FBX so LOD2,3 don't block the fire FX
Tweaked large furnace particle LOD distances.
Got killed by some guy called Chewbacca on London Dev Hapis. Some people are just unfriendly.
Savas signs for confused noobs.
Medical loot tables. Manifest. Savas now has healing stations in all corners. Fixed missing barrels required to get on top of the monument dome.
Fixed arrow damage being lower than intended
added lod settings to the large furnace particles.
Increased brightness of nights with full moon
Added ParticleSystemContainer utility component (added to large furnace as an example)
Don't bother warming up effects in editor, we cool